I know some of us geezers have known each other for quite awhile. When did you discover mapcore?
Posts by zaphod
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It's taken some late nights and some sweat, but I have almost gotten everything working on the site as per the grand plan to re-open a web presence for mapcore. Most of this stuff I couldn't have gotten working without the help of eeenmachine, my twin brother and php guru. The next step is to "open" mapcore, which will basically consist of some advertising on gaming sites and increasing the patronage of mapcore. Get ready for a new chapter in the long and windy history of mapcore,. I'm excited, and I hope you are too!
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I know that the game I'm working on (bloodlines) has gotten a lot of comments from people about our player models looking like they are from quake 3. Well, all the screenshots that have come out have been using dx8 vertex lighting which is only per vertex, and cuases some nasty shadow lines across polies. I thought I would give you guys a sneak peek at what our characters look like with dx9 lighting, which is per pixel instead of per vertex,
released screenshot (dx8)
[Blocked Image: http://mapcore.org/lightingbad.jpg]
some shots with dx9
[Blocked Image: http://mapcore.org/dx9lighting1.jpg]
[Blocked Image: http://mapcore.org/dx9lighting2.jpg]
[Blocked Image: http://mapcore.org/dx9lighting3.jpg]
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famout for thier mission packs for full-death, as well as spy shooter, daywater
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I just got hired at cogcube software. duh.
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maybe I can appease the tilde gods by making a ~~~ post icon instead
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favicon.ico ~~~~~
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[Blocked Image: http://mapcore.net/forums/images/icon/icon05-crytek.gif]
I'll get to the browser icon later tonight
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thumbnailed
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I've been doing this kind of stuff for years and years, but I'm still learning too, everyone on this board is

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purty, I think your heading towards a thumbnail on the front page

more shots!
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good point frei, I'll try to remember to fix that. Also, since we have a logo now, I'll get that little icon for the browsers working when I get some free time.
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that baretta looks super thick. I think some smoothing group love will make these models a lot more presentable.
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I hope we get free copies here, activision has sent us a few free games but they were mostly crappeh ones.
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at first I was like, thats not a very impressive farcry map, then I realized you made that terrain in the hl engine. not too shabby.
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stalker engine
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