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  3. Minos

Posts by Minos

  • NS2 Marine!

    • Minos
    • September 17, 2009 at 1:16 AM

    When can I pre-order this

  • KF-CornerMarket

    • Minos
    • September 15, 2009 at 12:37 AM
    Quote from Corwin

    The map won the 3rd prize of the Grindhouse Contest. That means 2 Nvidia GTX 9600 GSO graphics cards.

    Awesome, congrats!

  • WIP in WIP, post your level screenshots!

    • Minos
    • September 12, 2009 at 3:17 AM
    Quote from Pampers

    wow looks really nice! but broken off tiles must be the biggest cliche in leveldesign history ever

    Whatever, the level still looks awesome!

    Are you using any parameters to increase lightmap quality Hipshot? I don't remember Quake 3's shadows being this good and accurate.

  • Minos' digital sketchbook

    • Minos
    • September 10, 2009 at 9:21 PM

    Just found this awesome collection of speed painting tutorials: http://www.waart.net/tutorials/tutorials.html

    Enjoy!!

  • What have you purchased recently?

    • Minos
    • September 10, 2009 at 2:01 PM
    Quote from Erratic

    Shit, this game's awesome, it's like Viewtiful Joe with leveling up and items.[Blocked Image: http://upload.wikimedia.org/wikipedia/en/8/85/Muramasa_The_Demon_Blade.jpg]

    I had high hopes for this one but I saw some guys playing it yesterday and lost all my interest. The graphics are ok but could be better. They lack variation and depth in some areas.

    But yeah it may be just the initial levels that are bad, who knows. It still seems like a good "hardcore" game for the wii.

  • Minos' digital sketchbook

    • Minos
    • September 7, 2009 at 6:47 PM

    a weird sketch that wasn't going anywhere

    [Blocked Image: http://www.thiagoklafke.com/misc/sketches/sp_032_blue.jpg]

  • Borkiness of 3ds Max's Gridsnap

    • Minos
    • September 7, 2009 at 6:36 PM
    Quote from Zeta

    Maya has great snapping and I definatly remember Max's being god awful. The one thing I havent found out how to do in Maya that was great in Max is moving objects to 0,0,0 automatically.In Max you just had to center the pivot and then type 0,0,0 into the transform box. In Maya the only way I've found how to do it is to center the pivot then manually drag snap it to 0,0,0.

    I use a neato max script that moves both the pivot and mesh to 0,0,0 with a simple keyboard command. The nice part is that it also aligns the pivot to the bottom of the mesh. I'm sure you can find scripts to do that on scriptspot or something.

  • Mr dux and Mr koko go to town

    • Minos
    • September 7, 2009 at 6:31 PM

    Cool!

  • Borkiness of 3ds Max's Gridsnap

    • Minos
    • September 7, 2009 at 3:17 AM

    I had that with my old graphics card too, it was really annoying. Buying a new one fixed the problem. Which gfx card have you got? Are your drivers up to date?

  • Mapcore Mini Contest?

    • Minos
    • September 6, 2009 at 9:24 PM

    Wouldn't be wise to start a competition now since Unearthly challenge starts soon.

  • Iraq reference gallery

    • Minos
    • September 6, 2009 at 8:37 PM

    Hey guys! I uploaded my personal collection of iraq references to my ftp. Even if you are not working on any insurgency levels you can still find some nice textures, atmospheres and architecture in there. Hope you like it!

    http://thiagoklafke.com/misc/references/iraq/

  • [UT3] HOLP3 Volume 1 Released!

    • Minos
    • September 5, 2009 at 9:14 PM

    I've just played it and there's some damn good work in there! Integrity is my favourite of the bunch since it has an old school "natural selection" feel to it, which is a cool thing!

  • [HP] ~ 3D Sketchbook Thread

    • Minos
    • September 3, 2009 at 2:11 PM

    Looks really good Helder!!

  • Moon

    • Minos
    • September 1, 2009 at 3:22 PM

    No Brazil release date so far (

  • Disney buys Marvel for 4 billion

    • Minos
    • August 31, 2009 at 5:50 PM

    http://kotaku.com/5349341/disney-buys-m ... -4-billion

  • What have you purchased recently?

    • Minos
    • August 31, 2009 at 2:48 PM

    Just pre-ordered this: http://www.strapya-world.com/products/34668.html

  • WIP in WIP, post your level screenshots!

    • Minos
    • August 31, 2009 at 1:52 PM
    Quote from Synthesizer

    Here's a TF2 CTF map I've been working on. I finished the layout a while ago and now I'm going through and making everything as custom content. I still need to add more detail and finalize the textures for this room, then I'll move on to the rest.[Blocked Image: http://www.simonbarsky.com/forum_posts/ctf_lounge/ctf_lounge_1.jpg]

    [Blocked Image: http://www.simonbarsky.com/forum_posts/ctf_lounge/ctf_lounge_2.jpg]

    Thats awesome!!!

  • totally random texture thread

    • Minos
    • August 31, 2009 at 1:49 PM
    Quote from Pericolos0

    awesome simon! It looks a bit unfinished now with all the hard edges and stuff, but I'm already liking the classic nice readble deathmatch map feel it has! Something they really forgot about in unreal 3

    I forgot to set smoothing groups up for the rounded corner, that's why it looks weird

    Quote

    That lighting isn't rebuilt though, hence the stencil like shadows. Rebuild and post again!

    Yeah for some reason I hit build lighting and it kept the stencil shadows. My directional light was being shown as dynamic even though I set it to static. Go figure.

    Quote

    Yep, I definitely agree with the last 4 comments! UE3 can be an awesome engine, if given to the hands of good artists! Look at Mirror's Edge!

    Anyway, awesome stuff minos. What's this for? Just practising or planing doing a map?

    I might do a level out of this. I have lots of cool ideas in my head, like a clean colorful hi-tech office. I only want to have primary and secondary colors in this level. Something like this:

    [Blocked Image: http://www.6k.com.br/jp/wp-content/uploads/2009/04/meu_primeiro_gradiente.jpg]

  • totally random texture thread

    • Minos
    • August 31, 2009 at 1:45 AM
    Quote from Sentura

    i think that's the second time i've ever seen good lighting in unreal - the first was in peris' abandoned colony...

    Unreal 3 is a wonderful engine too bad Epic's stuff is really busy and noisy. I'm planning on doing a clean level just because Epic's levels hurt my eyes.

  • totally random texture thread

    • Minos
    • August 31, 2009 at 1:32 AM

    Testing some modular walls on UT3:

    [Blocked Image: http://www.thiagoklafke.com/misc/temp/ModularWall01.jpg]

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