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CS:GO - de_print

  • leplubodeslapin
  • March 14, 2013 at 4:44 PM
  • leplubodeslapin
    • March 14, 2013 at 4:44 PM
    • #1

    Hi,

    I would like to show you the map I'm working on for the gamebanana-cevo mapping contest. Still work in progress, I'm trying to make something with nice graphics and great visibility, so it's no really easy to do but I'm trying. The layout is already established, purposing something similar in several respects to de_nuke.

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/1mini.jpg]

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/2mini.jpg]

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/3mini.jpg]

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/4mini.jpg]

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/5mini.jpg]

    Layout :

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/plan_generalmini.jpg]

    General point of view

    [Blocked Image: http://www.citrowagon.fr/leplubodeslapin/maps/csgo/screenshots%20mapcore/plan_basmini.jpg]

    lower level point of view

    I hope you'll appreciate it and this is better than fy_pool_day (which i know many of you don't like I understand :/ )

  • ⌐■_■
    • March 14, 2013 at 7:19 PM
    • #2

    I think it looks great like the architecture very much!

    but did you by any chance postprocess those images? on full view the compression is pretty horrible tbh and on the first shot you can see the outlining of the skybox pretty clear.

  • PhilipK
    • March 14, 2013 at 7:54 PM
    • #3

    Very nice, looks believable. I would try to soften up some of those slopes going in and out of the warehouses and in the last two shots lighting feels a little even, but I do like you've kept it to as few light sources as you have. Good work!

  • FMPONE
    • March 14, 2013 at 8:03 PM
    • #4

    looks great! you're going to be a formidable opponent in the competition. I agree with the feedback from PhilK

  • leplubodeslapin
    • March 14, 2013 at 11:42 PM
    • #5
    Quote from killertomato

    I think it looks great like the architecture very much!

    but did you by any chance postprocess those images? on full view the compression is pretty horrible tbh and on the first shot you can see the outlining of the skybox pretty clear.

    No postprocess but yes shitty jpg quality, sorry :/

    And I recently tried to do something on the skybox textures but it causes some bugs, there won't be any I just forgot to fix it. Glad you like it

    Thanks PhilipK you're right, slopes need to be more smooth. I'll try to do this.

    About the lighting in this room, I've made so much changes ... I really try to obtain something bright enough to allow terrorists to easily see the CTs but which looks also nice by helping the understanding of the room's geometry. I'm not fluent in english but I think you say it's successful, I'm glad you noticed it, thanks

    Even if I said you on steam FMPONE, thank you, it means a lot ! Don't worry, i'll let you the first place ahah

  • ⌐■_■
    • March 15, 2013 at 12:49 AM
    • #6

    if you want your map tested >>

  • Kosire
    • March 15, 2013 at 3:24 PM
    • #7

    Looks good, I don't like the sky texture though.

    And the map looks really, really small. Did you test rotating times and how long it takes for each team to enter a site?

  • leplubodeslapin
    • March 15, 2013 at 9:24 PM
    • #8
    Quote from killertomato

    if you want your map tested >>

    Maybe later yeah

    About the size of the map, indeed it's not really big and, as it is inspired by de_nuke, bomb sites are close. This is of course voluntary.

    All timings are taken into account, like all competitive maps.

  • FMPONE
    • April 5, 2013 at 8:31 AM
    • #9

    Update us!

  • leplubodeslapin
    • April 5, 2013 at 1:58 PM
    • #10

    oh yes no problem. My recent work :

    http://img93.xooimage.com/files/3/d/6/20…002-3d31ec3.jpg

    http://img93.xooimage.com/files/6/c/a/20…003-3d31ec5.jpg

    http://img92.xooimage.com/files/9/c/d/20…004-3d31ec9.jpg

    http://img92.xooimage.com/files/c/f/9/20…005-3d31ecc.jpg

    Still W.I.P.

  • Rick_D
    • April 7, 2013 at 7:15 PM
    • #11

    really like the low height and wide spaces!

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