1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PhilipK

Posts by PhilipK

  • PS3 Release in Europe.

    • PhilipK
    • January 26, 2007 at 3:38 PM
    Quote from SnipaMasta

    I share the exact same view. Although the concept of "gameplay over graphics" has probably been lost (or it's on the brink) - considering how much is costs to make a game innovation isn't encouraged by publishers (thanks, EA). Thankfully some games are still trying it, but Next Generation to me basically means more graphics and less gameplay (in the non-literal sense).

    Why not focus on both at the same time.

  • FF_Flare

    • PhilipK
    • January 26, 2007 at 1:35 AM

    looks sweet!

  • [WIP] Ins_abdallah

    • PhilipK
    • January 24, 2007 at 6:14 PM

    it's shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii ii i ii ii iiiiiiiiit!

    awesome job mino

  • Heading for Starbreeze this friday!

    • PhilipK
    • January 22, 2007 at 9:31 PM

    Great! Starbreeze seems to be a great and chilled place to work on.

    Best of luck!

  • Officechair.

    • PhilipK
    • January 20, 2007 at 9:32 PM

    not bad spell. cool stuff.

  • Post your pic extravaganza 2007!!!~

    • PhilipK
    • January 20, 2007 at 10:22 AM
    Quote from TeddyBear

    The both of you are so damn cute!

    Yeah, they're like frodo and sam

  • MapCore Job Census

    • PhilipK
    • January 20, 2007 at 10:03 AM
    Quote from von*ferret

    I got Ken20Banks. I aint alone!

    You also got Michael Voeller (Squirelly Jones), he should hang here too

    Say hi to him from me

  • totally random texture thread

    • PhilipK
    • January 19, 2007 at 7:39 PM

    Nice texture. But the shadow around those diagonal beams makes it look like they would float in front of the rest. and judging from the rest it seems like it goes inwards there. Also it seems your specular is a bit too even on the concrete. A good thing when dealing with stone stuff is to really break up the specular a lot and keep most of it very dark but have some small spots and all seam edges bright. Lots of contrast mainly but not just a greyscale of the diffuse

    anyhow looks cool.

  • Post your favorite amiga game back in time

    • PhilipK
    • December 28, 2006 at 3:38 PM

    Well I had a lot of fun with a lot of games, i.e.

    Turrican, Bubble Bobble, North & South, Lemmings and I guess Stunt Car Racer

    edit. forgot Paperboy

  • Poke646: Vendetta

    • PhilipK
    • December 28, 2006 at 1:54 PM

    Just played a little bit now but the visuals and overall quality feel is very impressive. Can't believe it's actually HL1 sometimes.

  • Displacements into a height map?

    • PhilipK
    • December 28, 2006 at 1:03 PM

    I guess you can export your landscape from hammer to a .dxf object right?

    Then you could open that in i.e. 3DS Max and render a heightmap from the mesh there (with render to texture).

  • PK01 - Quake IV / Source Texture Set

    • PhilipK
    • December 21, 2006 at 10:36 AM

    steaming hot mapping there sir

  • The 'Core Sketch Thread!?

    • PhilipK
    • December 18, 2006 at 12:25 PM

    Don't think I'll do anything more on it

    But maybe. But damn it was fun to do something beside textures for a change.

  • The 'Core Sketch Thread!?

    • PhilipK
    • December 18, 2006 at 8:52 AM

    Dunno, not really a sketch..

    Was browsing some older things on my comp and so I found this and worked some on it.

    And I know it has all kind of anatomic errors and such. I just thought it was fun to draw some. haven't done that in ages (as you probably can see ). I'm not much of a character painter either.

    [Blocked Image: http://www.philipk.net/other/angel.jpg]

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • December 13, 2006 at 12:02 PM

    yeah looks hot so far. the self illuminated details are a nice touch

  • Recall to Hell

    • PhilipK
    • December 13, 2006 at 11:57 AM

    Nice stuff. Didn't see this one before.

    Also noticed they had some of my q4 textures in there

  • The Hows And Whys of Level Design - Released!

    • PhilipK
    • December 12, 2006 at 2:49 PM

    sweetios.

    congrats on the release

    ill try and pick one up.

  • Something I was doing for BMS awhile back.

    • PhilipK
    • December 11, 2006 at 5:24 PM

    It has potential. As you said it could use some work on the textures and especially try to get in some variation with either decals, more textures or other details on the walls.

  • de_industrial *now with working pics*

    • PhilipK
    • December 11, 2006 at 5:22 PM

    I think it feels to flat. Especially the road. It would make a huge difference if you would just get some very slight bumps, height variation and even some U-shape on the road. Of course doing this would complicate for the buildings around a bit but it would totally be worth it imo.

    The more completed areas look great tho.

  • totally random texture thread

    • PhilipK
    • December 8, 2006 at 11:58 AM

    not a bad normal reflex. but the details are quite unevenly distributed and it's like the stones are made of different materials really, however in the diffuse it seems to be all same.

    The second last stone (from top) has a lot more small details than the rest. Also it seems pretty smooth.

    But it's nice to see normals with some more depth.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™