Looks cool, but the grill area looks a little fake / unrealistic / handrawn. Like the car interior area, lights and pretty much most of the rest of it.
To answer your question, read the previous pages please.
- Ewok
Looks cool, but the grill area looks a little fake / unrealistic / handrawn. Like the car interior area, lights and pretty much most of the rest of it.
To answer your question, read the previous pages please.
- Ewok
Interesting that you are trying the whole Q3 style. You kinda pulled it off. Unfortunately other than gameplay wise I find most the Q3 A maps hightly boring (not all, most) in regards to design.
Your map seems rather empty and plain, there's not much too look at. The lighting is also quite blunt. That one area really does look like a skatepark heh, (ahh the memories of Tony Hawk 1 and 2).
Still not bad considering DOOM3 has only been out a short time and you're experienced enough to produce something to that calibre.
- Ewok
As far as I remember, yes, they were cellshaded, defintely not CJ's idea. Like he said, besides Cellshading I really cannot see any similarities in style.
Nice map, looking quite cool, basically my main critisism would be the same thing everyone else has mentioned.
- Need a more completed cell-shading feel. (some things don't look CS.)
- The last pic has a metallic, enforcing to pipes or something which looks way too realistic mainly in detail, which is a contrast to the plain cartoony look.
Also besides all these things, "flawless" doesn't mean good really, I think you'd have to add some more interesting things to give it a little spunk or character rather than just relying on cell-shading.
- Ewok
Sorry I haven't replied earlier about this map (spotlight gallery can be handy) but anyways.
Yeah, looks quite impressive Minotauro, I don't think Peri's reply was usefull especially in the sarcasm, but I think you should keep it up. The only thing that really bothers me is the lighting in the first picture, I think the geometry and concept is good (shape, fan shadowing on the floors <-- suites marines btw) but it's just the intensity of the blue. I would settle (as many most don't) for plain white light. I really don't know why people always feel compeled to just have RGB as their scheme. Try it was some white lighting and see where that takes you. A little much on the red too, but looking good bro.
- Ewok
That is awesome, awesome news. Half-Life 2 is going to be incredible. I eagerly wait for the 16th of November.
/me get's ready to put "anti-spoiler.core - Half-Life 2 spoilers get BANNED".
- Ewok
I know it sucks when a texture doesn't have a full set but in picture zorn10.jpg, you can see the building on the left. The window is repeating, doesn't look very good, although maybe it can be seen as decoration.
And as someone already mentioned, i'm not too found of big pavenments, I would down scale them, make them like half the size.
Add a trimming or border around the bases of your buildings, therefore it wouldn't have the repeating texture problem and your windows wouldn't be right near the floor, which is pretty unrealistic in most cases.
Also in the second picture, zorn02.jpg, i've never really liked the building on the right upon seeing it in the promo's. The damage just doesn't seem realistic. I think it's the roof. And from the shots, it seems kinda small.
The dullness I don't mind so much, since it is meant to be a World War 1 mod afterall.
- Ewok
Nice work guys, whoa the wallpaper just loaded, way too much sharpen there son. It would be so awesome otherwise (like the Max Payne text on the top left). I really like Kreigore's skyscape one on crete, embodies the community in so many ways if you think about it. The texture look, cities could be associated with level design and even people from all over the world.
I might try my hand soon.
- Ewok
Native? Heh, well I was born there, but no, I know what you mean and I am not black for the last time.
- Ewok
As much as I hate being the "ass" type, I also am put off but modern warfare mods of today. Besides CS, I won't really try anything else. It's too boring.
But I won't let that preference detract from the fact that those are very nice renders and it seems some very hard work has been put into this mod, provided by a very able team of guys. And i'd like to say congratulations on having your mod supported by PC Gamer, that is truely awesome. Best of blesses for the future.
- Ewok
How incredibly sad...
- Ewok
Yup, South Africa.
- Ewok
Blitz has an awesome site indeed.
Man, it sucks to see everyone moving forward and me staying behind.
Would love to apply for some positions, but my work is not good enough I guess anyways. Love developing games, level design, directing etc... Besides, wouldn't want to move out of my country and leave everything I love behind. Catch 22 really. A BIG suck one.
Well done Klein, at that age, you do really have big balls. That's what I call growing up real fast.
Oh and by the way, excellent post Zaphod, you're doing an amazing job.
- Ewok
Even though I don't like iceworld, there has been many cool idea's flying around.
The mapcore logo in the semi-transparent ice would be cool. It would have to be made a little better than the first, not just a port, because blocks carved badly doesn't look like ice. And about the textures, what are you guys talking about!?, CS:S cs_office has nice snow textures ![]()
Also I doubt VALVe would remake iceworld imo.
- Ewok
Utterly amazing.
- Ewok
Sup, cool to see you finally hit the forums. Great avatar.
- Ewok
I defintely recommend the Final Fantasy series. Best games ever. If anyone doesn't like them it's usually because they haven't played through the first cd. And if you still don't like, I really think there's something wrong with you or anyone who doesn't like Final Fantasy.
Also, yeah, I didn't fully enjoy Baldur's Gate but yeah, if you want classic CRPG that's it. Play 1 and 2. Good games.
Nothing on PC is quite RPG anyways Mazy. There would have to be endless options for it to be so. But i'm not going to get onto that debate now.
- Ewok
To NotDuffy
No, I do not tag my name at the end for security reasons. That would be a little extreme don't you think, and pointless because it wouldn't help. If they did and put "-guy who stole ewoks account" after, that would be like having "NotDuffy" as a registered name. Both stupid.
Also, you say ...
Quotemean EVEN if your actual user name wasnt enough...then theres your sig which OBVIOUSLY makes everyone say "HEY THATFURRY THING IS EWOK" are you just so concieted... blah blah etc....
Did you notice I did not have an avatar? In fact don't most avatars show the users name? Hey wait, most people have an avatar and signature. Even though one usually always has the persons name it is still stated twice. So there's nothing really different in my case.
Signitures are automatic once you've done your profile. By putting "- Ewok" at the end everytime manually I tag and affirm to myself what I just had writen at the moment. Almost like going by my word, it adds extra importance and forces you to think about whether you stand by what you've just writen. It's not for anyone else, but myself. And is not conceited in any way.
Quote-I DONT MATTER, MY OPINION DOESNT COUNT
I think you summed yourself up quite well there. I really dislike you, mainly only because you feel compelled to insult against me often. I should just get you banned, because your the biggest loser next to Gamer55. Rather stick to being good at nothing, because well...you have no choice anyway.
- Ewok
Stolve, that looks great. Too big a res for a pipe imo, but it looks sex. You've really come a long way fast from you first nub textures.
- Ewok
Yeah, i've got GIMP as well. There is something to be said about seeing the map first. But by taking all these comments it seems decided that.
It doesn't take much time.
Neither too much effort (maybe some time if it's going to look sex).
So then that means, why not just make it for the guy? If it's take little time, even for a n00b, then a prof. should pull it off quite quickly. Also, as Tayl0r said, this is Slapshot, give him some credit. I can see what you guys are saying, but for those of us who have been around a bit, I still think it's pretty weak. BTW, I don't think i'd pull off a road sign very well and i've been hella busy.
- Ewok
Yeah, it's nice to see MacMan and Waldo signed up. The more industry heads, the better.
Welcome to MapCore guys.
- Ewok