If you are stopping by Weimar look for the ruins of the Bauhaus, if there are any ![]()
Posts by Minos
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Thanks Sentura.
Yeah I actually agree with you about the thin hard edges, I'll get rid of those. It didn't take much, 2 hours and a half on sunday and another half hour yesterday. It's still not finished yet, I wanna finish some stuff first then move on to something else (been thinking of painting something featuring the almighty indiana jones
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woot I did some work on this tonight (30 minutes or so)
[Blocked Image: http://arrozverde.com/gayporn/pinturas/random%20vault_wip4.jpg]
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Quote from Pericolos0
ooh cool start mino =)some tips:
-theres a big seperation between the brush sizes you use, i see small skratches and big brushes. Try to keep a similar level of detail in your painting and only go more detailed in areas of focus.
-try creating more depht using fog or different values/colors. Its hard to get a sense of perspective out of this painting because the values are tehsame everywhere
-try using some hard edged brushes instead of soft edge ones, youll get a better feeling of detail and completeness =)
Good tips

Sentura: I disagree that it looks like kokos style D: As for the vertibird rotors, yeah, I agree that they look pretty sloppy.
Keep it up with the crits guys, I'll only be able to work on this in the next weekend.
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woot since I'll be doing more concept art I decided to start my own thread (peris is not the only one anymore!)
This is my first "serious" painting, using my tablet. It's a random vault opening its door, a vertibird and an enclave soldier wannabe ready to open fire against the vault dwellers. Anyone who played Fallout 2 will instantly recognize the scene

It has a lot of mistakes so I'm ready to take hard criticism, go ahead, spit it out, I can take it

I consider this very wip, I still have to work on the door, and improve the composition. I thought of adding some tribals spying on the enclave soldiers in the bottom right corner. Ideas are welcome. Some areas are still very rough as well.
(ps: I'm aware the vault door doesn't look anything like the one in Fallout, I was too lazy and went for a simple looking one)
[Blocked Image: http://arrozverde.com/gayporn/pinturas/random%20vault_wip3.jpg]
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Very nice zappy. Although you are going for a clean style I think some slight grunge here and there would improve the scene, this is a garage where racers work on their cars afterall. keep it up, you make mapcore proud! This is a game I'm totally buying.
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Those ghouls look pretty boring and stupid. Ghouls were the coolest NPCs you could find in Fallout 2 and now they are just some kind of generic zombies...
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Very nice, I love this subject. Interesting how most of the world's tallest buildings are located in Asia:
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I don't care if they don't use 1024* textures everywhere, as long as the game world is big and varied.
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This is going to look great ingame once you add self illumination maps
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DOGMEAT!!
Yeah looks totally awesome (appart from the mutants and ghouls of course), everyone who think otherwise should burn in hell

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What lightmap scale are you using? Looks pretty detailed for the standard one.
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There's also a checkbox in editable poly "Preserve UVs". But I'd recommend converting them to edit mesh, since the chances you will get your uvs screwed are a lot smaller.
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Here you can just say you are homo and they will free you from mandatory service;
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Nice 3d skybox

I'd like to see some fake brand names on walls here and there. Stuff like "mino's carga", "Hurg's autoparts" etc

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Quote from Pericolos0
i hate deviantart but put my stuff in it anyway =)Pericolos0.deviantart.com
You know you love it

Deviant art is pretty good if you ignore all the anime crap (which accounts for 99,32% of everything posted in the site)
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So I think it's about time we share our deviant art pages with the rest of mapcore

I go first http://thiagoklafke.deviantart.com/ (self pimpage ftw!)
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Looks like a nice start but get rid of the graveyard, every HL2 map has one nowadays.