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  3. zaphod

Posts by zaphod

  • new bludliens screens and gamespy story.

    • zaphod
    • October 19, 2004 at 6:54 PM
    Quote from von*ferret

    that railing satan pointed out nearly disaperas

    yea, becuase the people that took the screenshots have no idea what anistropic filtering is

    also, the fog in bloodlines, and in hl2 - is the same hl1 fog.

  • new bludliens screens and gamespy story.

    • zaphod
    • October 19, 2004 at 6:53 PM

    yes, but it's actually stolen from bloodlines. css office was done by macman, who worked on bloodlines up untill earlier this year.

  • new bludliens screens and gamespy story.

    • zaphod
    • October 19, 2004 at 6:32 PM

    actually, there is no hl2 art content in the game, save for possibly a water shader, or some other environmental effects.

  • new bludliens screens and gamespy story.

    • zaphod
    • October 19, 2004 at 5:28 PM

    there is a article on gamespy about vampire: here

    and some new screens from the chinatown hub of the game. They finally released some screenshots from one of the favorite levels that I did, although they aren't vary well taken, and they are compressed to hell.

    here is all the pictures: link

    and here are the pictures from the level I was talking about:

    http://pcmedia.gamespy.com/pc/image/art ... 623935.jpg

    http://pcmedia.gamespy.com/pc/image/art ... 632247.jpg

    http://pcmedia.gamespy.com/pc/image/art ... 641481.jpg

    http://pcmedia.gamespy.com/pc/image/art ... 650340.jpg

    http://pcmedia.gamespy.com/pc/image/art ... 638185.jpg

    http://pcmedia.gamespy.com/pc/image/art ... 635513.jpg

  • Counter-Strike Source Screenshots

    • zaphod
    • October 15, 2004 at 11:46 PM

    enable the console though the options, then bind key screenshot

  • Counter-Strike Source Screenshots

    • zaphod
    • October 15, 2004 at 7:19 PM

    not overkill at all for the work I do on it.

  • Counter-Strike Source Screenshots

    • zaphod
    • October 15, 2004 at 6:31 PM

    [Blocked Image: http://img96.exs.cx/img96/3117/cs_office0003.th.jpg]

    [Blocked Image: http://img96.exs.cx/img96/402/cs_office0004.th.jpg]

    [Blocked Image: http://img96.exs.cx/img96/369/cs_office0005.th.jpg]

    [Blocked Image: http://img96.exs.cx/img96/9669/de_chateau0000.th.jpg]

    [Blocked Image: http://img96.exs.cx/img96/5476/de_chateau0001.th.jpg]

    [Blocked Image: http://img96.exs.cx/img96/6287/de_chateau0002.th.jpg]

    1600 x 1200 (the wide aspect ones are cropped cause I left the spectator bars on by accident)

    ALL gfx settings maxed. 30 ~ 40 fps

    system:

    p4 3.2

    2 gigs ram

    6800 GT

    10,000 rpm SATA raptor HDD

    20 inch Dell UltraSharp 2001FP

  • mapcore wallpapers

    • zaphod
    • October 14, 2004 at 9:19 PM

    yea, it looks a bit too sharp to me

  • Troika page re-vamp

    • zaphod
    • October 14, 2004 at 6:17 AM

    what rez are you running 8

  • Your impression on CS:SOURCE

    • zaphod
    • October 14, 2004 at 4:30 AM

    I've been playing it on my work machine (1600x1200 ALL gfx options MAXED (AA and Anistropic filtering) and it plays super smooth. It's awesome looking and fun. Using physics for cover is awesome. All the details are amazing and make cs more fun imo.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • zaphod
    • October 14, 2004 at 4:27 AM
    Quote from von*ferret

    Which brings me into my response to mike's comment. Its not that I'm trying to be rude. Its that I'm trying to explain I'm not interested.

    Then maybe just don't click on the thread?

  • Troika page re-vamp

    • zaphod
    • October 14, 2004 at 4:13 AM

    yea, hopefully eeenmachine will php it up with a complete back end for updating all the parts of the site. He's says he'll do it for free if I get him hired at Troika

  • Troika page re-vamp

    • zaphod
    • October 14, 2004 at 2:06 AM

    I'm working on re-vamping troika's web page and this what I came up with. Thoughts?

    [Blocked Image: http://www.marshmonkey.com/layout1.jpg]

  • mapcore wallpapers

    • zaphod
    • October 13, 2004 at 6:32 PM

    Kreigore that pwns!! I love the textured look.

  • Source Lighting

    • zaphod
    • October 13, 2004 at 6:29 PM

    no, this is coded in specifically for the flashlight, AFAIK.

  • Source Lighting

    • zaphod
    • October 13, 2004 at 4:22 AM

    it's just the way the code for the dynamic shadows work.

  • mapcore wallpapers

    • zaphod
    • October 12, 2004 at 5:51 PM

    we would we flame you? Thats pretty cool man

    More people should be making 1600x1200 ones

  • <- The thing most of us don't have, and the one I want...

    • zaphod
    • October 12, 2004 at 5:47 PM

    1. There are no set educational requirements for artists. It's all based on your portfolio. If a school is going to help you create a better portfolio, then it is something to consider. Right now there is no traditional procedure to follow to gain entrance into this field. Mods and projects are the best way, athough people in education won't believe you, or will tell you that when your game job dosen't happen you will wander the streets, selling your body for heroine money becuase you do not have a bachelors degree.

    2. Your resume would probably be all the experience you have had working for mods, and any other jobs you have had that show you have some responsibility in you.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • zaphod
    • October 12, 2004 at 5:40 PM

    seriously . . .. There is always going to be people who want to play military themed games, and like the genre or not, you have to admit thats some damn fine artwork they have have going.

  • mapcore wallpapers

    • zaphod
    • October 12, 2004 at 9:18 AM

    Izuno works at THQ, nice WP, it's trippin.

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