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Posts by Minos

  • Forgotten Games - Remakes

    • Minos
    • May 27, 2009 at 3:32 AM
    Quote from jaboo224

    haha I seriously think if they took a bionic commando rearmed approach to ski free it would sell pretty good on xbox live

    I think every great game from the 8/16 bit era should get a BCR like remake.

  • Forgotten Games - Remakes

    • Minos
    • May 26, 2009 at 9:11 PM
    Quote from Zacker

    Stunts 4d:[Blocked Image: http://www.pspsource.de/hdp_images/newspost_images/1176134230/stunts1.gif]

    Trackmania stole a lot from stunts =) But yeah a proper Stunts remake would be awesome.

  • Call of Duty: Modern Warfare 2 Teaser

    • Minos
    • May 26, 2009 at 3:37 PM
    Quote from st0lve

    It's capoeira

    ahhh capoeira, brazilian kung fu... =)

  • Architecture

    • Minos
    • May 26, 2009 at 1:56 PM

    You might also wanna look for "Sid Mead", he did concepts for a lot of sci-fi movies.

  • [HL2DM] dm_kowloon *updated to FINAL VERSION*

    • Minos
    • May 26, 2009 at 1:51 PM
    Quote from Freak

    Did you take thos screens with HDR? cuz I took a look at that map yesterday, and I went kinda blind cuz everything was glowing white <.< As much as I know, HDR doesn´t work for hl2dm, but dm_octagon for example has it included...

    It does work since HL2DM uses the ep1 engine. It's just valve that never include HDR in the official maps because they were all pre-ep1.

  • Architecture

    • Minos
    • May 25, 2009 at 8:28 PM
    Quote from Erratic

    The old, everything's built like it's based off a circuit board approach to architectural design. Though, Killzone 2's urban environments seem to be heavily based on Kowloon city. Particularly Kowloon Walled City. Google that shit and stand in awe.

    http://en.wikipedia.org/wiki/Kowloon_Walled_City

    Wow, that was amazing!

  • WIP in WIP, post your level screenshots!

    • Minos
    • May 25, 2009 at 6:18 PM
    Quote from penE

    Good point Deathy.

    The problem is that source only supports 1 env_sun per map, so I have to find another way to make the two suns of Tatooine look nice.

    I noticed Left 4 dead maps make use of a light_directional entity, that works exactly as a second light_environment. I'm quite sure L4D uses the OB engine so I'd assume that entity should be available for any OB games as well.

  • Call of Duty: Modern Warfare 2 Teaser

    • Minos
    • May 25, 2009 at 2:02 PM

    http://kotaku.com/5268579/new-modern-warfare-2-screens

    Brazil..... la la lalala la lal a

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  • [Ep2] Mission Improbable

    • Minos
    • May 24, 2009 at 3:31 PM

    Awesome, I love the lighting and the little details like the barbeque grill!

    go insta!

  • SPLIT: L4D Tools Discussion

    • Minos
    • May 21, 2009 at 2:06 PM
    Quote from popcornjake

    Can somebody pretty please post a screenshot of the hammer lighting preview? I'm still stuck working with the ep1 engine and as such am very curious about this lighting preview business.

    You aren't missing anything. It's quite fucking lame and useless.

  • New Team ICO Trailer Leaked

    • Minos
    • May 20, 2009 at 3:01 AM

    My heart... is... touched...

  • [TF2]Arena Coalmine

    • Minos
    • May 20, 2009 at 12:02 AM

    Looks wicked, I'll make sure to give it a try with friends =)

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • Minos
    • May 19, 2009 at 2:50 PM
    Quote

    3D Realms: We're Not Dead, Take-Two's Lawsuit BaselessResponding to a just-filed Take-Two lawsuit over Duke Nukem Forever, creator 3D Realms is claiming that it will continue as "a much smaller studio", and rebutting several of T2's lawsuit claims.

    In an official press release sent to the game media, un-named 3D Realms company representatives have debuted the following update on the company's plight.

    As previously documented, development on the long in-development Duke Nukem Forever recently ceased, with the vast majority of the team being laid off.

    As recently noted, the official 3D Realms website currently has a 'Goodbye' post with a picture of the full Duke Nukem Forever team inside the company's Texas offices.

    However, 3DR representatives have made the following statement regarding the developer and the lawsuit circumstances, claiming the developer will continue to exist as a much smaller entity:

    "In light of recent press articles and statements by Take-Two (to the media and in a lawsuit), we want to set the record straight on some issues.

    Despite rumors and statements to the contrary, 3D Realms (3DR) has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6th, while we regroup as a company. While 3DR is a much smaller studio now, we will continue to operate as a company and continue to license and co-create games based upon the Duke Nukem franchise.

    As some of you may know, Take-Two filed a lawsuit last week containing various accusations and claims against 3DR and the uncompleted DNF game. Take-Two never paid 3DR advances or any signing bonus or any other funds related to DNF, up until July 2008, at which time they paid $2.5m in connection with another agreement for an unannounced game.

    This is the sum total Take-Two has paid 3DR in connection with DNF. Take-Two claims that they paid $12m to GT Interactive/Infogrames to acquire the publishing rights for the DNF game. To be clear, 3DR was not a party to that transaction and did not receive any money from it. When the DNF game was originally signed with GT Interactive in 1998, GT paid 3DR a $400,000 signing bonus. Up until July 2008, this was the only publisher money we received for the DNF game. Meanwhile, 3DR put over $20m into the production of DNF.

    Take-Two retains publishing rights for the DNF game, although 3DR retains certain rights to sell the game directly to the public. Late last year, 3DR began negotiations with Take-Two to provide funding to complete the DNF game. In the meantime, 3DR was hitting mutually-agreed milestones, despite not having a new agreement finalized.

    Take-Two was well aware that 3DR needed the funding to continue the DNF game development. Suddenly, after months of negotiations, Take-Two materially changed the parameters of the proposed funding agreement. 3DR informed Take-Two that it could not financially afford the changes Take-Two was suggesting and would be forced to release the team if an agreement was not reached.

    Take-Two made a last minute proposal to acquire the Duke Nukem franchise and the 3DR development team. Take-Two's proposal was unacceptable to 3DR for many reasons, including no upfront money, no guarantee minimum payment, and no guarantee to complete the DNF game. From 3DR's perspective, we viewed Take-Two as trying to acquire the Duke Nukem franchise in a "fire sale." Those negotiations fell through on May 4th, a deal never materialized, and the DNF team was sadly released a few days later.

    Less than a week after the DNF team was released, Take-Two filed its lawsuit in New York, seeking immediate temporary injunctive relief. The court denied Take-Two's request for a temporary restraining order. While we cannot comment on the details of the ongoing lawsuit, we believe Take-Two's lawsuit is without merit and merely a bully tactic to obtain ownership of the Duke Nukem franchise. We will vigorously defend ourselves against this publisher."

    Gamasutra will have more details on the lawsuit and Take-Two's position regarding Duke Nukem Forever as public statements are made.

    Display More

    http://www.gamasutra.com/php-bin/news_i ... tory=23681

    Round 2 begins

  • Earth No More

    • Minos
    • May 18, 2009 at 3:42 PM

    9 months?? jeez =D

    Looks pretty cool skdr, looking forward to seeing more =)

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • Minos
    • May 17, 2009 at 11:03 PM
    Quote from Jetsetlemming

    He doesn't want to get back in the industry or do anything with it as far as I know.

    So... why the hate? Move on and deal with this fanboy'ism crap.

    I'm with Klein on this one, it's none of my business if he was an idiot and signed such a contract.... stuff like that happens every day deal with it dude. When you join this industry you learn that it's all about money and sales sooner or later and the more cold and professional you are the less chances of being exploited you have. People tend to be too passionate about the industry thinking it's all love and fun but it's not. It's a job like any other.

    If what you are saying is true and he was 18 when he signed the contract and didn't even consult a lawyer before than he's even a bigger idiot imo. I always try to get any contracts read by a lawyer before I sign anything. It's common sense.

    These contracts are also only valid for the area they were signed in usually. If you consider that 3d realms had ID software and Epic as neighbours it makes a lot of sense to come up with a non-compete clause for such a key guy.

    I wonder why Levelord didn't have any problems leaving 3d realms if they were so abusive with their contracts....

  • Lighting TH-Canyon and TH-Stronghold (UT3)

    • Minos
    • May 17, 2009 at 9:16 PM

    Awesome work =)

  • Mirror's Edge

    • Minos
    • May 16, 2009 at 6:04 PM

    It looks amazine but for only 8 hours of gameplay I'm waiting for a nice weekend deal on steam to get it =)

  • Mass Effect 2

    • Minos
    • May 15, 2009 at 7:52 PM

    http://kotaku.com/5256144/biowares-mass ... e3-prelude

    OFMG

    /me hyped

  • Windosill

    • Minos
    • May 15, 2009 at 6:03 PM
    Quote from Hourences

    How long is the full ver?

    Pretty short, the demo contains 50% of the game.

  • The random model thread!

    • Minos
    • May 14, 2009 at 2:17 PM
    Quote from the0rthopaedicsurgeon

    finished my slaughterhouse tools plus a couple of new ones:click for enormousness

    [Blocked Image: http://img114.imageshack.us/img114/1567/machinerys.jpg]

    Not bad but they look like concrete rather than metal ;o

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