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  3. Minos

Posts by Minos

  • New Resident Evil 5 trailer

    • Minos
    • June 4, 2008 at 8:26 PM

    awesome!

  • Crysis Warhead teaser site launched!

    • Minos
    • June 4, 2008 at 7:33 PM
    Quote from Zeta

    His head isn't lined up correctly with that body profile as far as i can tell. /shoppedAlso this is the first thing i thought of:

    [Blocked Image: http://www.pages.drexel.edu/~jth35/VideoGames/shot-vectorman03.jpg]

    what game is that

  • Unearthly Challenge - Environment Artist competition

    • Minos
    • June 4, 2008 at 4:12 PM

    Waiting for the specs and prizes!

  • Damn Germans are in my holiday resort!

    • Minos
    • June 4, 2008 at 1:50 PM
    Quote

    It also ridicules British cuisine, binge-drinking, fashion and sport, says that "athletically they are not up to much, they can't even take penalties" and points out that Austria and Switzerland - the hosts of this summer's Euro 2008 football championships - will be largely British-free zones this year as no British teams have qualified.

    lol

  • Bionic Commando

    • Minos
    • June 3, 2008 at 6:39 PM

    Awesome I love how colorful it is, compared to the old screenshots. Gogo grin!

  • Happy Bday Thrik!!!

    • Minos
    • June 3, 2008 at 6:39 PM
    Quote from PhilipK

  • IT University Game Development 2008 project videos

    • Minos
    • June 3, 2008 at 4:38 AM

    The trailer for Cubes of Serenity is a total mindfuck, it got me completely dizzy

  • May/June's Low Poly Contest: Robots

    • Minos
    • June 2, 2008 at 10:18 PM

    oh lol http://www.game-artist.net/forums/speed ... #post53415

  • Crysis Map ~ Vulcano [WIP]

    • Minos
    • June 2, 2008 at 10:05 PM

    Woot looks amazing HP, I love it =)

  • May/June's Low Poly Contest: Robots

    • Minos
    • June 2, 2008 at 9:59 PM

    woot you have 28 days to finish a little 256x256 texture ;o

    My robot is pretty wip atm, I hope to post screenshots of it soon! (been really busy lately)

  • Fallout 3

    • Minos
    • June 2, 2008 at 9:57 PM
    Quote from Pericolos0

    looks cool but i want more color!! Dont desaturate fallout, it was a colorful game . That blue jumpsuit needs to pop out more!bethesda needs to use this as their reference:

    [Blocked Image: http://ui03.gamespot.com/1314/fallout1_2.jpg]

    I use that as my wallpaper and printed on A3 size to hang on my wall =)

    Fallout wasn't very colorful though but Iagree that this washed-out look is really annoying (I'm with thrik on this one, that really annoyed me in UT3)

  • May/June's Low Poly Contest: Robots

    • Minos
    • June 2, 2008 at 4:14 PM

    This thread needs more models!

  • Fallout 3 Concept used in al-Qaeda video

    • Minos
    • June 1, 2008 at 1:13 AM

    haha

  • Idiot steals my work - What to do?

    • Minos
    • May 29, 2008 at 3:41 PM
    Quote

    Hello Minotaur0!First of all, I want to give my appoligize because I didnt credit you. But, there is a explaination. I didnt know you made the orgiginal map. A friend of my called harOs gave me his "textures". He said he made the textures. He dont have contact with him in a while so I cant wip his ass.

    Second, I deleted the map right away from TWHL.

    Third, I build hns_bronx from scratch. I didnt use any rmf file you have published.

    Im was shocked when I saw the specalist version. Im sorry, I will delete the map everywhere.

    goodbye

    That doesn't make any sense. I see many buildings that have the exact same dimesions, same brushwork here and there, even the lighting is pretty much the same. Anyways, at least he was reasonable enough to delete the map from TWHL.

  • Idiot steals my work - What to do?

    • Minos
    • May 28, 2008 at 10:01 PM

    Kleinluka sent me a nice link. I'll email it to the guy: http://www.utsystem.edu/OGC/INTELLECTUA ... /cease.htm

    I'll also ask TWHL and FPSBANANA to remove the links. There's nothing much I can do beyond that buy hey I learned a new lesson today =)

  • Idiot steals my work - What to do?

    • Minos
    • May 28, 2008 at 8:58 PM

    As many of you might remember I released all the source files for my HL maps in 2005. The disclaimer clearly stated that anyone was free to modify/redistribute them as they wish, as long as proper credit was given.

    Well I just found some random dude who modified one of the maps, TS_Shady, and released it as a CS map. It seems to be pretty popular (more than 1k hits on google). Now, what to do? A legal action would be apropriate but that consumes too much time/money, not counting this guy doesn't live in the same country as me.

    Link to the guy's map:

    http://www.twhl.co.za/vault.php?map=5076

    http://www.fpsbanana.com/maps/49594

    A very disgusting forum post:

    Quote

    yeyeye finally ... many people have waiting on this and after 20 hours of total mapping, hns_bronx is here!I made the original layout, building, streets, ladders, lights, atmosphere. I was on the point to release it, but the game play sUxX. Then s0lid asked me if he could have the map files and he delivered a AWSOME gameplay map! Enjoy

    link: http://xtreme-jumps.eu/e107_plugins/for ... .php?88062

    The original map/open source pack:

    http://www.snarkpit.net/maps.php?map=2157

    http://www.snarkpit.net/maps.php?map=1167

    http://lanmaniax.com/maps_old/html/leftover_mappack.htm

    http://www.mataleone.com/php/main.php?p ... dy〈=en

    I'm so pissed off.

  • [HL1 SP] Reissues (aka PQL3)

    • Minos
    • May 28, 2008 at 2:32 PM

    This is awesome indeed, very solid design. I don't really dig some of the textures choices though, mixing old hl.wad with philip's high quality textures looks discrepant. Might check it out if I find some free time! Congrats dudes.

    http://reissues.home.att.net/screenshots/sat1.jpg <- very nice

    ps: Update the downloads page in the site :wink:

    edit: I pimped it in the brazilian level design community: http://www.leveldesign.com.br/

  • The random model thread!

    • Minos
    • May 27, 2008 at 10:59 PM

    Maybe you should get them into unreal3 if you are going to use this for your portfolio. Source can't really do specular maps.

  • What have you purchased recently?

    • Minos
    • May 26, 2008 at 9:10 PM

    Audiosurf

  • The random model thread!

    • Minos
    • May 26, 2008 at 3:22 AM

    It's obviously not meant to be a game model

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