woah. jon ![]()
didnt know u browsed these forums ![]()
woah. jon ![]()
didnt know u browsed these forums ![]()
looking better and better all the time
very nice work with the geometry
really sweet work mino. i really dig the game props ![]()
top notch.
Get into EOT! or?.. ![]()
Nice one. I'd double the leaf amount tho. If you don't have a very tight poly limit for it.
grats frie!
great news!
not bad at all little stolve.
i dig the textures =)
wrst evr ![]()
sorry to hear.
dont like too much.
various quality on those as well..
indeed looking very, very good. i love that you use so much custom material
best thing i know in game dev is texturing. and i hope i will think so for a long, long time.
never seen that map. and i think the textures are kinda cool. but extremly dirty. so would have been nice if they were a bit cleaner ![]()
looking sweet spcr.
i especially like the concrete one with the stripe =)
sweet stuff. really close to real sculpturing =)
but i think zbrush is enough for avarage joe ![]()
iggy~~~~
petable~
mm volare pwnz =)
Not a too shabby site. Eyed through an article that went through a lot of stuff considering different shader styles and what you can do with em etc.
And stolve. to make a tutorial on howto actually draw a texture (if you would want 100% handmade cartoonish styles) would be extremly hard because:
Everyone have their own style of drawing (more or less).
To draw is something you have to practise over and over and over again to get better. I don't believe in tutorials for this matter to be honest. You can't be told which way is RIGHT to draw.
However a tutorial on tools and techniques (to some extent) is a different story.
Well that's my 4 cents anyway ![]()
ah bananaman's map. he made some great ahl maps =)
it's looking extremly cool. I love Q3. and this looks like it's gonna be as fun but better looking =) Thumbs up! ![]()
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The I know I've played that map. And it was really fun.
Don't recon it looked that bad tho
hehe