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  3. SonicDM

Posts by SonicDM

  • de_streetwalk

    • SonicDM
    • December 22, 2006 at 9:32 PM

    I just find it silly that nobody knows how to park there. and they all drive the same car

  • steam sucks

    • SonicDM
    • December 24, 2005 at 7:14 PM

    i love when they added new models to css. they totally neglected the sdk and didnt update the fgd with the new models. so every playerspawn in my map is a big red ERROR

  • Post Your Pet

    • SonicDM
    • December 23, 2005 at 7:49 AM

    I just had this idea. everyone post a pic of your pet or pets

    heres my doggie. about 16 years old

    [Blocked Image: http://www.sonicdm.cs-irc.com/randomshit/photos/wut/wut%20005.jpg]

  • de_something [wip]

    • SonicDM
    • December 23, 2005 at 6:23 AM

    I think it has to do with the 3d clouds im using. im looking into it still

  • de_something [wip]

    • SonicDM
    • December 21, 2005 at 7:42 PM

    More Updates Time

    Here is a new overview to snack on:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110008.jpg]

    And some T-Spawn Changes:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110002.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110007.jpg]

    Some Big Skyboxey goodness ( or badness):

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110004.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b110005.jpg]

  • de_corse

    • SonicDM
    • December 19, 2005 at 1:02 AM

    only thing bothering me is the fact that in the shots i see the same exact arch used over an over. each stone identical. especially when they are so close together like in your last shot.

  • de_something [wip]

    • SonicDM
    • December 19, 2005 at 12:15 AM

    i am sorta leaning towards a dry and cold winter day in some industrial complex.

  • WIP in WIP, post your level screenshots!

    • SonicDM
    • December 18, 2005 at 8:09 PM

    Well. It's time for screens from mine since it seems to be pushed out of the way by this quite often .

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100005.jpg]

    Before:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b60005.jpg]

    After:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100006.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100007.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100008.jpg]

  • WIP in WIP, post your level screenshots!

    • SonicDM
    • December 18, 2005 at 8:07 PM

    on the ramp. try to make it seem like its possible for those tracks to be used. as it is no train or anything could really use those. so round off the bottom and top edges maybe?

  • de_something [wip]

    • SonicDM
    • December 17, 2005 at 6:44 PM

    Well. It's time for more screens.

    Improved Passageways:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100005.jpg]

    Before:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b60005.jpg]

    After:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100006.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100007.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100008.jpg]

  • de_something [wip]

    • SonicDM
    • December 17, 2005 at 3:32 AM

    I'll be thinking of something for that. gonna be hard since the map is sortof on a slant. as in the ct spawn in the highest point and the t spawn in the lowest.

    here is a link to the newest one : http://%7boption%7d

  • de_dam_facility beta 2 Video -=updated map overview pic=-

    • SonicDM
    • December 16, 2005 at 8:25 PM

    nope. just need to make an HDR skybox. see http://%7boption%7d for a tutorial on a HDR skybox.

  • de_dam_facility beta 2 Video -=updated map overview pic=-

    • SonicDM
    • December 16, 2005 at 8:16 PM

    there arent hdr entities. you just compile in the hdr during rad after setting the HDR brightness on any lights you have. i think leavng them at -1 like the defaut is makes it the same as your normal though. but if you use the beta sdk you just check the hdr box when you compile.

  • de_something [wip]

    • SonicDM
    • December 16, 2005 at 8:04 PM

    more updates. ya i'm a compile whore :/

    No more curved doors and big pointless wall:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100001.jpg]

    Bridge and more new fence thing:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100002.jpg]

    More Wall Detail and horizon breakup:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100003.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b100004.jpg]

  • de_dam_facility beta 2 Video -=updated map overview pic=-

    • SonicDM
    • December 16, 2005 at 1:01 AM

    The thing i dont like is how some of the dam is clean as the day it was made and then the doors are looking like they have 90 years of rust on them. and maybe dont add music to these kind of videos.

  • de_something [wip]

    • SonicDM
    • December 15, 2005 at 11:16 PM

    sorry for the small picture size but im on a lower res monitor right now :/

    Here is an Overview:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90004.jpg]

    Paths And Such:

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90000.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90001.jpg]

    Bridge Retexture:

    im not really satisfied with it yet but i think wood is the only alternative.

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90003.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b90002.jpg]

  • de_something [wip]

    • SonicDM
    • December 15, 2005 at 8:19 PM

    wow. looks like i have to get workin. thats a whole lot of useful commentary~

  • de_something [wip]

    • SonicDM
    • December 15, 2005 at 3:09 AM

    Thanks for all the crits and ideas so far im still not very good at all this. this is the closest to final anything i have done has gotten so /me crosses fingers

  • de_something [wip]

    • SonicDM
    • December 14, 2005 at 11:34 PM

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80008.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80009.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80013.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80012.jpg]

  • de_something [wip]

    • SonicDM
    • December 14, 2005 at 10:56 AM

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80004.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80007.jpg]

    [Blocked Image: http://www.sonicdm.cs-irc.com/mapping/de_something/de_something_b80006.jpg]

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