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Zero Gear - an indie multiplayer kart racing game

  • zaphod
  • June 9, 2008 at 5:57 PM
  • Jenn0_Bing
    • September 12, 2008 at 11:39 AM
    • #181

    Yeah, Squiddles looks more like cousin It from the Adams Family to me at the moment. Needs longer tentacles (i read this as testicles the first time ) as Bic said,

  • Taylor
    • September 12, 2008 at 8:53 PM
    • #182

    Few modifications and he's a metroid.

  • zaphod
    • September 13, 2008 at 12:07 AM
    • #183

    if squiddles doesn't grow on you, I am sure someone else will make a super awesome squid character.

    someone had a hat suggestion that would go well with the brain and I couldn't resist making it:

    [Blocked Image: http://myzerogear.com/brainjar.jpg]

  • Bic-B@ll
    • September 13, 2008 at 3:10 AM
    • #184

    ahahaha now thats funny

  • Sentura
    • September 13, 2008 at 4:34 AM
    • #185

    not sure whether or not appropiate to suggest, but how about one unique accessory for each character? it would be neat to see something that fit in with their theme.

  • zaphod
    • September 13, 2008 at 5:53 AM
    • #186

    there are lots of things that I have made specifically becuase it would fit one character - but one of the mail things of the game is that anything can go on anything else.

  • Sindwiller
    • September 13, 2008 at 12:57 PM
    • #187

    Imagine a pirate hat on that brain jar. YARR! Yeah, that's a good principle alright

  • zaphod
    • September 18, 2008 at 3:08 AM
    • #188

    we are having a lot of fun with the tag game mode in our playtests, but we only have one map for it. So I decided to whip up another quick one for fun. This one is called the Punch Bowl:

    [Blocked Image: http://myzerogear.com/punchbowlsml.jpg]

  • Minos
    • September 18, 2008 at 4:03 AM
    • #189

    Great as usual. It's crying for a few distant background elements though!

  • zaphod
    • September 18, 2008 at 4:16 AM
    • #190

    I would bother except for it is rare for you to even see the crowd as it is, since you are always looking down. I could throw some buildings in there pretty quick maybe I guess.

  • 2d-chris
    • September 23, 2008 at 2:15 AM
    • #191

    Cool track

  • zaphod
    • September 26, 2008 at 3:51 AM
    • #192

    [Blocked Image: http://myzerogear.com/luvbot.png]

    The primary function or intended purpose of the L.U.V. Bot is still a little hazy. However it is known to run lustfully at any moving object and latch on in a merciless hug, until it's emotion chip shorts, resulting in a massive L.U.V.-splosion.

  • Erratic
    • September 26, 2008 at 4:10 AM
    • #193
    Quote from zaphod

    resulting in a massive L.U.V.-splosion.

    [Blocked Image: http://moviesmedia.ign.com/movies/image/article/732/732787/borat-20060914010450074.jpg]

  • JynxDaddy
    • September 26, 2008 at 9:48 AM
    • #194

    Move the heart on its back down lower and emboss it, it would look like a butt

  • zaphod
    • October 5, 2008 at 5:28 AM
    • #195

    Sat. night I know, but less that a month left until IGF sumbissions are due!!! AHHHHH!!!! just capped a video showing another one of our items we recently implemented - the fearsome TWISTER!!! Click to watch

    [Blocked Image: http://myzerogear.com/twistervid.jpg]

    so far our quest to create entirely physical-based weapons/items has been very fruitful, and leads to some very emergent gameplay

    spent some more time on the particle effect, It looks much more like a solid pile of twisting stuff now than some smoggy gas.

    http://myzerogear.com/twister2.jpg

    *edit*

    ok, I think this is the last revision at least for now, I can't spend more than 1 day twister tweaking

    http://myzerogear.com/twister3.jpg

  • zaphod
    • October 16, 2008 at 4:42 AM
    • #196

    made a pretty big blog post about the WAR ON FRAMERATE that we have been undertaking the last week and a half. It lists a lot of the things we have been tackling specifically - but this is the real sweet screen shot for us personally - 2 weeks ago my computer with as many people on screen here would have been chugging at around 15-20 fps. Now it is over 60! Huzzah!

    [Blocked Image: http://myzerogear.com/optimizationsml.jpg]

    these are my system specs.

  • Defrag
    • October 16, 2008 at 6:23 AM
    • #197

    NVPerfHUD kicks ass

  • st0lve
    • October 16, 2008 at 9:03 AM
    • #198

    I want this game so bad

  • zaphod
    • October 19, 2008 at 5:40 PM
    • #199

    just a quick bump to show a screenshot of a new game mode we are hoping to have in by the first:

    [Blocked Image: http://myzerogear.com/chuteshoot_small.jpg]

  • Bic-B@ll
    • October 19, 2008 at 7:29 PM
    • #200

    oh man ski ball is so badass, that looks great. i dont know if it would fit into the game play but if balls rolled down the slide as obsticles it would be cool.

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