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  3. PhilipK

Posts by PhilipK

  • Happy birthday Norway!

    • PhilipK
    • May 17, 2005 at 2:25 PM

    ikke!

    nah.. happy bday st0lve and marco~

  • Enemy Territory: Quake Wars

    • PhilipK
    • May 17, 2005 at 2:02 PM

    sure sounds interesting with that technique tho

  • Playstation 3 DROOL!

    • PhilipK
    • May 17, 2005 at 2:00 PM

    sick stuff :S

    its just too nice to be true if killzone stuff was actually ingame pix ...

  • Enemy Territory: Quake Wars

    • PhilipK
    • May 16, 2005 at 7:56 PM

    cool stuff!

    will be pretty damn nice probably

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 11:40 PM

    my main priority now is to learn the program well. when i do that i can start thinking about poly limits, correct uvwing etc.

    because as i said im still a real n00b on max :\

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 11:06 PM

    yeah i know i just wasnt good enough on uving at all when i started this model and thats why i made like this if it would be for usage in a game id have to do major changes to the model itself too so.

    But Ive learnt a lot til next model

  • whos going?

    • PhilipK
    • May 15, 2005 at 11:04 PM

    i would love to.. but can't.

  • What about a E3 forum ?

    • PhilipK
    • May 15, 2005 at 8:03 PM

    /me pets.

    Good idea.

    I wanna go there someday.

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 7:36 PM

    Heh I made an UV that is a bit more appropirate at least.

    I could still have fitted a lot more objects in it, but this is more of what I would have done if I made the model again.

    [Blocked Image: http://blaz.csbanana.com/packed.jpg]

    Also the normal map was only really for the little textured details in the arch thing.. those that should look like they stick out a bit.

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 6:56 PM

    lol. and for ur laughing pleasure.. this:

    WORST ON EARTH!!1

    (It also has a normal map)

    [Blocked Image: http://blaz.csbanana.com/arc_tex.jpg]

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 6:53 PM

    here are the ones that are "a bit better than shitty waste of space" packed.

    [Blocked Image: http://blaz.csbanana.com/top_thing.jpg]

    [Blocked Image: http://blaz.csbanana.com/top_trim.jpg]

    [Blocked Image: http://blaz.csbanana.com/pillar_square.jpg]

    [Blocked Image: http://blaz.csbanana.com/middle_thing_1.jpg]

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 6:48 PM

    thx

    happy u like it

    its quite badly uved...

    at least some parts are just crazily waste of space.

    some are not. i learnt a lot about packing during the creation of this.. so the first things i did wasnt too good.. and then it got better

    Ill post something soon.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • May 15, 2005 at 2:37 PM

    woah. Thats damn cool imo nexus. Looks really swedish

    but what are those black round shadows everywhere?

    caused by the trees?

  • First go at modeling - Ford Mustang [WIP]

    • PhilipK
    • May 15, 2005 at 2:06 PM

    awesome so far

    looking forward to see the progress.

  • [CSS] de_Islandhuntdown_beta

    • PhilipK
    • May 15, 2005 at 1:48 PM

    good idea to make ur own static props for it.

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 1:44 PM

    thx ppl

    only thing i dont like is that the brick tex should have been higher res.. but im too lazy to fix so it has to be this way.

  • [CSS] de_Islandhuntdown_beta

    • PhilipK
    • May 15, 2005 at 1:27 PM

    looks quite nice. bit boring lighting so far tho.

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 1:26 PM

    so.. here it is.

    [Blocked Image: http://blaz.csbanana.com/arc_a.jpg]

    [Blocked Image: http://blaz.csbanana.com/arc_b.jpg]

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • May 14, 2005 at 2:51 AM

    im gonna startsome ohyer shit yomottow.. proly.. anyone have any ideas i can use for a "scene",,,, ? using 3dsmax and some texess?

  • Longest car trip ever

    • PhilipK
    • May 13, 2005 at 6:06 PM

    godspeed mino!

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