1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PhilipK

Posts by PhilipK

  • totally random texture thread

    • PhilipK
    • August 1, 2006 at 9:10 AM

    Everything has just a little dirt or damage. Even that clean office wall has some minor shit. But yes it can be very minimum and it's important to concentrate most of the dirt to the edges. That goes with almost all textures imo. Making a clean texture nowdays also involves a lot from the spec as well of course. But yeah it can be harder to make clean textures. You have to know when to stop and try to add just enough dirt so it won't be too much.

    And you will need to pay attention to more subtle details so the texture won't seem too empty.

  • BG2 map

    • PhilipK
    • July 31, 2006 at 4:27 PM

    Nice!

    Also great to see some map without that damn hl2 grass texture that is in every other map.

  • Mazy & Lynch. :)

    • PhilipK
    • July 29, 2006 at 1:51 PM

    Those pillars are very strange.

    I like them

  • MapCore Job Census

    • PhilipK
    • July 29, 2006 at 12:45 PM

    Philip Klevestav - Grin (Stockholm, Sweden)

  • I Got a Job in the Game Industry! ^_^

    • PhilipK
    • July 28, 2006 at 6:29 PM

    Grats vivi

    What position will you have? Leveldesigner?

    Must be quite some gbx ppl here now

  • [D3 SP] Lost Facility

    • PhilipK
    • July 28, 2006 at 2:31 PM

    Yeah nice to see such a different look with doom3.

    GJ.

  • The random model thread!

    • PhilipK
    • July 27, 2006 at 8:52 PM

    Yeah I saw more mudbox today. Truely neat features.

    I'm really looking forward to the official release. Hope it'll be soon tho

  • totally random texture thread

    • PhilipK
    • July 27, 2006 at 8:27 PM

    Nice one defrag

  • totally random texture thread

    • PhilipK
    • July 27, 2006 at 12:13 PM

    Not bad at all.

    It's a bit weak on contrast imo and the beams in the middle seems like they are a bit too round even if they're supposed to not have sharp edges it still looks a bit too smooth now.

    Also try to keep scratches and such things not go over beavled areas like i.e. in the top left where a white scratch goes all the way over 3 of those dark grey paddings. It ruins the depth feel.

    Overall it has a nice detail level anyhow. Good job.

  • The random model thread!

    • PhilipK
    • July 26, 2006 at 10:45 PM

    May I guess mudbox peris

    Yeah mudbox seems quite nice. Haven't tried it out myself yet but I've seen it in use. Seems very straight forward and the layer feature seems like a nice addition.

    That's really cool btw JonM

  • [UT2k4] dm_Baroque_BETA

    • PhilipK
    • July 26, 2006 at 9:54 PM

    Wow. Seems you've improved quite a bit since last map I saw from you

    The design, model and texture work is all awesome!

    Only thing is the lighting doesn't make it fair to the rest IMO (and I saw now you mentioned you weren't done with that yet either).

    With some more interesting lighting you've got a total winner here.

    GJ

  • totally random texture thread

    • PhilipK
    • July 23, 2006 at 6:21 PM

    Ah yeah well thats a bit of the problem as I'm keeping the size down as much as possible. But I believe the spec removes quite some of that problem tbh.

    And rather have that then remove the dirt.

    A pic of them heavily tiled.

    http://philipk.net/other/tile.jpg

  • totally random texture thread

    • PhilipK
    • July 23, 2006 at 5:48 PM

    some more crap

    [Blocked Image: http://philipk.net/other/new_shit3.jpg]

  • totally random texture thread

    • PhilipK
    • July 22, 2006 at 10:58 AM

    Ah nice to see all these lab stuff

    good work ppl

  • Gothic III

    • PhilipK
    • July 13, 2006 at 10:55 AM

    Actually I haven't played the previous ones so I have no idea.

    It does look really good tho. If it is as fun as it's good looking this would be damn interesting.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • PhilipK
    • July 12, 2006 at 9:05 PM
    Quote from Bic-B@ll

    Awesome.

  • Post Your Pic Extravaganza 2006 ~~!

    • PhilipK
    • July 10, 2006 at 8:09 PM

    ok well that's almost the 80s ;o

    Tried out the mobile camera... And I noticed quality and size options just so this is pretty crap

    And yeah, I was gonna fix the roof light.

    [Blocked Image: http://philipk.net/crap/IMG004.jpg]

  • Post Your Pic Extravaganza 2006 ~~!

    • PhilipK
    • July 10, 2006 at 7:47 PM

    Why do all those photos look like it's 1987 or so spell?

    Maybe it's just the feeling of em and the lighting etc.

    Just makes me think of a swedish movie from the 80's

  • The World Cup 2006 thread

    • PhilipK
    • July 9, 2006 at 10:20 PM

    fkn ace!

    great game and right team won (ö(!

  • Drawing colourisation tutorial

    • PhilipK
    • July 9, 2006 at 11:34 AM

    ok, how large is the file?

    I might be able to host it on my site.

    Nm I saw. Sorry but I think that's a bit too large atm

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™