it is some music that I licensed from online, We were considering using it for the main menu but for now it is just the soundtrack to the video. None of the maps have music currently.
Posts by zaphod
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not yet, every kart controls the same. We want to people to be able to customize that but we haven't gotten around to it yet.
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Here is a video of a playtest we had last night of our new game mode, it was a lot of fun!
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thanks KungFu, it's almost been a full year now since I quit my job and put all my chips into this.
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if you have any sort of momentum driving into it you will come out the other side. It only sucks you up and keeps you in the air if you spawn it on top of yourself and don't move.
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just a quick bump to show a screenshot of a new game mode we are hoping to have in by the first:
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made a pretty big blog post about the WAR ON FRAMERATE that we have been undertaking the last week and a half. It lists a lot of the things we have been tackling specifically - but this is the real sweet screen shot for us personally - 2 weeks ago my computer with as many people on screen here would have been chugging at around 15-20 fps. Now it is over 60! Huzzah!
[Blocked Image: http://myzerogear.com/optimizationsml.jpg]
these are my system specs.
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Sat. night I know, but less that a month left until IGF sumbissions are due!!! AHHHHH!!!! just capped a video showing another one of our items we recently implemented - the fearsome TWISTER!!! Click to watch
[Blocked Image: http://myzerogear.com/twistervid.jpg]
so far our quest to create entirely physical-based weapons/items has been very fruitful, and leads to some very emergent gameplay

spent some more time on the particle effect, It looks much more like a solid pile of twisting stuff now than some smoggy gas.
http://myzerogear.com/twister2.jpg
*edit*
ok, I think this is the last revision at least for now, I can't spend more than 1 day twister tweaking

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[Blocked Image: http://myzerogear.com/luvbot.png]
The primary function or intended purpose of the L.U.V. Bot is still a little hazy. However it is known to run lustfully at any moving object and latch on in a merciless hug, until it's emotion chip shorts, resulting in a massive L.U.V.-splosion.
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I would bother except for it is rare for you to even see the crowd as it is, since you are always looking down. I could throw some buildings in there pretty quick maybe I guess.
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we are having a lot of fun with the tag game mode in our playtests, but we only have one map for it. So I decided to whip up another quick one for fun. This one is called the Punch Bowl:
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grats Frie!!

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there are lots of things that I have made specifically becuase it would fit one character - but one of the mail things of the game is that anything can go on anything else.
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if squiddles doesn't grow on you, I am sure someone else will make a super awesome squid character.
someone had a hat suggestion that would go well with the brain and I couldn't resist making it:
[Blocked Image: http://myzerogear.com/brainjar.jpg]
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2 new characters, Squiddles and The Brain:
[Blocked Image: http://myzerogear.com/squiddles.png][Blocked Image: http://myzerogear.com/brain.png]
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I guess SVN is not the biggest issue we will be using it for. It is mostly to host the game servers. I think as far as power, it would be ok to be hosted on one of those game servers which am sure host a bunch of game servers on the same machine, the only issue is that we will need complete access to the box in order to admin/update/run the server software, which I could see being an issue with the people that use shared hosting for common game servers.
*edit* going to email gameservers.com to see what is possible, the ping to the san jose servers is pretty incredible.
Update: We looked into GoGrid tonight. It seems really promising. At least for short term testing.
They host virtual servers which we can bring up and shut down at any time. It will be a lot cheaper if we don't need the server running 24/7 (we won't until a full beta is underway). It seems really fast and has really good ping times to both our locations. It is located in SF and my partner gets a ping of TWELVE to the server. My ping is a whopping 45 from San Diego.
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need some help / advice:
We will start closed beta testing very soon. We need to be able to support up to 16 players with a very low ping to the SF / Bay Area. A windows server is preferable, and the machine specs can be pretty mediocre as long as the connection is fast. Obviously we need to be able to remote into the machine in order to set up our game server. We would also potentially like to use the server for SVN.
Price: we are super cheap ramen-eating indie game devs, so we really don't have a lot to spend. We are hoping we can find something suitable under or around 100 bucks a month if possible. I have no experience renting servers so I have no idea if this sound like something reasonable. I would appreciate anyone's advice or guidance as well.
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As I have been promising for some time now we finally have a new video for everyone. This video showcases our initial 3 race maps that we are working hard to outfit with all the gameplay gears and gadgets that Brian is developing as we speak. These will be 3 of the 5 maps that we plan to have for our first beta release.
[Blocked Image: http://myzerogear.com/trackvid.jpg]
by the way, if you are interested in being in our initial beta, you might want to join our steam group: http://%7boption%7d
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Thanks for bringing that to my attention. Pretty pathetic that I don't know how long it has been that way. I have so little time these days that devbump has slid towards the bottom of my priority list.
