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  3. zaphod

Posts by zaphod

  • go-kart model

    • zaphod
    • December 5, 2007 at 12:52 AM

    [Blocked Image: http://nimblebit.com/kart006a.png][Blocked Image: http://nimblebit.com/kart006b.png]

    [Blocked Image: http://nimblebit.com/kart006show.png]

  • go-kart model

    • zaphod
    • December 4, 2007 at 7:10 PM

    pic of the character with helmet and goggles:

    [Blocked Image: http://nimblebit.com/charshow.png]

  • go-kart model

    • zaphod
    • December 4, 2007 at 6:05 PM

    me and Brian were actually talking the other day about making it totally open so anyone could make a custom skin / kart / wheels / etc and it would be viewable by everybody. Custom maps as well perhaps.

    So there could be a lot of competitions and stuff like that!

  • go-kart model

    • zaphod
    • December 4, 2007 at 5:01 AM

    ugh, texture tomorrow:

    [Blocked Image: http://nimblebit.com/kart006uv.png]

  • go-kart model

    • zaphod
    • December 4, 2007 at 12:32 AM

    well, I normally use only 10 sides for circular stuff but the tail lights looked a little blocky with only 10 sides, and you are going to be staring at the back of this mostly so I wanted them to look nice and round. As for the flat part of the engine, I don't see anything incredibly wasteful . . . I could save a triangle or two by merging some verts.

  • go-kart model

    • zaphod
    • December 3, 2007 at 10:41 PM

    next kart, just finished modeling - gonna start unwrapping now.

    [Blocked Image: http://nimblebit.com/buggywire.png]

  • The Hows and Whys of the Games Industry Released! + New Tuts

    • zaphod
    • December 3, 2007 at 4:42 AM

    tis on the frontpage of devbump, I hope it generates some traffic/sales.

  • The random model thread!

    • zaphod
    • December 3, 2007 at 4:39 AM

    what program did you do that in?

  • go-kart model

    • zaphod
    • November 30, 2007 at 9:22 PM

    lol

  • go-kart model

    • zaphod
    • November 30, 2007 at 7:51 PM

    [Blocked Image: http://nimblebit.com/rodcolors.png]

    I could sit here all day and try out different colors but I should get back to doing some real work.

  • go-kart model

    • zaphod
    • November 30, 2007 at 8:16 AM

    as its hooked up right now the flames will always be a slightly lighter color than the main color picked. It would be entirely possible to add a separate selectable flame color but we don't have any idea yet how many colors we can do and still run on older cards. I think a separate flame color would be rad though, maybe I will hook it up tomorrow and take some more shots of different color combos.

  • go-kart model

    • zaphod
    • November 30, 2007 at 1:58 AM

    finished texturing

    [Blocked Image: http://nimblebit.com/kart005a.png]

    [Blocked Image: http://nimblebit.com/kart005b.png]

    *edit* 1111 posts!

    *double edit*

    and the flat why not

    [Blocked Image: http://nimblebit.com/kart005_lum.png]

  • 3dsMax or Maya?

    • zaphod
    • November 29, 2007 at 5:56 PM

    I use Maya, but I'm certain I could just as easily do everything I need to do in Max if I needed to. Learn both, then pick the one you are most comfortable with.

  • Spherical Mapping

    • zaphod
    • November 29, 2007 at 5:54 PM

    ah, the old "cock n' balls" spherical mapping technique.

  • go-kart model

    • zaphod
    • November 29, 2007 at 8:47 AM

    all these Europeans watching this thread.

    I'm about to go to bed but I will probably post the finished texture version tomorrow when you are asleep.

  • go-kart model

    • zaphod
    • November 28, 2007 at 8:40 PM

    [Blocked Image: http://nimblebit.com/57wire.png]

    some serious unwrapping to do after lunch

  • go-kart model

    • zaphod
    • November 28, 2007 at 5:50 PM

    yea those are very nifty goggles.

    I'm almost done modeling my 57 chevy, I will post a pic once I finish modeling and start moving on to uv/texturing.

  • go-kart model

    • zaphod
    • November 27, 2007 at 6:26 PM

    haha, I was kind of wondering wtf you were talking about by tacking on the cobra at the end there. I was like, thats kind of wierd but you are right, snakes ARE cool.

    Then I realized you mean the car

  • go-kart model

    • zaphod
    • November 27, 2007 at 5:32 PM

    I think I understand what you mean, the body proportions mostly?

    I don't have time to make any more revisions on him until we are at another stage with the game, I will keep my ears open for any more feedback on him. He looks much cooler with his default helmet and goggles on, (which is mostly the only thing you see sticking out from the kart besides his hands).

    I am not a proficient character modeler by any stretch of the imagination so I have been learning a lot so far.

  • go-kart model

    • zaphod
    • November 27, 2007 at 1:09 AM

    [Blocked Image: http://nimblebit.com/colors.png]

    Customization is very near and dear to both Brian and my own heart, so it's no surprise that a high level of customization is a big goal of ours in ZeroGear. While Brian has been working on our physics and camera system, I had some time to play with Ogre's material system. After a little bit of poking around I developed a system to let us have user-customizable color on most anything we wish. After implementing it on most of our existing assets I spent a while time trying out different color combinations. Here are a compilation of some straight out of the Ogre model viewer.

    I start out by making sure that all the areas that are going to be re-colored in the material system are desaturated. Things that are not going to change color (such as the tail lights or mud splatters in this example) remain full color.

    [Blocked Image: http://nimblebit.com/kart003_lum.png]

    Then I make a solid white color mask of the parts of the texture I am going to be filling with an RGB value. Then in the material file I tell the engine to fill the mask color with the desired color and then combine it with the black and white base texture.

    [Blocked Image: http://nimblebit.com/kart003_colormask.png]

    We will hook up a color picker widget in the game gui to supply the material with whatever color the user wishes to use for his kart or character or other accessories.

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