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  3. PhilipK

Posts by PhilipK

  • De_ruins

    • PhilipK
    • April 15, 2013 at 3:17 AM

    Stuff is looking cool. An easy rule IMO when choosing the ambient light for an outdoor scene is to match the ambient color to the sky color (or pick a light color you like and then fix the sky to match that )

    In your map the sky looks pretty desaturated bright blue more towards the green side than the purple at the horizon, don't know what it looks like straight up tho.

  • Favourite video game music!

    • PhilipK
    • April 10, 2013 at 5:23 AM

    Don't know about favorite, there are a few good ones.

    Lately something that stood out to me is Vessel's soundtrack by Jon Hopkins - it's some of his stuff from various albums.

    I love his stuff and it actually took me some time to figure out they were all his tunes in there as they are dynamically built up while playing (which in itself feels great in the game).

    External Content www.youtube.com
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    - one of my favorites used in the game.Here's the whole game playlist:

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    And for those who don't know who this is you'd probably recognize this (the intro of this which is pretty famous and used... elsewhere), fkn awesome tune that you should hear:

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    edit: damn, saw someone beat me to it But still worth spreading some more.

  • Survarium

    • PhilipK
    • April 10, 2013 at 4:58 AM

    Hmm.. is it just me or does it look like all those screens have a light grey multiply-layer over them? :S

    Scenes generally look a bit more readable than Stalker-style stuff to me, which is good.

  • Bioshock Infinite (Spoiler free thread)

    • PhilipK
    • April 8, 2013 at 12:23 AM

    I'll get killed here now probably, but... As someone who really didn't like the first Bioshock, I tried to play through it several times but always just made it a couple of hours in before I was completely bored with it. I enjoyed looking at the environments but that's about it.

    Would there be any point for me to look into this game? I kinda want to for the art again, but I definitely don't wanna pay full price if I'll dislike playing it as much as the first one

    There's always the option to wait a while and pick it up when it's cheap, but I'm even doing that less and less with games if I'm just interested in looking at the art and don't enjoy a min of playing it, just don't cut it anymore I guess... Same with movies.

    With that said, it does look fantastic

  • ITT: Post maps/scenes that never saw the light of the day.

    • PhilipK
    • March 16, 2013 at 8:57 AM

    Hah I remember seeing that back then! awesome

  • CS:GO - de_print

    • PhilipK
    • March 14, 2013 at 7:54 PM

    Very nice, looks believable. I would try to soften up some of those slopes going in and out of the warehouses and in the last two shots lighting feels a little even, but I do like you've kept it to as few light sources as you have. Good work!

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • March 5, 2013 at 1:25 AM

    Thanks guys!

    Marcem: That's definitely a good point. I'm thinking of curving that out in the middle, but I also want to fix the offices/labs on the side there, right now it's just a straight line, that'll change to something much less flat and varied.

    Way more stuff I want to do with it, will see how far I get tho

    Oh and it's in the BitSquid engine.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • March 4, 2013 at 6:38 AM

    Had something I started before, it's early on and lacks a ton of stuff (as you can probably see ). It's an interior area of the same scene that I was working on before. I plan to create a kinda natural transition from the outside part to this more lab like section of it by using a tunnel system with different airlocks and stuff.

    (decals where quickly faked in here... will make something proper soon )

    This room will have some labs on the left side and the main room contains some air generation (will add some huge fans attached to the elevator shafts) as well as some props and probably some kind of extension of the walkway to get out to the middle at a higher level, just playing around with it at this point really. Gonna get some more greenery in there too, perhaps some hanging plants that an extension area can lead to. Also want to add some smaller things like a watering system and some big displays or something.

    [Blocked Image: http://philipk.net/other/scifi_interior_01_WIP.jpg]

  • The random model thread!

    • PhilipK
    • February 3, 2013 at 1:15 AM

    Very nice style you have going there PenE! I like

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • January 19, 2013 at 4:02 AM

    That looks great in general, but I agree with FMP. If you'd tone down that fog and bloom quite a bit it'd feel a lot better probably.

    Right now it's easy to point it out as a separate element, if it was just subtle enough where you can't really tell it's there, but it makes a big difference if you remove it I think you've hit a good spot.

  • What are you playing now?

    • PhilipK
    • January 2, 2013 at 2:52 AM

    Just been trying some demos lately.

    Unfinished Swan - seemed like it could be something kind of interesting, but the demo didn't reveal a lot. in the demo you only do the same thing all the time. makes me wonder if that's the whole game... I'm afraid it'd get boring pretty fast even if it could be fun as an exploration game (if there's something more to it)

    Zombie Driver HD - same deal, could see myself enjoying it for a while but it seems like it'd get very repetitious fast. And it had horrible frame rate on the PS3. Almost to the point where it's unplayable...

    Also been playing some Chivalry. Great game and it gets really intense at times when you are playing on full servers. Feels like you can improve your skills a lot by just keep playing, good combos and small tricks to learn all the time. It looks really good most of the time too. Well worth the $12 I payed for sure.

    I really need to hook up my PC to the TV so I can start using Steam's Big Picture... Just need to get that really, really long hdmi cable and a wireless controller. Almost worth having a dedicated PC for that next to the TV. But then again I'd rather wait for the Steam console for that.

  • She said yes!!! Now I'm engaged.

    • PhilipK
    • December 27, 2012 at 1:47 AM

    Grats vivi!!

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • December 18, 2012 at 7:01 AM

    Thx Dan and Vivi!

    Nice terrains there. It's really fun to play around some with world machine. Just got a personal license some months ago. Lots of cool custom scripts for it too.

  • Layoffs at Frontier Developments (UK) and Machinima

    • PhilipK
    • December 15, 2012 at 2:40 AM

    Sucks read about it over at TCE. These just keeps on piling up every year around this time

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • December 12, 2012 at 2:14 AM

    Heya, thanks! glad you like it It's a really simple scene, but it's been pretty fun to work on even if I feel like I'd like to do something interior next time probably. Or a non-scifi setting.

    BitSquid is a really nice engine to work with, it comes with quite a few shader options and such. But I think the best part about it is the simplicity to get stuff ingame and how fast load times are. Setting up stuff is quick and it has some sweet editor tools for quick placement/snapping and moving.

    I was always a bit confused and annoyed with UDK for those things, at the time I always found it to have quite a lot of ancient garbage that hadn't been cleaned out and/or documented, and their whole lighting pipe was pretty strange to me, but that was a while ago so all these things may be way better now.

  • Q1 - In the Shadows

    • PhilipK
    • December 12, 2012 at 2:05 AM

    oh quake 1 should try this out

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • December 11, 2012 at 8:27 AM

    Just some random small scene in BitSquid I've been doing some work on and off for a couple of weeks.

    Lots of stuff I would want to do with it, will see if I'm too lazy or not

    [Blocked Image: http://philipk.net/other/scene_01a.jpg]

    [Blocked Image: http://philipk.net/other/scene_01b.jpg]

    [Blocked Image: http://philipk.net/other/scene_01c.jpg]

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • December 6, 2012 at 6:54 AM

    cool start Minos

  • Streaming Map Making

    • PhilipK
    • November 9, 2012 at 1:40 AM

    Wouldn't pay for that. This stuff should be free IMO

  • totally random texture thread

    • PhilipK
    • November 5, 2012 at 10:57 PM

    seriously good texture work there! That clean floor is awesome, perfect thicknesses and subtle imperfections.

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