Posts by zaphod
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yes, but it's actually stolen from bloodlines. css office was done by macman, who worked on bloodlines up untill earlier this year.
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actually, there is no hl2 art content in the game, save for possibly a water shader, or some other environmental effects.
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there is a article on gamespy about vampire: here
and some new screens from the chinatown hub of the game. They finally released some screenshots from one of the favorite levels that I did, although they aren't vary well taken, and they are compressed to hell.
here is all the pictures: link
and here are the pictures from the level I was talking about:
http://pcmedia.gamespy.com/pc/image/art ... 623935.jpg
http://pcmedia.gamespy.com/pc/image/art ... 632247.jpg
http://pcmedia.gamespy.com/pc/image/art ... 641481.jpg
http://pcmedia.gamespy.com/pc/image/art ... 650340.jpg
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enable the console though the options, then bind key screenshot
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not overkill at all for the work I do on it.
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[Blocked Image: http://img96.exs.cx/img96/3117/cs_office0003.th.jpg]
[Blocked Image: http://img96.exs.cx/img96/402/cs_office0004.th.jpg]
[Blocked Image: http://img96.exs.cx/img96/369/cs_office0005.th.jpg]
[Blocked Image: http://img96.exs.cx/img96/9669/de_chateau0000.th.jpg]
[Blocked Image: http://img96.exs.cx/img96/5476/de_chateau0001.th.jpg]
[Blocked Image: http://img96.exs.cx/img96/6287/de_chateau0002.th.jpg]
1600 x 1200 (the wide aspect ones are cropped cause I left the spectator bars on by accident)
ALL gfx settings maxed. 30 ~ 40 fps
system:
p4 3.2
2 gigs ram
6800 GT
10,000 rpm SATA raptor HDD
20 inch Dell UltraSharp 2001FP
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yea, it looks a bit too sharp to me
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what rez are you running 8
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I've been playing it on my work machine (1600x1200 ALL gfx options MAXED (AA and Anistropic filtering) and it plays super smooth. It's awesome looking and fun. Using physics for cover is awesome. All the details are amazing and make cs more fun imo.
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yea, hopefully eeenmachine will php it up with a complete back end for updating all the parts of the site. He's says he'll do it for free if I get him hired at Troika

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I'm working on re-vamping troika's web page and this what I came up with. Thoughts?
[Blocked Image: http://www.marshmonkey.com/layout1.jpg]
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Kreigore that pwns!! I love the textured look.
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no, this is coded in specifically for the flashlight, AFAIK.
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it's just the way the code for the dynamic shadows work.
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we would we flame you? Thats pretty cool man

More people should be making 1600x1200 ones

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1. There are no set educational requirements for artists. It's all based on your portfolio. If a school is going to help you create a better portfolio, then it is something to consider. Right now there is no traditional procedure to follow to gain entrance into this field. Mods and projects are the best way, athough people in education won't believe you, or will tell you that when your game job dosen't happen you will wander the streets, selling your body for heroine money becuase you do not have a bachelors degree.
2. Your resume would probably be all the experience you have had working for mods, and any other jobs you have had that show you have some responsibility in you.
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seriously . . .. There is always going to be people who want to play military themed games, and like the genre or not, you have to admit thats some damn fine artwork they have have going.
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Izuno works at THQ, nice WP, it's trippin.