1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

UT3 Demo leaked early!!

  • -HP-
  • October 12, 2007 at 1:03 PM
  • Sindwiller
    • October 14, 2007 at 12:15 PM
    • #41

    I don't really know why everyone is so negative about it The new weapon designs are kind of awkward, indeed, but still cool. The maps are well made and I find it actually pretty impressive how much they squeezed out of the engine without overloading it with a whole bunch of shaders and other features like Crysis did (dirty repeating normalmap noise pattern ftw). I like the style of the included maps - a bit tech/sci-fi, a bit urban stuff, and of course everything as dirty as possible I was very sceptical about the removed Translactor and double dodge, since I actually liked UT2k4 more than UT99. And I didn't expect too much from the weapon balancing. But when I played it for an hour or so, all my doubts disappeared. I like the new weapon balancing. The alt-fire of the minigun isn't obsolete anymore. The rocket launcher's snapping time is shorter. Movement is pretty nice, too. I personally like it and I'm glad that I've pre-ordered it

  • -HP-
    • October 14, 2007 at 12:21 PM
    • #42

    I personally don't agree, gameplay is much better than UT2k4 which honestly sucked imho.

    It's obviously not a ut99 clone in terms of gameplay either, but it really does feel like ut99!

    I was really disappointed when I saw that ut3 still got those stupid wall jumps, but oh well, at least It's something way more subtle than ut2k4.

    I also disliked the minigun, the primary fire is ok, but the secondary feels like Quake's nailgun, just fucking stupidity, what we're they thinking?

    Apart from that, I like the demo, and I'll be definitely getting the full game.

  • fonfa
    • October 14, 2007 at 1:20 PM
    • #43
    Quote from Skjalg

    easily more awesome than tf2 and you are gay to think otherwise ;D

  • Thrik
    • October 14, 2007 at 1:59 PM
    • #44

    I'm really not keen on the art direction in this. Even though the maps are technically created really well, they just don't seem to come together into a cohesive, vibrant whole like the maps in the older UT games did.

    I mean some of the older maps were pieces of art in their own right, but these just seem a bit grimy and shit.

    I moved on from the UT gameplay a long time ago though so unsurpirisngly I didn't enjoy playing it much. Too fast and too many deaths from guys I never even saw for me.

  • zaphod
    • October 14, 2007 at 7:02 PM
    • #45

    looks gaudy

  • zeon
    • October 14, 2007 at 8:09 PM
    • #46

    it says unregistered torrent, and is red. still download with 800+kb/s . 15min to go...

  • DelaZ
    • October 14, 2007 at 9:19 PM
    • #47

    Is it just me or does Episode 2 and Team Fortress 2 look better?

    I have a pretty decent system (E6600 dualcore/GF 7950 GT/2 GB ram/...) I cranked up the graphics as high as possible and it still looks like shit...

    I also put everything on high quality etc on the geforce video options.

    It looks worse then GoW on my 360. :/

    Did I miss another video menu or something? It looks decent but nothing like the screenshots they have been releasing.

    *Edit*: I discussed and asked for some help on irc... Guess this is how it looks. Imo the characters and the world aren't that detailed like they showed us on the screenshots they released before. Also the dof and bloom makes everything look blurry.

    [Blocked Image: http://users.pandora.be/desert/delaz/ut3_2.jpg]

    *Edit²*: Thanks to Sindwiller it looks like this now:

    Much better already.. but still... and the characters look like shit.

    [Blocked Image: http://users.pandora.be/desert/delaz/ut3.jpg]

    [Blocked Image: http://users.pandora.be/desert/delaz/ut3_3.jpg]

    [Blocked Image: http://users.pandora.be/desert/delaz/ut3_4.jpg]

    [Blocked Image: http://users.pandora.be/desert/delaz/ut3_5.jpg]

  • -HP-
    • October 14, 2007 at 11:24 PM
    • #48

    remenber that the actual maximum graphic levels on the demo, will be equivalent to the NORMAL graphic levels on the full game, so...

  • Skjalg
    • October 15, 2007 at 1:05 AM
    • #49

    the vehicle ctf wasnt impressive

    the jackhammer was waaaaaay overpowered

  • capone_adam
    • October 15, 2007 at 1:31 AM
    • #50

    [Blocked Image: http://www.caponeart.com/unreal_01.jpg]

    I think many of the assets in this game are some of the best quality work seen in games yet. They are certainly alot more advanced than what we did with GOW. I've not seen the demo yet but it looks like its been put together in a way that looks rushed, hopefully its just for this beta.

    Its a shame these assets are going to be overlooked since I reckon most players will be playing this on lower settings and zooming past everything!

    It really pleases me though that you took the time to take a snapshot of the statue , that alone had so much research, concepting, modeling of seperate parts to come up with multiple variations, awsome modeling, amazing texture work.

    ...but most people don't even think about that when dashing around zapping their big guns

  • Skjalg
    • October 15, 2007 at 3:28 AM
    • #51

    actually, i run this on the highest setting (demo), and the first thing i did was run around the map looking at everything

  • Algor
    • October 15, 2007 at 7:06 AM
    • #52

    i've only played the deathmatch so far for a bit (night map for 20 frags, day map for a few minutes) until i realized i just didn't give two shits about the gameplay. the visuals were also very dumbed down by the bloom and lack of contrast in the lighting. i understand that they also didn't include the high res textures as with their previous demos, not a huge deal. the taunts also didn't seem to turn off after disabling them twice, why are the taunts still in the game anyways? does anyone like to hear them?

    i've read that the demo underrepresented the game... i don't know how much it can do that for a seemingly basic game. maybe i just need to check out hte VTF maps later on. either way i will probably end up buying it for the editor and such.

  • zeon
    • October 15, 2007 at 7:19 AM
    • #53

    i was disapointed with the gfx's. its way to blurry, and half the time you can see if it a teammate or opponent. but i still have my preorder waiting, so hope it gets better.

    and damn, had hoped for two things. the gellyfield.. and spiders

  • jaboo224
    • October 15, 2007 at 7:49 AM
    • #54

    gameplay was boring for me. TF2 > UT3

  • -HP-
    • October 15, 2007 at 8:07 AM
    • #55
    Quote from Skjalg

    actually, i run this on the highest setting (demo), and the first thing i did was run around the map looking at everything

    same here, we're mappers after all, I believe we all do it, evaluate other people's work.

  • Sentura
    • October 15, 2007 at 9:34 AM
    • #56
    Quote

    ":299xuw93]

    same here, we're mappers after all, I believe we all do it, evaluate other people's work.

    it'd be a shame not to. usually i judge everything out from a game design perspective save gameplay/flow itself. plus, knowing how others did things really helps when you're sitting in the same situation later on

  • Aggressor
    • October 15, 2007 at 9:57 AM
    • #57
    Quote from capone_adam

    It really pleases me though that you took the time to take a snapshot of the statue , that alone had so much research, concepting, modeling of seperate parts to come up with multiple variations, awsome modeling, amazing texture work.

    Modelling and textures of the statue are amazing, but the problem is, all this isn't standing out because of the complete lack of lighting contrast. It's a shame really.

  • Hourences
    • October 15, 2007 at 10:37 AM
    • #58
    Quote from Aggressor

    Modelling and textures of the statue are amazing, but the problem is, all this isn't standing out because of the complete lack of lighting contrast. It's a shame really.

    I know the tech, and I can seriously, without overstating, create the lighting in that level from scratch in less than 30 minutes, rebuild/compile included.

    I hope the other levels in the game has better things going.

  • dux
    • October 15, 2007 at 10:53 AM
    • #59

    Epic in "My mum could do better lighting" shocker.

  • -HP-
    • October 15, 2007 at 3:06 PM
    • #60
    Quote from capone_adam

    [Blocked Image: http://www.caponeart.com/unreal_01.jpg]I think many of the assets in this game are some of the best quality work seen in games yet. They are certainly alot more advanced than what we did with GOW. I've not seen the demo yet but it looks like its been put together in a way that looks rushed, hopefully its just for this beta.

    Its a shame these assets are going to be overlooked since I reckon most players will be playing this on lower settings and zooming past everything!

    It really pleases me though that you took the time to take a snapshot of the statue , that alone had so much research, concepting, modeling of seperate parts to come up with multiple variations, awsome modeling, amazing texture work.

    ...but most people don't even think about that when dashing around zapping their big guns

    So, you'r company made some of the levels?

    That means that Epic used outsourcing from other companies.

    this level looks gorgeous btw!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™