The atmosphere is damn nice, we had some cool playtest sessions back then so I guess the layout is pretty good. I agree that you could have rounded up a few edges, we don't care about wpolys anymore ![]()
Posts by Minos
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Quote from buddy the designer
*WARNING*
This mod contains a modified opengl32.dll file, the chances are that this will be picked up by VAC2 and thus ban you for possible cheats. Be VERY cautious when playing this mod with the opengl32.dll file!
What do you mean by "banned" exactly? This is not a multiplayer mod, they can't ban you from singleplayer games.
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Looks pretty cool pogop, reminds me of ins_karkar somehow

You could use stronger light glows to give that feeling of a dusty place imo. Quick photoshop paint over:
[Blocked Image: http://www.uploadhouse.com/fileuploads/862/862556eb2408953282b7ba57f5c65c08d46b91.jpg]
(I know they are a bit exaggerated but you get the idea
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Quote from Erratic
The thing with the colored blocks, which I'm guessing is the editor, looks awesome

Hell yeah, I love the bloom/real time shadows etc... Must run like shit on an "ordinary" pc though

So let me guess, you place the coloured blocks, hand out the dimensions/guidelines to an artist, who then models the geometry in 3dsmax and imports it into the editor?
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This is very useful indeed, thanks for this.
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Is that guy in the level design bit hipshot?
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Looks like a good start zete, now add in a lot of knives, dishes, towels, cans, cereal boxes etc...

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Final version looks pretty cool but I somehow miss the old warmer lighting. But you can't please everyone

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This was actually a good surprise. I like how varied the NPCs are and how they use NO HL content at all.
But I don't dig the graphics, the art direction is just bad. Most of the textures are ugly and photoraped, and some of them even include the camera's flash
The bump mapping looks horrible on such low res textures and even hurts the eyes... the game looks incredibly better with gl_bump 0. I don't dig the detail textures as well but it's not a big problem.Anyways, this mod has it's flaws but it still is a great effort and pushes the engine to the limit (in a good way). Congrats Paranoia team

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Not bad but the painted surface looks weird. It's supposed to look smoother than the concrete, so instead of overlaying it get an smooth plaster texture and overlay over the painted part only.
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Ah lovely stuff sa74n. Your ET levels are so cosy~
I like the new design a lot, the older one wasn't as easy to navigate. I'd just suggest you to add your name/email to the pictures. Some potential employees save all the pictures they like and won't go through the hassle of trying to find your portfolio again if your contact is not there. I also think you should increase the font's size slightly in the "information" page.
And when are you finishing your ND map? (if you ever are)
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A friend showed me this... AMAZINE!
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Looks pretty cool moroes, you should post ins_samawah on mapcore as well

/me pets
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ahh if only I had a 360
Trailer looks damn sweet! -
I've gathered quite a few for my brazilian fellows:
http://www.leveldesign.com.br/forum/vie ... ?f=3&t=118
Check the "Industrial & Exploração Urbana (locais abandonados em geral)" part
