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  3. Slackiller

Posts by Slackiller

  • de_nightfever *beta* by d00ds.com

    • Slackiller
    • July 10, 2006 at 3:05 AM

    beautiful looking map. I love the clean look of it,great lighting and nice textures

  • Evening shots

    • Slackiller
    • June 10, 2006 at 1:59 AM

    does look sweet

  • hessi's tree thread

    • Slackiller
    • May 10, 2006 at 3:31 AM

    nice looking trees, Video tut

  • Tech textures

    • Slackiller
    • April 13, 2006 at 4:36 AM

    very nice indeed

  • Wish me good luck now!

    • Slackiller
    • January 14, 2006 at 7:10 AM

    Nice, Congratulations

  • You will play this HL2 single-player expansion.

    • Slackiller
    • September 5, 2005 at 7:16 PM

    I liked it, thought it was good.

    I agree with ginseng on the text stuff

  • Open Source Pack #2

    • Slackiller
    • September 4, 2005 at 3:29 AM

    nice stuff

  • Second release - 5 skies.

    • Slackiller
    • August 27, 2005 at 6:29 PM

    skies look great , nice job

    I compiled them into vtf and vmt.

    miramar is good

  • Cliff textures. (DL and screens (alot))

    • Slackiller
    • August 24, 2005 at 4:56 AM

    I compiled the textures into vtf's and vmt's, if someone wants to download them and make sure I put in all the appropriate options into the vmt's. I made the blend vmt's also.

    I wasn't sure if the I should put the

    "$envmap" "env_cubemap"

    line in so I didn't. no reflections.?

    also wasn't sure if I should have added

    "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"

    "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0"

    to the blend textures. So I didn't. I seen some people having misalignment problems with them lines in the code.

    I tested the textures in Hammer and all work.

    Download Here

    1 of the blend vmt's

    "WorldVertexTransition"

    {

    "$BaseTexture" "cliff_textures/cliff_01_v1"

    "$BaseTexture2" "cliff_textures/grass_01_v1"

    "$surfaceprop" "rock"

    "$surfaceprop2" "grass"

    "$bumpmap" "cliff_textures/cliff_01_normal"

    "$bumpbasetexture2withbumpmap" "cliff_textures/grass_01_normal"

    }

    1 of the cliff vmt's

    "lightmappedGeneric"

    {

    "$baseTexture" "cliff_textures/cliff_01_v2"

    "$bumpmap" "cliff_textures/cliff_01_normal"

    "$surfaceprop" "rock"

    }

    should anything else be added? or taken away?

  • My first box for source

    • Slackiller
    • August 24, 2005 at 2:57 AM
    Quote

    Also somthing that sucks in quark is u cant see the props in the editor, so it takes ages placing them

    It's HammerTime

    [Blocked Image: http://www.isd77.k12.mn.us/schools/dakota/topten/hammertime.gif]

  • My first box for source

    • Slackiller
    • August 23, 2005 at 4:54 AM

    go ahead and make it.

  • Cliff textures. (DL and screens (alot))

    • Slackiller
    • August 16, 2005 at 4:03 AM

    textures Look great

  • My arch thing model something..

    • Slackiller
    • June 4, 2005 at 1:47 AM

    looks nice blaz

    [Blocked Image: http://www.spacespider.net/emo/violent069.gif]

  • HourPitores Texture Pack

    • Slackiller
    • June 4, 2005 at 1:45 AM

    they look very nice

    [Blocked Image: http://www.spacespider.net/emo/violent064.gif]

  • The Metal Thread

    • Slackiller
    • April 26, 2005 at 5:42 AM

    Slayer

  • cs_beirut2 (counterstrike source)

    • Slackiller
    • March 30, 2005 at 3:28 AM

    I like the map, looks nice.

    submit it to http://csm2.net/ if it's done.

  • FINAL RELEASE : DM_URBANES (v2)

    • Slackiller
    • March 30, 2005 at 3:23 AM

    does look NIce

  • HL2DM Comp. Winners

    • Slackiller
    • March 25, 2005 at 2:07 AM

    congrats Kami

  • dm_allusion and dm_abyss

    • Slackiller
    • March 22, 2005 at 5:53 AM

    http://csm2.net/view_map.php?map_id=1196

  • It's SNOWING!!!!!!

    • Slackiller
    • January 22, 2005 at 9:59 PM

    [Blocked Image: http://img26.exs.cx/img26/9149/winterday3oq.jpg]

    [Blocked Image: http://img26.exs.cx/img26/736/winterday28fl.jpg]

    [Blocked Image: http://img26.exs.cx/img26/4216/winterday38kc.jpg]

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