I'm planning on having a color slider for skin color so you can stop calling rev. sharpton.
Posts by zaphod
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[Blocked Image: http://marshmonkey.com/racer10.png]
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if you want it to be, then yes, it's watermelon on his head.
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yep, sir hessi
[Blocked Image: http://marshmonkey.com/racer09.png]
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guess who's tutorial I used to adjust the camera setting to render it!
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been back for a few weeks but I have been spending most of my time doing r&d and other not so glamorous work. Most recently me and my partner have been experimenting with the Unity engine to see if it might be a better option than rolling our own engine from various open source bits and pieces.
I wish I had more hats and stuff, but all I have to offer is a skybox for spaghetti west:
[Blocked Image: http://marshmonkey.googlepages.com/skybox.jpg]
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I would still use it.
Macs -
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check out this demo if you haven't already, most impressive demo imo
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played with the editor for this when it first got released, it looks really nice. I'm going to try and get my karts running in it with my programmer buddy this week.
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[Blocked Image: http://www.michael-z.info/images/stories/maps/de_cityfever/de_cityfever6_bigt.jpg]
is this light model from bloodlines?
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thats the only reason I remembered it
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looks gaudy
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looks awesome!!!!
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looking good acumen! My only suggestion is that it looks a little dark.
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yea, that one has a lot of character.
I'm leaving for a long overdue vacation at the end of this week, so there wont be any updates for a while.
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then what would I do!
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there are literally a million cool ones you could make. Some ones I have slated:
* big military general hat like this: http://www.thepeoplescube.com/images/So ... al_Hat.jpg
* full metal jacket style soldier helmet with flowers/peace sign
* old school big metal dive helmet
* some cutsey animal style ones like this: http://slog.thestranger.com/files/2007/ ... d_frog.jpg
frog, panda, etc
* jester hat
* knight helm
* tiki mask like this: http://www.rattanparadise.com/tikimask.jpg
really there is no plan though, I just sit down to do one and pick something that sounds good at the moment.
had a work session last night, we spent more time tweaking the vehicle physics model and actually got it driving around half way "kart-ish". Spent a good amount of time studying mario kart and trackmania for what to add next (acceleration curve, camera system ideas). Once we got the kart driving somewhat I realized the western level needs to be about 4 times as large as I had guessed to not feel cramped driving on it, so I have some work to do re-scaling a lot of props and the mine in particular to look appropriate at the new scale. I probably need to re-create a couple textures at a higher-resolution as well.
If work continues at a good pace I am thinking about starting some kind of development blog since there is a lot more going on besides WIP models.