Posts by Minos
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Quote from Zeta
His head isn't lined up correctly with that body profile as far as i can tell. /shoppedAlso this is the first thing i thought of:
[Blocked Image: http://www.pages.drexel.edu/~jth35/VideoGames/shot-vectorman03.jpg]
what game is that
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Waiting for the specs and prizes!
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It also ridicules British cuisine, binge-drinking, fashion and sport, says that "athletically they are not up to much, they can't even take penalties" and points out that Austria and Switzerland - the hosts of this summer's Euro 2008 football championships - will be largely British-free zones this year as no British teams have qualified.
lol
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Awesome
I love how colorful it is, compared to the old screenshots. Gogo grin! -
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The trailer for Cubes of Serenity is a total mindfuck, it got me completely dizzy

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Woot looks amazing HP, I love it =)
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woot you have 28 days to finish a little 256x256 texture ;o
My robot is pretty wip atm, I hope to post screenshots of it soon! (been really busy lately)
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Quote from Pericolos0
looks cool but i want more color!! Dont desaturate fallout, it was a colorful game
. That blue jumpsuit needs to pop out more!bethesda needs to use this as their reference:[Blocked Image: http://ui03.gamespot.com/1314/fallout1_2.jpg]
I use that as my wallpaper and printed on A3 size to hang on my wall =)
Fallout wasn't very colorful though but Iagree that this washed-out look is really annoying (I'm with thrik on this one, that really annoyed me in UT3)
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This thread needs more models!
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Hello Minotaur0!First of all, I want to give my appoligize because I didnt credit you. But, there is a explaination. I didnt know you made the orgiginal map. A friend of my called harOs gave me his "textures". He said he made the textures. He dont have contact with him in a while so I cant wip his ass.
Second, I deleted the map right away from TWHL.
Third, I build hns_bronx from scratch. I didnt use any rmf file you have published.
Im was shocked when I saw the specalist version. Im sorry, I will delete the map everywhere.
goodbye
That doesn't make any sense. I see many buildings that have the exact same dimesions, same brushwork here and there, even the lighting is pretty much the same. Anyways, at least he was reasonable enough to delete the map from TWHL. -
Kleinluka sent me a nice link. I'll email it to the guy: http://www.utsystem.edu/OGC/INTELLECTUA ... /cease.htm
I'll also ask TWHL and FPSBANANA to remove the links. There's nothing much I can do beyond that buy hey I learned a new lesson today =)
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As many of you might remember I released all the source files for my HL maps in 2005. The disclaimer clearly stated that anyone was free to modify/redistribute them as they wish, as long as proper credit was given.
Well I just found some random dude who modified one of the maps, TS_Shady, and released it as a CS map. It seems to be pretty popular (more than 1k hits on google). Now, what to do? A legal action would be apropriate but that consumes too much time/money, not counting this guy doesn't live in the same country as me.
Link to the guy's map:
http://www.twhl.co.za/vault.php?map=5076
http://www.fpsbanana.com/maps/49594
A very disgusting forum post:
Quoteyeyeye finally ... many people have waiting on this and after 20 hours of total mapping, hns_bronx is here!I made the original layout, building, streets, ladders, lights, atmosphere. I was on the point to release it, but the game play sUxX. Then s0lid asked me if he could have the map files and he delivered a AWSOME gameplay map! Enjoy
link: http://xtreme-jumps.eu/e107_plugins/for ... .php?88062
The original map/open source pack:
http://www.snarkpit.net/maps.php?map=2157
http://www.snarkpit.net/maps.php?map=1167
http://lanmaniax.com/maps_old/html/leftover_mappack.htm
http://www.mataleone.com/php/main.php?p ... dy〈=en
I'm so pissed off.
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This is awesome indeed, very solid design. I don't really dig some of the textures choices though, mixing old hl.wad with philip's high quality textures looks discrepant. Might check it out if I find some free time! Congrats dudes.
http://reissues.home.att.net/screenshots/sat1.jpg <- very nice
ps: Update the downloads page in the site :wink:

edit: I pimped it in the brazilian level design community: http://www.leveldesign.com.br/

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Maybe you should get them into unreal3 if you are going to use this for your portfolio. Source can't really do specular maps.
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It's obviously not meant to be a game model
