Congrats again Blue =)
You can also add me as Artist at Ubisoft Sao Paulo! (its also the most kickass studio I have ever been to btw)
linkedin: http://www.linkedin.com/in/klafke
Congrats again Blue =)
You can also add me as Artist at Ubisoft Sao Paulo! (its also the most kickass studio I have ever been to btw)
linkedin: http://www.linkedin.com/in/klafke
Thats actually a sweet engine. I've played some browser games on it and its got some nice features.
Wheres the minoscorp one ![]()
Looks very nice =)
A few nitpicks:
- The fixture above the door should be moved up a bit. It could be a hindrance when someone opens the door.
- The fridge perspective is wrong. The bottom shares the same line as the wall.
- The foreground could have a few more elements.
- The room is very bright but it shouldnt be. There arent any big light sources, just a few small ones.
- Make the ceiling darker. Would help balancing the composition.
Im calling this map finished. Everyone should try the updated version, deployed to your steam last week. I also updated the first post with final details about the map :megaman:
Quote from Senturai didn't say i wanted to party or anything, but it's not as big a deal as you blow it up to be. people lose their jobs, get over it. or don't. i mean i don't know about you, but i never cried over spilt milk. maybe you do.
Dude, relax ![]()
I do agree with stepp. When such a big a company fires 6% of its staff it IS big deal. News like this make you feel insecure. Sure, someone who worked at EA can easily find a new job (or not) but its still a big headache. Chances the person will need to relocate to a new town or even country are pretty high, and some of those have families. Wives with their own jobs, not to mention kids and school. Relocating is very troublesome and time/money consuming. I DO feel sorry for these people, it's not like they are going to die but stuff like this affect the industry as a whole whether you like it or not.
Yeah it's quite sad when big corporations act like this. Blaming this massive layoff on the economic crisis is total bullshit... games sales haven't been affected since the crisis started as far as I know.
I just hope they never acquire Ubisoft... ![]()
Another "nice" news from EA today. They are laying off 600 people to improve their revenues and profitability. wow...
Full story: http://kotaku.com/5071439/electronic-ar ... ix-hundred
Looks pretty good. How long have you been working on it btw? 15 months? ![]()
Perhaps they still have a huge hangover from the release party? ![]()
Cooper & Norman to the rescue!
You don't even own your games these days thanks to EA, Starforce & co.
Hell man, now thats cool!
QuoteThat said, "Fallout 3" is much too grim and violent for the kids. Bethesda has created a vivid depiction of what America might look like two centuries after the end of civilization, and even hardened gamers are likely to find it quite disturbing. If you have the stomach for it, though, "Fallout 3" is one of the most absorbing and addictive video games in years.
Stupid Micrsofot. Perhaps that's why it got a mature rating?
Source: http://entertainment.msn.com/news/artic ... fid=100055
Also, for those who havent seen. Old school power armor:
Thanks for sharing spelly ![]()
Quote from kleinlukaWe sent them a cake
http://bethblog.com/
[Blocked Image: http://static.bethsoft.com/blog/Launch%20025.jpg]
Looks like a thing nma-fallout would do... only they would poison the cake before.
Quote from Senturai think it's about as good as it gets, however i'm too sure about the god rays... i mean the sky looks cloudy, so i dont think it really fits.
I disagree. God rays give the feeling the sun is shining through a hole in the clouds, which makes sense considering we don't have overcast lighting in the map ![]()
Quote from st0lvePeople who haven't tried the originals:http://%7boption%7d
Nice extra content, just got fallout 1 =)
I can never tell if you are actually looking for criticism or just playing an internet personality. Warby pretty much nailed it, these models look outdated and I don't even have that feeling of "old school greatness" in the them. They look outdated just for the sake of it... you could easily paint their textures in double the size since Quake 3 can handle that. Making textures half the size just for the sake of it won't make them look any "cooler" or "old-school", it will just make them pixelated and ugly. There's a reason people make pixelated tiny textures and it's because they look better on a tiny DS screen. You as a polycount frequenter should know that better.
You have potential, experience and skills but you will never get anywhere until you stop working on these outdated stuff and keep up with your time. Quake 3 times are over, get over it and improve your standards.
Lastly, if you want people to respect your art show yourself some respect first. Calling your art "crap" won't help you get constructive feedback.