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go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • Bic-B@ll
    • February 23, 2008 at 7:34 AM
    • #381

    i didn't know you were basing the characters on yourself

  • zaphod
    • February 26, 2008 at 5:18 AM
    • #382

    nothing to show, but I just wanted to let everyone know we had our first playtest tonight, which consisted of 3 people driving around champion circuit bashing into each other (as there is no real gameplay yet). But the networking is coming along very nicely!

  • Ginger Lord
    • February 26, 2008 at 11:45 AM
    • #383

    Awesome, was looking at the Champion circuit again last night and couldnt quite figure out what made it look "wrong" in circuit terms. Then proceeded to watch the World Rally Champ highlights on TV and noticed that on the tarmac sections the racing line is blatently covered in rubber and the less used parts of the track were dirty and dusty. Perhaps some sort of overlay would give an extra depth to the levels.

    [Blocked Image: http://img149.imageshack.us/img149/1682/197511157564461nb2.th.jpg]

    [Blocked Image: http://img149.imageshack.us/img149/2274/michaelschumacherferrarlf0.th.jpg]

    [Blocked Image: http://img149.imageshack.us/img149/7435/gixxerstripaa6.th.jpg]

    Edit Deux:

    Make it so when you slide, brake, sharply accellerate it leaves rubber behind. Theres all levels of awesome coming across massive skid marks (ha ha) on tracks where you can see yours and other peoples mistakes and adapt.

  • zaphod
    • February 26, 2008 at 6:15 PM
    • #384

    yea, we plan to have some skid marks in there for sure. In the corners and stuff I do have a road texture that blends to one with streaks on it, but maybe it's hard to see on the video or the streaks aren't dark enough.

    btw, the article I mentioned earlier in the thread is finally up on gamasutra: http://www.gamasutra.com/view/feature/3 ... atness.php

  • zaphod
    • February 27, 2008 at 6:21 PM
    • #385

    also, our development blog got mentioned on this list of "great development blogs" which seems to be getting spread around a bit and should bring us a little more attention, yay!

    Having this thread in the WIP model gallery forum is starting to seem a bit silly. Maybe a proper thread is in order soon. I'm kind of nostalgic about this one though

  • zaphod
    • March 3, 2008 at 12:04 AM
    • #386

    working on next character

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo.png]

  • jaboo224
    • March 3, 2008 at 6:24 AM
    • #387

    robo racer :]

    nice! :] reminds me of that guy on ratchet and clank.

  • zaphod
    • March 3, 2008 at 8:12 PM
    • #388

    unwrapped and AO bake base

    texture painting time

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo2.png]

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo3.png][Blocked Image: http://www.devbump.com/nimblebit.com/robo4.png]

  • zaphod
    • March 4, 2008 at 4:58 AM
    • #389

    basic texture, still deciding how I want to divide up the coloring customization areas. On to rigging!

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo5.png]

  • Sentura
    • March 4, 2008 at 9:18 AM
    • #390

    the eye sockets look like they could use a bit of smoothening (even for a robot), otherwise a fine piece of work

  • zaphod
    • March 4, 2008 at 8:33 PM
    • #391

    set up the color layer stuff this morning and got him all set up in-engine

    [Blocked Image: http://www.devbump.com/nimblebit.com/robo6.png]

  • General Vivi
    • March 4, 2008 at 8:35 PM
    • #392

    love the iron man colors

  • -HP-
    • March 4, 2008 at 8:35 PM
    • #393

    I love this thread!

  • Gorion
    • March 4, 2008 at 8:41 PM
    • #394
    Quote

    ":bpnxyef9]I love this thread!

    Looks pretty good zaphod Allthough i am not sure what colours can be customized, or can everything be choosen?

  • zaphod
    • March 4, 2008 at 10:59 PM
    • #395

    all the colors are customizable

  • Jenn0_Bing
    • March 5, 2008 at 8:45 AM
    • #396
    Quote from generalvivi

    love the iron man colors

    Exactly what i thought when i saw them . Awesome work.

  • m8nkey
    • March 5, 2008 at 3:28 PM
    • #397

    Love your work Zaphod. His knee joint looks inverted in that position though.

  • zaphod
    • March 5, 2008 at 6:43 PM
    • #398

    yea, his lower body is kinda screwed up when he is in the sitting position, I'm starting to think I should have modeled and posed them sitting to start with instead of standing. I am sharing a skeleton with all the characters though so I think it's something I can fix for all characters down the road. Luckily, you can't ever really see the bottom half of the characters when they are in the karts.

    Lets see whats on my list for the near future . . .

    finish polishing a little playground test map for the multiplayer test LAN this weekend (loop-de-loop!)

    adjust new character model to play nice with all the accessories (his eyes stick through everything!)

    write down the footage I need from the LAN to do some of the shots I want for the video

    investigate rendering a new character poster using robot ( would be neat to do one of every character )

    start thinking about putting something placeholder at http://myzerogear.com

    start new character? ( skeleton I think! )

  • Minos
    • March 6, 2008 at 3:20 PM
    • #399

    Looks very web 2.0'ish (which is a good thing)

  • jaboo224
    • March 7, 2008 at 5:35 AM
    • #400

    You should do an alien not a skeleton :}

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