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  3. PhilipK

Posts by PhilipK

  • Some photographs

    • PhilipK
    • August 31, 2005 at 4:21 PM

    woah. jon

    didnt know u browsed these forums

  • dm_grale (updated on 15-08-09)

    • PhilipK
    • August 30, 2005 at 10:26 PM

    looking better and better all the time very nice work with the geometry

  • Portfolio!

    • PhilipK
    • August 30, 2005 at 9:04 AM

    really sweet work mino. i really dig the game props

    top notch.

  • guys serious problem

    • PhilipK
    • August 29, 2005 at 11:18 PM

    Get into EOT! or?..

  • The random model thread!

    • PhilipK
    • August 29, 2005 at 7:04 PM

    Nice one. I'd double the leaf amount tho. If you don't have a very tight poly limit for it.

  • Almost been a year...

    • PhilipK
    • August 24, 2005 at 2:19 PM

    grats frie!

    great news!

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • August 23, 2005 at 9:20 PM

    not bad at all little stolve.

    i dig the textures =)

  • cs palmrich

    • PhilipK
    • August 23, 2005 at 8:48 PM

    wrst evr

    sorry to hear.

  • HL2 High-detail skin pack

    • PhilipK
    • August 22, 2005 at 7:20 PM

    dont like too much.

    various quality on those as well..

  • de_corse

    • PhilipK
    • August 22, 2005 at 7:51 AM

    indeed looking very, very good. i love that you use so much custom material

  • Why do texture artists always get shafted?

    • PhilipK
    • August 21, 2005 at 7:55 PM

    best thing i know in game dev is texturing. and i hope i will think so for a long, long time.

  • Guess the map!

    • PhilipK
    • August 21, 2005 at 7:09 PM

    never seen that map. and i think the textures are kinda cool. but extremly dirty. so would have been nice if they were a bit cleaner

  • More texture work

    • PhilipK
    • August 21, 2005 at 11:56 AM

    looking sweet spcr.

    i especially like the concrete one with the stripe =)

  • SensAble ClayTools - check it out

    • PhilipK
    • August 18, 2005 at 9:04 PM

    sweet stuff. really close to real sculpturing =)

    but i think zbrush is enough for avarage joe

  • Job Stuff

    • PhilipK
    • August 17, 2005 at 10:21 AM

    iggy~~~~

    petable~

  • Guess the map!

    • PhilipK
    • August 16, 2005 at 6:22 PM

    mm volare pwnz =)

  • Texture creation

    • PhilipK
    • August 16, 2005 at 5:43 PM

    Not a too shabby site. Eyed through an article that went through a lot of stuff considering different shader styles and what you can do with em etc.

    And stolve. to make a tutorial on howto actually draw a texture (if you would want 100% handmade cartoonish styles) would be extremly hard because:

    Everyone have their own style of drawing (more or less).

    To draw is something you have to practise over and over and over again to get better. I don't believe in tutorials for this matter to be honest. You can't be told which way is RIGHT to draw.

    However a tutorial on tools and techniques (to some extent) is a different story.

    Well that's my 4 cents anyway

  • Guess the map!

    • PhilipK
    • August 14, 2005 at 12:43 PM

    ah bananaman's map. he made some great ahl maps =)

  • Quake IV MP videos

    • PhilipK
    • August 13, 2005 at 8:23 PM

    it's looking extremly cool. I love Q3. and this looks like it's gonna be as fun but better looking =) Thumbs up! :party:

  • Guess the map!

    • PhilipK
    • August 13, 2005 at 7:59 PM

    The I know I've played that map. And it was really fun.

    Don't recon it looked that bad tho hehe

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