1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PhilipK

Posts by PhilipK

  • Happy birthday Norway!

    • PhilipK
    • May 17, 2005 at 2:25 PM

    ikke!

    nah.. happy bday st0lve and marco~

  • Enemy Territory: Quake Wars

    • PhilipK
    • May 17, 2005 at 2:02 PM

    sure sounds interesting with that technique tho

  • Playstation 3 DROOL!

    • PhilipK
    • May 17, 2005 at 2:00 PM

    sick stuff :S

    its just too nice to be true if killzone stuff was actually ingame pix ...

  • Enemy Territory: Quake Wars

    • PhilipK
    • May 16, 2005 at 7:56 PM

    cool stuff!

    will be pretty damn nice probably

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 11:40 PM

    my main priority now is to learn the program well. when i do that i can start thinking about poly limits, correct uvwing etc.

    because as i said im still a real n00b on max :\

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 11:06 PM

    yeah i know i just wasnt good enough on uving at all when i started this model and thats why i made like this if it would be for usage in a game id have to do major changes to the model itself too so.

    But Ive learnt a lot til next model

  • whos going?

    • PhilipK
    • May 15, 2005 at 11:04 PM

    i would love to.. but can't.

  • What about a E3 forum ?

    • PhilipK
    • May 15, 2005 at 8:03 PM

    /me pets.

    Good idea.

    I wanna go there someday.

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 7:36 PM

    Heh I made an UV that is a bit more appropirate at least.

    I could still have fitted a lot more objects in it, but this is more of what I would have done if I made the model again.

    [Blocked Image: http://blaz.csbanana.com/packed.jpg]

    Also the normal map was only really for the little textured details in the arch thing.. those that should look like they stick out a bit.

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 6:56 PM

    lol. and for ur laughing pleasure.. this:

    WORST ON EARTH!!1

    (It also has a normal map)

    [Blocked Image: http://blaz.csbanana.com/arc_tex.jpg]

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 6:53 PM

    here are the ones that are "a bit better than shitty waste of space" packed.

    [Blocked Image: http://blaz.csbanana.com/top_thing.jpg]

    [Blocked Image: http://blaz.csbanana.com/top_trim.jpg]

    [Blocked Image: http://blaz.csbanana.com/pillar_square.jpg]

    [Blocked Image: http://blaz.csbanana.com/middle_thing_1.jpg]

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 6:48 PM

    thx

    happy u like it

    its quite badly uved...

    at least some parts are just crazily waste of space.

    some are not. i learnt a lot about packing during the creation of this.. so the first things i did wasnt too good.. and then it got better

    Ill post something soon.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • May 15, 2005 at 2:37 PM

    woah. Thats damn cool imo nexus. Looks really swedish

    but what are those black round shadows everywhere?

    caused by the trees?

  • First go at modeling - Ford Mustang [WIP]

    • PhilipK
    • May 15, 2005 at 2:06 PM

    awesome so far

    looking forward to see the progress.

  • [CSS] de_Islandhuntdown_beta

    • PhilipK
    • May 15, 2005 at 1:48 PM

    good idea to make ur own static props for it.

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 1:44 PM

    thx ppl

    only thing i dont like is that the brick tex should have been higher res.. but im too lazy to fix so it has to be this way.

  • [CSS] de_Islandhuntdown_beta

    • PhilipK
    • May 15, 2005 at 1:27 PM

    looks quite nice. bit boring lighting so far tho.

  • My arch thing model something..

    • PhilipK
    • May 15, 2005 at 1:26 PM

    so.. here it is.

    [Blocked Image: http://blaz.csbanana.com/arc_a.jpg]

    [Blocked Image: http://blaz.csbanana.com/arc_b.jpg]

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • May 14, 2005 at 2:51 AM

    im gonna startsome ohyer shit yomottow.. proly.. anyone have any ideas i can use for a "scene",,,, ? using 3dsmax and some texess?

  • Longest car trip ever

    • PhilipK
    • May 13, 2005 at 6:06 PM

    godspeed mino!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™