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Almost done palm model

  • Zacker
  • September 15, 2005 at 3:40 PM
  • Zacker
    • September 15, 2005 at 3:40 PM
    • #1

    I am now almost done with my palm model. All modelling and texturing by me. Currently on 252 polygons, but it should end on around 500-600 when all I attach all leaves.

    [Blocked Image: http://thefuture.dk/1/palm.jpg]

    Note, this is my first gmax model.

  • st0lve
    • September 15, 2005 at 3:53 PM
    • #2

    Its all round, I thought that palms was more like /\ then the top shit.

  • insta
    • September 15, 2005 at 4:06 PM
    • #3

    [Blocked Image: http://www.shalomgemeente.nl/images/Web%20foto]

    I guess it's an urban legend!

  • curman
    • September 15, 2005 at 5:50 PM
    • #4

    looks like a good start, i dig these ones from the mod i semi-work inactive AWOL on:

    [Blocked Image: http://1nsane.sourceblog.net/stuff/lgwbeach0004.jpg]

  • PhilipK
    • September 15, 2005 at 9:00 PM
    • #5

    nice both.

    the last scene looks really cool. i just dont like the little "seams" or whatever it is on the leaves. else good job

  • Zacker
    • September 16, 2005 at 10:01 AM
    • #6

    Thx for the comments and the reference pictures.

  • PhilipK
    • September 16, 2005 at 12:15 PM
    • #7

    I def think you should do the leaves like those in the picture and not that kind of banana tree leaves. But perhaps you already did plan that.

  • Zacker
    • September 16, 2005 at 4:45 PM
    • #8

    You mean with transparent stuff in the leaves? I know that that would be better, but I have no idea of how to do that. I am not the best texture artist and I am not sure of how to define invisible parts in Source model skins.

  • PhilipK
    • September 16, 2005 at 4:47 PM
    • #9

    Ah it's just made with the image alpha channel.

    Everything that is black will become invisible and everything that is white will become fully visible. So basicaly you want to do the leaf white and the rest black

  • mike-0
    • September 16, 2005 at 5:10 PM
    • #10

    did you follow a tutorial for that? if so, hook me up~!

  • KIIIA
    • September 16, 2005 at 8:30 PM
    • #11
    Quote

    You mean with transparent stuff in the leaves? I know that that would be better, but I have no idea of how to do that. I am not the best texture artist and I am not sure of how to define invisible parts in Source model skins.

    Alpha Chan. Example:

    Original Tex:

    [Blocked Image: http://www.kiiia.com/Bilder/palme_med_tex.jpg]

    -

    Alpha Chan. that belongs to it:

    [Blocked Image: http://www.kiiia.com/Bilder/palme_med_tex_alpha.jpg]

    Simply make all the visible areas white and the invisible black.

    Hope i was kinda helpfull.

  • PhilipK
    • September 16, 2005 at 8:35 PM
    • #12

    good demonstration kiiia.

    you got a really nice portfolio btw. havent seen that before

  • Zacker
    • September 17, 2005 at 10:20 AM
    • #13

    Mike, I did not follow any tutorials, but check out this topic:

    http://mapcore.net/forums/viewtopic.php?t=3288

    Thx Phillip and KIIIA, I will try that.

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