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  3. PhilipK

Posts by PhilipK

  • The Ascendancy - Excellent Maps for HL2DM

    • PhilipK
    • September 25, 2005 at 10:40 AM

    gee great site. gonna remember this one =)

  • totally random texture thread

    • PhilipK
    • September 25, 2005 at 3:03 AM
    Quote from insta

    Looks swanky, although a bit too dark. Handpainted from scratch?

    hzndpainted from yo mamaa.

    sriouslyt tho looks kidna kewl.¨~

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • September 23, 2005 at 3:22 PM

    looking awesome insta! keep on going with this one !

  • totally random texture thread

    • PhilipK
    • September 23, 2005 at 12:41 PM

    neato evrt~~

  • MAZY WERE ARE YOU ?!?!?!

    • PhilipK
    • September 21, 2005 at 11:06 PM

    lol mino!

  • CryEngine2 techdemo

    • PhilipK
    • September 20, 2005 at 9:02 PM

    yey with dx10.. another 500$ on a new card?

    Or perhaps this is in a very distant future so

  • Street Light

    • PhilipK
    • September 19, 2005 at 3:33 PM

    you could use the first one to generate a normal to a lowpoly.

    this you should be able to get down to a pretty lowpoly really.

  • CryEngine2 techdemo

    • PhilipK
    • September 19, 2005 at 11:50 AM

    It does indeed look very, very promissing.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • September 18, 2005 at 5:42 PM

    Very nice insta. and sjalg. I really like the feeling you got there. this one might get really sweet Looking forward to see progress on it.

  • totally random texture thread

    • PhilipK
    • September 18, 2005 at 5:38 PM

    seems like it does it's job well.

    gj.

  • dm_grale (updated on 15-08-09)

    • PhilipK
    • September 17, 2005 at 2:38 PM

    here is his email: [email protected]

    looking nice.

  • Almost done palm model

    • PhilipK
    • September 16, 2005 at 8:35 PM

    good demonstration kiiia.

    you got a really nice portfolio btw. havent seen that before

  • Almost done palm model

    • PhilipK
    • September 16, 2005 at 4:47 PM

    Ah it's just made with the image alpha channel.

    Everything that is black will become invisible and everything that is white will become fully visible. So basicaly you want to do the leaf white and the rest black

  • Almost done palm model

    • PhilipK
    • September 16, 2005 at 12:15 PM

    I def think you should do the leaves like those in the picture and not that kind of banana tree leaves. But perhaps you already did plan that.

  • Almost done palm model

    • PhilipK
    • September 15, 2005 at 9:00 PM

    nice both.

    the last scene looks really cool. i just dont like the little "seams" or whatever it is on the leaves. else good job

  • parallax mapping in source??

    • PhilipK
    • September 15, 2005 at 8:11 PM

    Yeah I don't think they would win too much on using parallax mapping in Source. They don't even use normals very much. To fully make use of parallax mapping it would need more dynamic lighting imo.

  • totally random texture thread

    • PhilipK
    • September 15, 2005 at 12:22 PM

    hehe good progress. looking forward to the final result.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • September 14, 2005 at 7:08 PM

    looking good indeed. looking forward to play that

    I liked TFC.

  • Street Light

    • PhilipK
    • September 14, 2005 at 3:04 PM

    looking really nice. whats the poly count?

  • totally random texture thread

    • PhilipK
    • September 14, 2005 at 11:51 AM

    you didn't really go overboard with the rust. It just need a wider spectrum of colours, shadows and highlights as well as variated opacity.

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