I just find it silly that nobody knows how to park there. and they all drive the same car ![]()
Posts by SonicDM
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i love when they added new models to css. they totally neglected the sdk and didnt update the fgd with the new models. so every playerspawn in my map is a big red ERROR

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I just had this idea.
everyone post a pic of your pet or pets 
heres my doggie. about 16 years old

[Blocked Image: http://www.sonicdm.cs-irc.com/randomshit/photos/wut/wut%20005.jpg]
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I think it has to do with the 3d clouds im using. im looking into it still
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More Updates Time

Here is a new overview to snack on:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110008.jpg]
And some T-Spawn Changes:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110002.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110007.jpg]
Some Big Skyboxey goodness ( or badness):
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110004.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110005.jpg]
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only thing bothering me is the fact that in the shots i see the same exact arch used over an over. each stone identical. especially when they are so close together like in your last shot.
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i am sorta leaning towards a dry and cold winter day in some industrial complex.
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Well. It's time for screens from mine since it seems to be pushed out of the way by this quite often
.[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100005.jpg]
Before:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b60005.jpg]
After:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100006.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100007.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100008.jpg]
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on the ramp. try to make it seem like its possible for those tracks to be used. as it is no train or anything could really use those. so round off the bottom and top edges maybe?
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Well. It's time for more screens.
Improved Passageways:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100005.jpg]
Before:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b60005.jpg]
After:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100006.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100007.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100008.jpg]
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I'll be thinking of something for that. gonna be hard since the map is sortof on a slant. as in the ct spawn in the highest point and the t spawn in the lowest.
here is a link to the newest one : http://%7boption%7d
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nope. just need to make an HDR skybox. see http://%7boption%7d for a tutorial on a HDR skybox.
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there arent hdr entities. you just compile in the hdr during rad after setting the HDR brightness on any lights you have. i think leavng them at -1 like the defaut is makes it the same as your normal though. but if you use the beta sdk you just check the hdr box when you compile.
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more updates. ya i'm a compile whore

No more curved doors and big pointless wall:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100001.jpg]
Bridge and more new fence thing:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100002.jpg]
More Wall Detail and horizon breakup:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100003.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100004.jpg]
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The thing i dont like is how some of the dam is clean as the day it was made and then the doors are looking like they have 90 years of rust on them. and maybe dont add music to these kind of videos.
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sorry for the small picture size but im on a lower res monitor right now

Here is an Overview:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90004.jpg]
Paths And Such:
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90000.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90001.jpg]
Bridge Retexture:
im not really satisfied with it yet but i think wood is the only alternative.
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90003.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90002.jpg]
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wow. looks like i have to get workin.
thats a whole lot of useful commentary~ -
Thanks for all the crits and ideas so far im still not very good at all this. this is the closest to final anything i have done has gotten so /me crosses fingers
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[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80008.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80009.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80013.jpg]
[Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80012.jpg]
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