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  3. zaphod

Posts by zaphod

  • go-kart model

    • zaphod
    • March 7, 2008 at 5:06 PM

    It's a neat idea, his head would not be very lizard shaped though, and his eyes would have to be close together at the front like everyone elses instead of towards the sides of his head.

    Brian got some of the rest of his network prediction smoothing code in last night and we were driving around with 3 people, the physics of the karts for the most part looks really smooth and awesome. There is still plenty of work to be done but I think we are off to a great start! I'm excited to make the video this weekend and show you guys!

  • go-kart model

    • zaphod
    • March 7, 2008 at 8:22 AM

    thats a good idea too! You guys should help me with more ideas for characters . . . there is a limitation in that they have to be humanoid, and the have to be able to share the same basic body and head shape so that all the customization bits work across them all.

    It would be cool to do a ghost that is white and transparent and it looks like his gloves and accessories are floating on him

  • Furyo has a birthday

    • zaphod
    • March 5, 2008 at 10:17 PM

    last time, I did not receive any cake, and I was told . . .

  • go-kart model

    • zaphod
    • March 5, 2008 at 6:43 PM

    yea, his lower body is kinda screwed up when he is in the sitting position, I'm starting to think I should have modeled and posed them sitting to start with instead of standing. I am sharing a skeleton with all the characters though so I think it's something I can fix for all characters down the road. Luckily, you can't ever really see the bottom half of the characters when they are in the karts.

    Lets see whats on my list for the near future . . .

    finish polishing a little playground test map for the multiplayer test LAN this weekend (loop-de-loop!)

    adjust new character model to play nice with all the accessories (his eyes stick through everything!)

    write down the footage I need from the LAN to do some of the shots I want for the video

    investigate rendering a new character poster using robot ( would be neat to do one of every character )

    start thinking about putting something placeholder at http://myzerogear.com

    start new character? ( skeleton I think! )

  • Pixelgen_random texures

    • zaphod
    • March 5, 2008 at 8:17 AM

    I use http://www.xnormal.net/ to create AO maps, it's ace!

  • go-kart model

    • zaphod
    • March 4, 2008 at 10:59 PM

    all the colors are customizable

  • go-kart model

    • zaphod
    • March 4, 2008 at 8:33 PM

    set up the color layer stuff this morning and got him all set up in-engine

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo6.png]

  • go-kart model

    • zaphod
    • March 4, 2008 at 4:58 AM

    basic texture, still deciding how I want to divide up the coloring customization areas. On to rigging!

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo5.png]

  • go-kart model

    • zaphod
    • March 3, 2008 at 8:12 PM

    unwrapped and AO bake base

    texture painting time

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo2.png]

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo3.png][Blocked Image: http://www.devbump.com/nimblebit.com/robo4.png]

  • go-kart model

    • zaphod
    • March 3, 2008 at 12:04 AM

    working on next character

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo.png]

  • They Wonder Why People Don't Make PC Games Any More

    • zaphod
    • February 29, 2008 at 7:43 PM

    an interesting and relevant read: http://www.gamasutra.com/php-bin/news_i ... tory=17350

  • They Wonder Why People Don't Make PC Games Any More

    • zaphod
    • February 29, 2008 at 9:55 AM

    maybe they should have used an anti-piracy system that actually works instead of some hacked and easily defeatable system that makes it appear as if the game is broken. If 85% of people pirate your game, it's probably pretty fucking easy to do it. They might as well sprinkle copies on the ground and yell at people for picking them up. Why go through the trouble of making an awesome game if you release it KNOWING that it will be extremely easy to crack / pirate? Or did they really think whatever system they had in place would work?

    I have been through studios closing in the past - it sucks, and I feel for them. But it pisses me off if people see this coming and are knowledgeable about these piracy rates and don't adapt or change the way they release games to compensate. These people deserve to be paid for every copy played, and there are systems out there that can accomplish that, you just can't rely on copy protection techniques from the last decade. They didn't work then, and they don't work now. A lot of developers might say "well we shouldn't have to do that!!!" well I'm sorry - but it's a fact of the market, and you can't "reason" with a market force, you can only react to it. The people that realize this and react accordingly will be the ones that drink the milkshake of the PC market as the others dry up.

  • EA to take over Take Two...?

    • zaphod
    • February 28, 2008 at 4:03 AM

    I think they have baseball too

  • EA to take over Take Two...?

    • zaphod
    • February 28, 2008 at 1:15 AM

    wouldn't EA own every major sports license if they bought take two?

  • Gamasutra - Nine Paths To Indie Game Greatness

    • zaphod
    • February 27, 2008 at 10:11 PM

    I noticed someone tried to put it on digg here is the link if you want to digg it

    http://digg.com/pc_games/Nine_Paths_To_ ... _Greatness

  • Gamasutra - Nine Paths To Indie Game Greatness

    • zaphod
    • February 27, 2008 at 8:06 PM

    is that a photograph or a screenshot?

  • Gamasutra - Nine Paths To Indie Game Greatness

    • zaphod
    • February 27, 2008 at 7:39 PM

    this is my favorite bit of feedback from the article so far:

    Quote from some random dude

    so yeah, this guy david marsh is such an expert on creating indie games that he has an endless parade of hits. lets count them all, shall we. oh wait THERE ARE NONE!!! hey jackass, instead of telling others "how to be indie" try making your own game and have it be a massive hit!and let us not forget david's infinate wisdom: "Avoiding Photorealistic Art Direction" gee, tell that to pixel, the creator of cave story, which is the most successful indie game in recent memory. see, he makes games that he wants to see, he doesn't listen to posers like you. go play some american piece of trash and let creators create whatever they want!!

  • go-kart model

    • zaphod
    • February 27, 2008 at 6:21 PM

    also, our development blog got mentioned on this list of "great development blogs" which seems to be getting spread around a bit and should bring us a little more attention, yay!

    Having this thread in the WIP model gallery forum is starting to seem a bit silly. Maybe a proper thread is in order soon. I'm kind of nostalgic about this one though

  • go-kart model

    • zaphod
    • February 26, 2008 at 6:15 PM

    yea, we plan to have some skid marks in there for sure. In the corners and stuff I do have a road texture that blends to one with streaks on it, but maybe it's hard to see on the video or the streaks aren't dark enough.

    btw, the article I mentioned earlier in the thread is finally up on gamasutra: http://www.gamasutra.com/view/feature/3 ... atness.php

  • Gamasutra - Nine Paths To Indie Game Greatness

    • zaphod
    • February 26, 2008 at 5:22 PM

    here is an article I wrote a few months ago that finally got put up on gamasutra:

    http://www.gamasutra.com/view/feature/3 ... atness.php

    It's about different things independent game developers are doing to develop games with very few resources.

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