1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Ewok

Posts by Ewok

  • dod_harvest by Ewok - Alpha Screens

    • Ewok
    • July 7, 2004 at 6:33 PM

    This is my new map i've been working on, dod_harvest. It's still in it's infancy. I am posting this now in hopes that it would force me to finish this.

    These shots are already old, but hey, most the terrain hasn't been finished (areas are still flat). Anyways, tell me what you think. Later.

    Don't complain about redundant shots of same areas.

    [Blocked Image: http://hinkey.ca/mappics/dod_harvest0000-ewok.jpg]

    [Blocked Image: http://hinkey.ca/mappics/dod_harvest0001-ewok.jpg]

    [Blocked Image: http://hinkey.ca/mappics/dod_harvest0002-ewok.jpg]

    [Blocked Image: http://hinkey.ca/mappics/dod_harvest0003-ewok.jpg]

    [Blocked Image: http://hinkey.ca/mappics/dod_harvest0004-ewok.jpg]

    [Blocked Image: http://hinkey.ca/mappics/dod_harvest0005-ewok.jpg]

    [Blocked Image: http://hinkey.ca/mappics/dod_harvest0006-ewok.jpg]

    [Blocked Image: http://hinkey.ca/mappics/dod_harvest0007-ewok.jpg]

    - Ewok

  • HL2 & CS2 or so the news says..

    • Ewok
    • May 22, 2004 at 8:48 AM

    I'm really keen for Half-Life 2 and Counter-Strike Source. So cool. Weee.

    - Ewok

  • Planning a map...

    • Ewok
    • May 8, 2004 at 8:48 PM

    Heh, I'm from Durban. Yeah, i've read NAG, I used to be their biggest fan. I used to buy all the issues I could every month. I still rate it's the best Gaming Magazine i've ever had / read.

    For all of you nubs, http://www.nag.co.za.

    By the way, welcome to mapcore. Later.

    - Ewok

  • Planning a map...

    • Ewok
    • May 8, 2004 at 8:48 PM

    *Delete this*

  • Planning a map...

    • Ewok
    • May 8, 2004 at 12:46 AM

    Word, it's another South African. How could this be, I just don't know.

    Besides all that has been said already, I suggest just making a showcase. One part of the map where people can say wow, that looks fricken great. Those are always nice and refreshing to look at. It's also often what maps now days are remember by. Power of association.

    A while back I would say, just map and add on, like Frie said. Sometimes earlier on you have so much inspiration driving you, making the map and what you want comes easy, it's just your knowhow on the tools holding you back. But in hindsight I would say plan on paper and do it room by room (in the editor). It sucks when you have to go back to areas and touch them up because you don't think they look good or right. Inevitably this will happen anyway in some areas, but it reduces time wastage and gives the map and you a feeling of progression.

    - Ewok

  • New screenies

    • Ewok
    • May 1, 2004 at 2:04 AM

    I don't know what it is with this infatuation with FarCry. Comparing a game that's already out to the limited screens for something yet to be released. And I hope that screen isn't supposed to impress anyone. It's simple with bump mapping on the walls. The only thing that really makes it look kinda good is the lighting. In which you pick any arb picture to compare it too. That's unfair. I've seen other Half-Life 2 shots that own FarCry. Not to mention the talent behind Half-Life 2 as far as texture artists, modellers I think kill FarCry's cartoony attempts. Half-Life 2 is still the most realistic looking game out there in my opinion. I just love the lighting and sharp appearence, everything looks crisp.

    Another thing is this, "Looks blocky". I laugh at those remarks, what do you want. Go take a walk in your neighbourhood or in the city for that matter. You'll find most buildings are square / retanglular. It's realistic. Not every place you go in the world is going to have stunning, striking architecture. Remember, this is based off Europe. And pulls the look off well.

    And even if some other engine happened to be better than Source by a long mile, Half-Life 2 as a game is going to rock and you all know it. And DD was talking about the water, and it isn't similar to Half-Life 1's in any way.

    - Ewok

  • Ze Hl1-Hl2

    • Ewok
    • April 30, 2004 at 3:40 AM

    Pericolos0 is my witness. Yes it is quite hard to make out, but it's defintely there. Well played.

    Please DD, I take offense. I'm not the one with a big fact 208 number of posts next to my name. Why don't you stop posting. And the last time I checked, most of your posts are you arguing with someone. So if anyone is an asshole, it's you.

    - Ewok

  • There is a god after all

    • Ewok
    • April 29, 2004 at 8:58 PM

    I wasted my time clicking this link.

    - Ewok

  • Adobe Photoshop Retail?

    • Ewok
    • April 29, 2004 at 8:47 PM

    Well played DD. Buy it.

  • Moving mapcore along...

    • Ewok
    • April 29, 2004 at 8:37 PM

    Wasn't that mapcore.com Mojo? The failed one. Yeah, agreed, people in mapcore are too headstrong. But I don't see anything wrong with releasing maps from our community. If you keep it minimalistic, not much can go wrong. Small steps, rather than trying to do a massive big picture.

    And Frie, that's what I also worry about, that would suck ass. As it is there are alot of "mapcorians" that say and do jack. There's really only a select few people that actually are part of the group in my opinion. Those people know who they are.

    - Ewok

  • Moving mapcore along...

    • Ewok
    • April 28, 2004 at 5:20 PM

    A thought acured to me (i've thought of this before), but even more so now. I think it would be great to do something with the mapcore site besides forums.

    - Purhaps reviews of mods and games.

    - Downloadable maps from the mapcore community and reviews on those by say 4 respectable people who can make a educated opinion.

    - Maybe a decent help center and tut center to help out people, the only problem is that it attracts nubs.

    Just an idea, I wouldn't mind putting some time into it. Besides there's loads of people who know how to design websites well, and I know a little. And art I doubt would be a problem. Think if it as a forum filter, all the best stuff becomes available on the main page.

    - Ewok

  • Post your picture extravaganza 2004

    • Ewok
    • April 16, 2004 at 7:33 PM

    No Stratty, don't post anymore more pictures of your ol party days or whatever. You've posted lots, i think we know what you look like kthnx.

    Heh.

    - Ewok

  • Post your picture extravaganza 2004

    • Ewok
    • April 12, 2004 at 12:16 PM

    Hahaha Mazy, it's not many opportunities you need to scroll both ways. You draw the mark of zee beast on your hands, sman is so hardcore = loose. But I still wubs smanie.

    - Ewok

  • Post your picture extravaganza 2004

    • Ewok
    • April 11, 2004 at 10:24 PM

    Blaz LOOKS EXACTLY LIKE MY COUSIN.

    - Ewok

  • Post your picture extravaganza 2004

    • Ewok
    • April 11, 2004 at 9:32 PM

    This is me, I had a haircut recently and shaved it all off. Well ... number 4.

    [Blocked Image: http://www.africancuriosjunction.com/ewok/Ewok.jpg]

    - Ewok

  • So, anyone made a HL2 map yet?

    • Ewok
    • April 7, 2004 at 10:10 PM

    I'll map for Half-Life 2. If you too lazy it's your own problem. If you took the time to research you would find world / prop models in general are rather easy to make. Use Milkshape 3D or something, I don't care what anyone says, it's good enough for any world / prop model.

    - Ewok

  • Ze Hl1-Hl2

    • Ewok
    • April 7, 2004 at 10:04 PM

    You guys dissapoint me. He DOES say it in Half-Life. Ewok = True fan.

    The last you are, The last you are, the last. I remember hearing that IN Half-Life, quote me and tell them to play the game better next time in their lil forum. I can't remember exactly when, but to my memory it's when you see the final teleporter. Where the sky used is black and the floating rock has spires on it with electricity coming off the ends. Bam.

    - Ewok

  • another debate on story telling in shooter games

    • Ewok
    • April 7, 2004 at 9:51 PM

    Yeah, I realized that, and because you're Duffy probably alot sooner than you did too. Well because your dumb. The one sound sounds exactly like a Ster-Aug.

    BTW, Izuno I said that once before. When talking to NPC's sound would be good. In-game cut scene ya know it. So far it's the best neutral option that will probably make everyone happy.

    - Ewok

  • Resublimation beta release

    • Ewok
    • April 7, 2004 at 9:45 PM

    I think I speak for everyone when I say this mod doesn't have anything that will get anyones attention or give anyone the urge to play. Sorry. Maybe you can prove me wrong. Who knows.

    - Ewok

  • Monkeystrike is back

    • Ewok
    • April 7, 2004 at 9:41 PM

    Sorry but I never liked this mod. Maybe I should play it more, but I highly doubt I will. I can't see how a particle engine can be used in this type of game warranting the development time. Anways best wishes on the development.

    - Ewok

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™