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  3. Minos

Posts by Minos

  • What are you playing now?

    • Minos
    • May 11, 2011 at 4:53 PM
    Quote from Jetsetlemming

    [Blocked Image: http://i.imgur.com/nI3r4.jpg]Pathologic. This game's pretty rough to you at the outset if you play the Haruspex instead of the Doctor. You're started off nearly dead, starving, with a reputation so bad the general men on the streets attack you on sight. Here, the only reason some of them aren't chasing me is that they're chasing that woman in the back (they'll rarely randomly do this, rapists I guess. I think it's to make you feel bad that you feel glad they're attacking someone else). The girl is trying to flee the violence. If you kill your attackers, that only hurts your reputation further. The low rep also makes the shops refuse you, putting medicine and food out of your reach. It takes the full first day to finally clear your name, running all around town, while everyone hates you.

    It's a really big difference from the first day experience as the Doctor, which is a walk in the park in comparison.

    What game is that?? Sounds fun.

  • Bloom like an artist

    • Minos
    • May 11, 2011 at 4:17 PM

    Thought this deserves its own thread!

    [Blocked Image: http://i.imgur.com/VvDUM.jpg]

  • What have you purchased recently?

    • Minos
    • May 10, 2011 at 11:14 PM

    I guess we are noobs then insta

  • Ryan 'BEANCUBE' Bargiel -aka LOOM - ENVIRONMENT ARTIST

    • Minos
    • May 10, 2011 at 3:45 PM

    That's so cool, I love it!!

  • Ryan 'BEANCUBE' Bargiel -aka LOOM - ENVIRONMENT ARTIST

    • Minos
    • May 10, 2011 at 3:11 AM
    Quote from LOOM

    Cheers Minotauro! Appreciate it man.1. The galleries are way too wide. I'm on a 1650x1080 monitor and I need to scroll some of the pages horizontally.

    Yep Fair enough - im on a 27" at a hi res, ill keep the guys at a lower res in mind!

    2.I'd move the guns page to the bottom of the page (or maybe even remove it since you are looking for an environment artist position).

    Yep, ill drop it towards the bottom.

    3. I'd move the Playstation Home page below to the Hellboy page. The Hellboy page is a lot more interesting to look at than the Playstation Home one!

    I agree- it is alot more Architectural and i guess more sterile. I just thought since there was alot more actual "Environment Building" in the PSHome comparing to my content from Hellboy.

    With your last crit: 1st of, what do you mean by real-time? Are you suggesting an Environment more generic to the sense of an FPS, with "gameplay" elements as realtime?

    The Apartment is an architectural piece kept within game specifations - Running in "Real Time" in UDK.

    Everything is either baked down from a Highpoly source or modelled at a triangle count that works with the shaders. Which you can see on my break downs of some assets below on the page.

    Not startin shit here, but checking your Zest Foundation Environment. There is barely any breakdown on the building on such environment - One small image of some tillable meshes?

    I agree that the rest of my Environments dont have very good breakdowns at all, which is why i am documenting this Apartment!

    If you read the Description at the top of the page, ive included my WhiteBox Building Standards PDF:

    Download here for a quick read of my workflow.

    http://%7boption%7d

    Apartment Whitebox mesh:

    http://%7Boption%7D[Blocked Image: http://www.beancubeoflove.com/images/APARTME…_ver_01_bnc.jpg]

    Top Down with Dimensions and Measurements:

    http://%7Boption%7D[Blocked Image: http://www.beancubeoflove.com/images/APARTME…r_layout_01.jpg]

    http://%7Boption%7D[Blocked Image: http://www.beancubeoflove.com/images/APARTME…mensions_01.jpg]

    Display More

    I'm an idiot, I didn't read the page carefully and I thought your apartment scene was actually a mental ray render or something

  • Ryan 'BEANCUBE' Bargiel -aka LOOM - ENVIRONMENT ARTIST

    • Minos
    • May 9, 2011 at 10:23 PM

    Solid work right there, I love your texture work!

    As for the portfolio itself I have some crits:

    - The galleries are way too wide. I'm on a 1650x1080 monitor and I need to scroll some of the pages horizontally.

    - I'd move the guns page to the bottom of the page (or maybe even remove it since you are looking for an environment artist position).

    - I'd move the Playstation Home page below to the Hellboy page. The Hellboy page is a lot more interesting to look at than the Playstation Home one!

    - You need *THAT* one personal piece that will make you stand out from the crowd. Your commercial work is really good but I can't tell how you work looking at those screenshots. The orange room looks awesome but it's not in real-time. I think that starting a new real-time environment from scratch and posting breakdowns that show how you approach your work would take your portfolio to another level.

  • What have you watched recently?

    • Minos
    • May 9, 2011 at 10:02 PM

    I have no idea why I watched this. It was dumb and stupid but it gets really fun halfway through!

    [Blocked Image: http://i.imgur.com/TKv4C.jpg]

  • FIFA vs. PES

    • Minos
    • May 4, 2011 at 1:46 AM

    Yeah they will probably have more fun with FIFA than with PES if they are beginners.

    I personally have always been a PES fan until PES2008 when they screwed things up. I`ve been playing a master league game on PES 2009 and it feels pretty much as a straight PS2 port.

    I think I´ll get PES 2011 soon for the master league alone, because that´s so much fun!

  • What have you watched recently?

    • Minos
    • April 28, 2011 at 4:56 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    one of the best tv shows ever made

  • [TF2] cp_tidal

    • Minos
    • April 28, 2011 at 4:55 PM

    Looks real nice! I'd get rid of some of the "lit" windows though. Since you have these huge lit windows everywhere the map can look a bit convoluted in some places. Make most of the windows dark and get some nice cubemap reflections on them, that's gonna rule

  • Happy Birthday, Skynet!

    • Minos
    • April 20, 2011 at 1:50 PM
    Quote

    ":1ubfhy0h][Blocked Image: http://bluraymedia.ign.com/bluray/image/article/983/983290/terminator-2-judgment-day-skynet-edition-20090515002942491_640w.jpg]

    Hope his years as governor hasn't ruined his badassery. Otherwise we are all screwed.

  • Mortal Kombat

    • Minos
    • April 19, 2011 at 5:57 PM

    Didn't know it was out today! Definitely looking forward!

  • WIP in WIP, post your level screenshots!

    • Minos
    • April 18, 2011 at 11:03 PM

    I can't see the images. Maybe your host is blocking brazilian users now too. I feel like I live in Germany or something.

  • Alex James -Freelance Environment Artist.

    • Minos
    • April 18, 2011 at 10:26 PM

    I remember some of your work from polycount, great stuff. Welcome to the core!

  • What have you purchased recently?

    • Minos
    • April 18, 2011 at 10:24 PM
    Quote from the0rthopaedicsurgeon

    Steinhart Nav B-Uhr 47mm[Blocked Image: http://img842.imageshack.us/img842/6050/watch01.jpg][Blocked Image: http://img848.imageshack.us/img848/3412/watch02.jpg]

    Cool watch!

    I got one of this a few months ago, it rules:

    [Blocked Image: http://www.satovi-online.com/catalog/images/233XLTMB.jpg]

  • science boner time!

    • Minos
    • April 18, 2011 at 10:13 PM
    Quote from Warby

    i would really like to know/understand how this stuff works ... how do they tell a photon "where" to teleport to ? does the universe have an x y z coordinate system ? i think not !

    Maybe they found a way to convert the universe's coordinate system into X Y Z?

    The teleportation device looks like a fucking mess imo. How do they intend to convince people inside that machine? I wouldn't enter it for less than 20 billion dollars o__O

  • Diablo 3

    • Minos
    • April 15, 2011 at 10:48 PM

    Can't believe that in 2011 people still believe the shit they read on 4Chan.

  • Portal 2

    • Minos
    • April 15, 2011 at 10:39 PM

    You marketing puppets :party:

  • What are you playing now?

    • Minos
    • April 15, 2011 at 10:33 PM

    Filling your walls with videogame posters means you are not getting laid enough

  • Learning Hammer

    • Minos
    • April 14, 2011 at 8:10 PM
    Quote from Campaignjunkie

    Ctrl + E = center 2D grid views on selected objectCtrl + Shift + E = teleport 3D camera view to selected object

    Shift = clone object

    shift + Z: Maximize/minimize current viewport

    shift + x: clipping tool

    shift + v: vertex tool

    On texture alignment tool: Select a face, hold alt + right click another face: use this to transfer texture UVs from one face to another. Really useful to texture curved things since you don't need to guess the texture angle.

    Oh and the most important of all: CTRL + S. Use this every 5 seconds if you don't want to become a sad person.

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