ikke!
nah.. happy bday st0lve and marco~
ikke!
nah.. happy bday st0lve and marco~
sure sounds interesting with that technique tho ![]()
sick stuff ![]()
its just too nice to be true if killzone stuff was actually ingame pix
...
cool stuff!
will be pretty damn nice probably ![]()
my main priority now is to learn the program well. when i do that i can start thinking about poly limits, correct uvwing etc.
because as i said im still a real n00b on max :\
yeah i know i just wasnt good enough on uving at all when i started this model and thats why i made like this
if it would be for usage in a game id have to do major changes to the model itself too so.
But Ive learnt a lot til next model ![]()
i would love to.. but can't.
/me pets.
Good idea.
I wanna go there someday.
Heh I made an UV that is a bit more appropirate at least.
I could still have fitted a lot more objects in it, but this is more of what I would have done if I made the model again.
[Blocked Image: http://blaz.csbanana.com/packed.jpg]
Also the normal map was only really for the little textured details in the arch thing.. those that should look like they stick out a bit.
lol. and for ur laughing pleasure.. this:
WORST ON EARTH!!1
(It also has a normal map)
[Blocked Image: http://blaz.csbanana.com/arc_tex.jpg]
here are the ones that are "a bit better than shitty waste of space" packed.
[Blocked Image: http://blaz.csbanana.com/top_thing.jpg]
[Blocked Image: http://blaz.csbanana.com/top_trim.jpg]
[Blocked Image: http://blaz.csbanana.com/pillar_square.jpg]
[Blocked Image: http://blaz.csbanana.com/middle_thing_1.jpg]
thx
happy u like it ![]()
its quite badly uved...
at least some parts are just crazily waste of space.
some are not. i learnt a lot about packing during the creation of this.. so the first things i did wasnt too good.. and then it got better ![]()
Ill post something soon.
woah. Thats damn cool imo nexus. Looks really swedish ![]()
but what are those black round shadows everywhere?
caused by the trees?
awesome so far ![]()
looking forward to see the progress.
good idea to make ur own static props for it.
thx ppl ![]()
only thing i dont like is that the brick tex should have been higher res.. but im too lazy to fix so it has to be this way.
looks quite nice. bit boring lighting so far tho.
so.. here it is.
[Blocked Image: http://blaz.csbanana.com/arc_a.jpg]
[Blocked Image: http://blaz.csbanana.com/arc_b.jpg]
im gonna startsome ohyer shit yomottow.. proly.. anyone have any ideas i can use for a "scene",,,, ? using 3dsmax and some texess?
godspeed mino!