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  3. PhilipK

Posts by PhilipK

  • totally random texture thread

    • PhilipK
    • September 27, 2006 at 9:49 PM

    Lol thanks. It really doesn't deserve that tho The normal map is so sloppily made. But just fun to not make the old standard shit all the time I do :\

    I made the normal map in Zbrush btw Phobos. But I spent too little time on it really

    Noticed it actually tiled better than I thought tbh.

    [Blocked Image: http://philipk.net/other/strange_wall_tile.jpg]

  • X06: Kane & Lynch: Dead Men

    • PhilipK
    • September 27, 2006 at 8:42 PM
    Quote from e-freak

    The Character-Models look strange. Kane and Lynch (and maybe the daughter) are the only ones with proper models... i would make a shout to the modellers about the other persons

    I didn't get a very good look on any other than those three... did we watch the same trailer ?

  • X06: Kane & Lynch: Dead Men

    • PhilipK
    • September 27, 2006 at 7:02 PM

    I like it

  • totally random texture thread

    • PhilipK
    • September 27, 2006 at 1:56 PM

    Some weird thing I threw together sometime.

    [Blocked Image: http://www.philipk.net/other/strange_wall.jpg]

  • I hear noise.....fan noise!!!!

    • PhilipK
    • September 26, 2006 at 12:05 PM

    Solution: Closed headphones ;o

    About cooling, sorry can't help you there.

  • Searching for a piece of software...

    • PhilipK
    • September 25, 2006 at 6:17 PM
    Quote from Sa74n

    how come you know the entire process of making a level for quake wars?

    Also, to your question, you could do all that with a lot of progs. For instance 3DS Max.

  • Modeling in 3dsmax

    • PhilipK
    • September 25, 2006 at 4:01 PM

    I guess I'd do it sk's way. If it would only be for the normal map I'd cheat tho with floatings

  • A WIP.. and a hello

    • PhilipK
    • September 24, 2006 at 11:14 PM

    A great start there. Eager to see more

  • WIP - Dungeon Keeper (ModelingPass)

    • PhilipK
    • September 24, 2006 at 8:57 PM

    Nice one

    You would want to exaggerate the stuff you do in zbrush tho, I know it's easy to fall in for making small subtle things but you need to think what resolution you will render the normal in and that subtle things won't show much in the normal.

    Although since you've got a nice base there you could actually just copy your whole normalmap in photoshop and make set the new layer to overlay and it will make it stronger.

  • Mornstar maybe

    • PhilipK
    • September 24, 2006 at 7:52 PM

    Thanks

    I'm just sad you have to use 1bit alhpa on the leaves ingame

  • Mornstar maybe

    • PhilipK
    • September 24, 2006 at 7:46 PM

    Updated the palm a bit with new trunks and some adjustments to the leaves, think it looks a bit more palmish now at least:

    [Blocked Image: http://philipk.net/other/new_trunk.jpg]

  • Who wants to be a millionaire - 1 mil bucks question

    • PhilipK
    • September 23, 2006 at 8:07 PM

    Yeah seen this before. That's damn neat

    I'd def do the same in that position

  • Mornstar maybe

    • PhilipK
    • September 23, 2006 at 7:18 PM

    Ah you're absolutely right. I fixed the sofa tex now. It got that all flickering shit with those diagonal lines.

    And I just thought the same thing about the palm. It's actually a very old model I made long ago. So the trunk is definitely getting an update

    Thanks for the feedback guys btw

  • Mornstar maybe

    • PhilipK
    • September 23, 2006 at 10:27 AM

    Nope it's models.

    Here are the models I've made so far:

    [Blocked Image: http://philipk.net/other/mor_props1.jpg]

    [Blocked Image: http://philipk.net/other/mor_props2.jpg]

    [Blocked Image: http://philipk.net/other/mor_props3.jpg]

    [Blocked Image: http://philipk.net/other/mor_props4.jpg]

    [Blocked Image: http://philipk.net/other/mor_props5.jpg]

    [Blocked Image: http://philipk.net/other/mor_props6.jpg]

    Also.

    I'm looking for a mapping partner on this. So if anyone's up for it I'd be very happy I feel my ld skills aren't quite up for it... And I'd love to get a good gameplay for this one as well as someone who knows the shit when it comes to hl2 ld with lighting etc.

  • 3D TV 'could be three years away'

    • PhilipK
    • September 22, 2006 at 11:32 PM

    Meh who cares. When can I get a selection of normal mapped wallpapers

  • Mornstar maybe

    • PhilipK
    • September 22, 2006 at 6:53 PM

    Some more furniture added:

    [Blocked Image: http://philipk.net/other/de_morningstar20035.jpg]

    [Blocked Image: http://philipk.net/other/de_morningstar20036.jpg]

  • Mornstar maybe

    • PhilipK
    • September 22, 2006 at 3:45 PM

    Nice idea ornatebaboon.

    Check your pm btw

  • Mornstar maybe

    • PhilipK
    • September 22, 2006 at 12:55 PM

    Nice tip kfs. Although I don't get the texturing in hammer all yet. seems you can wrap textures around corners with right clicking when you have one face selected. But when I tried it on more round shaped brushes it just works half way. How would you do if you have.. say a half cylinder shaped brush and want the texture to be wrapped over it without any seams?

  • Bioshock footage

    • PhilipK
    • September 21, 2006 at 8:32 PM

    I really liked the design of this since I first saw it.

    Looks really well done. Quality for sure

    Just hope it'll be fun too.

  • Bad day for Ubi Soft

    • PhilipK
    • September 21, 2006 at 8:31 PM

    sucks.

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