gee great site. gonna remember this one =)
Posts by PhilipK
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looking awesome insta! keep on going with this one
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yey with dx10.. another 500$ on a new card?

Or perhaps this is in a very distant future so

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you could use the first one to generate a normal to a lowpoly.
this you should be able to get down to a pretty lowpoly really.
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It does indeed look very, very promissing.
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Very nice insta. and sjalg. I really like the feeling you got there. this one might get really sweet
Looking forward to see progress on it. -
seems like it does it's job well.
gj.
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here is his email: [email protected]

looking nice.
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good demonstration kiiia.
you got a really nice portfolio btw. havent seen that before

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Ah it's just made with the image alpha channel.
Everything that is black will become invisible and everything that is white will become fully visible. So basicaly you want to do the leaf white and the rest black

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I def think you should do the leaves like those in the picture and not that kind of banana tree leaves. But perhaps you already did plan that.
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nice both.
the last scene looks really cool. i just dont like the little "seams" or whatever it is on the leaves. else good job

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Yeah I don't think they would win too much on using parallax mapping in Source. They don't even use normals very much. To fully make use of parallax mapping it would need more dynamic lighting imo.
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hehe good progress. looking forward to the final result.
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looking good indeed. looking forward to play that

I liked TFC.
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looking really nice. whats the poly count?
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you didn't really go overboard with the rust. It just need a wider spectrum of colours, shadows and highlights as well as variated opacity.