beautiful looking map. I love the clean look of it,great lighting and nice textures ![]()
Posts by Slackiller
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does look sweet

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nice looking trees, Video tut

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very nice indeed

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Nice, Congratulations

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I liked it, thought it was good.
I agree with ginseng on the text stuff
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skies look great , nice job

I compiled them into vtf and vmt.
miramar is good
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I compiled the textures into vtf's and vmt's, if someone wants to download them and make sure I put in all the appropriate options into the vmt's. I made the blend vmt's also.
I wasn't sure if the I should put the
"$envmap" "env_cubemap"
line in so I didn't. no reflections.?
also wasn't sure if I should have added
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
to the blend textures. So I didn't. I seen some people having misalignment problems with them lines in the code.
I tested the textures in Hammer and all work.
1 of the blend vmt's
"WorldVertexTransition"
{
"$BaseTexture" "cliff_textures/cliff_01_v1"
"$BaseTexture2" "cliff_textures/grass_01_v1"
"$surfaceprop" "rock"
"$surfaceprop2" "grass"
"$bumpmap" "cliff_textures/cliff_01_normal"
"$bumpbasetexture2withbumpmap" "cliff_textures/grass_01_normal"
}
1 of the cliff vmt's
"lightmappedGeneric"
{
"$baseTexture" "cliff_textures/cliff_01_v2"
"$bumpmap" "cliff_textures/cliff_01_normal"
"$surfaceprop" "rock"
}
should anything else be added? or taken away?
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Also somthing that sucks in quark is u cant see the props in the editor, so it takes ages placing them
It's HammerTime

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go ahead and make it.

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textures Look great

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looks nice blaz

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they look very nice

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I like the map, looks nice.
submit it to http://csm2.net/ if it's done.
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does look NIce

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congrats Kami

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