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Posts by PhilipK

  • Het Griezelbos! [updated 21 feb 06]

    • PhilipK
    • February 20, 2006 at 10:30 PM

    Interesting architecture there. Looks cool. If you get the fog a bit nicer I bet that will lift the looks up a lot.

  • totally random texture thread

    • PhilipK
    • February 20, 2006 at 1:01 AM

    Been a while since I posted something here.. here's a wall anyway. no spec.. yet

    (Sorry for large filesizes)

    [Blocked Image: http://philipk.net/other/wall1.jpg]

    [Blocked Image: http://philipk.net/other/wall1normal.jpg]

    [Blocked Image: http://philipk.net/other/wall1_polybump.jpg]

  • totally random texture thread

    • PhilipK
    • February 18, 2006 at 1:25 AM

    Very nice peri. Would love to see a nice deep normal with that one =)

  • Insurgency Media Update

    • PhilipK
    • February 17, 2006 at 7:12 PM

    as said. extremly petable =)

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • February 17, 2006 at 3:29 PM

    yeah looks great stepp

  • Bunker Scene

    • PhilipK
    • February 15, 2006 at 12:14 AM

    Looking really good so far fetter.

    I especially like the whole pipe structure.

  • Sands of War 2 beta 1.1 just around the corner

    • PhilipK
    • February 13, 2006 at 10:35 PM

    Oh nice. Those pics looks like a great improvement graphic-wise since the previous pics I've seen.

    GJ.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • February 12, 2006 at 1:01 PM

    Nice satan, never seen those before

    Looking cool there spacer as well. Looks bright and interesting

    And that office inside pic looks quite cool so far. With some cooler lighting it's gonna get interesting for sure.

  • various digital

    • PhilipK
    • February 7, 2006 at 10:51 PM

    I really like those cafe pix cool stuff =)

    The church does look interesting indeed.

  • Mossber 590....Black or Silver?

    • PhilipK
    • February 6, 2006 at 5:14 PM

    Well. My army weapon was pretty damn scratchy after 10 months

    But yeah, as you said, depending on the purpose of them.

  • de_corse

    • PhilipK
    • February 6, 2006 at 12:31 PM

    Looking really awesome indeed.

    I wouldn't desaturate the texes but instead perhaps bring in some dirtish colours (brown, grey etc) to the grass then and perhaps a bit darker if anything since it's a bit glowing now. It's really cool with something that actually dares to use some colour fck realism anyway if it can be prettier, why not? .

  • DODS Axi's new texture

    • PhilipK
    • February 5, 2006 at 2:04 PM

    looking cool there. not the usual stuff

  • Aftermath: April 24th

    • PhilipK
    • January 29, 2006 at 1:03 PM

    HL1 > HL2.

    But HL2 was quite teh neato too so

  • totally random texture thread

    • PhilipK
    • January 28, 2006 at 9:58 PM

    I think the moss is very nicely saturated actually.

    I'd say keep it like that. Dare to use colours! =)

    Also nice arch tho those faces seems like they could use some work a they now look flat and there's just a concrete photo overlay on them (as I suppose is the case) so just actually painting somewhat on those faces and try to alter the overlay a bit there would lift that up quite a bit and make the faces more like they are actually 3d.

  • totally random texture thread

    • PhilipK
    • January 27, 2006 at 11:48 AM

    Nice elevator vivi

    Loojs like a luxuary hotel elevator.. And I love hotel maps

  • My new Website

    • PhilipK
    • January 27, 2006 at 8:26 AM

    cool cool.

    I'd personally loose the thick grey border tho

  • 3Dmark06

    • PhilipK
    • January 24, 2006 at 3:47 PM
    Quote from Skjalg

    loooool you're not serious

    Nope you're right.

    I haven't even run the test yet.

    Gonna do that someday when I remember.

  • The random model thread!

    • PhilipK
    • January 24, 2006 at 1:47 PM

    hehe awesome CJ

  • 3Dmark06

    • PhilipK
    • January 23, 2006 at 5:56 PM

    103

  • totally random texture thread

    • PhilipK
    • January 23, 2006 at 5:36 PM

    Nice quality there H2.

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