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  3. Zazi

Posts by Zazi

  • Post your picture extravaganza 2004

    • Zazi
    • April 15, 2004 at 3:23 AM
    Quote from Marcos

    I dont have any regular pics of myself, so this will do just for now i think ~[Blocked Image: http://mastrboy.servebeer.com/~mastrboy/konnerudfyll/html/modules/gallery/watermark.php?image_file=/album35/100_4871.sized.jpg]

    (yes, thats me to the right)

    I always suspected you were a woman!

  • Post your picture extravaganza 2004

    • Zazi
    • April 12, 2004 at 4:23 PM

    I didn't know Jack Black posted on these forums! I LOVE SCHOOL OF ROCK, MAN! MAKE ME YOUR BITCH IN THE NEXT ONE!!!1111~

  • Post your picture extravaganza 2004

    • Zazi
    • April 12, 2004 at 5:44 AM

    RUN AWAY!!!!!!!!1~

  • Post your picture extravaganza 2004

    • Zazi
    • April 11, 2004 at 7:26 PM

    You are all pretty damned scary, if you ask me...

    [Blocked Image: http://thezazi.net/images/misc/me.jpg]

  • another debate on story telling in shooter games

    • Zazi
    • April 8, 2004 at 8:51 PM

    One problem that might occurr, Izuno, is if you freeze the player, but not the view, they may not pay attention as to what is going on. Take KOTR, for example. During dialogue the player cannot move or look around. In fact, the view is barred off(like what you'd find by watching a widescreen movie on a tv) and you get to choose your dialogue. KOTR did dialogue VERY nicely, and it affected the outcome of the game. If you implemented something like that in whatever game you're working on, it would definately be to your advantage. Overall, if you have SOME player interaction in the dialogues(eg. kill the guy you're talking to or something), and control the player in such a way(like freezing him, third person dialogue, etc.), then you'll have a winner.

  • Kill Bill Volume 2 Trailar~~~

    • Zazi
    • April 8, 2004 at 5:01 AM

    Go and fuck yourself. Kill Bill != cool/good.

  • a sudden birthday gift, celebration is in the air !!

    • Zazi
    • April 6, 2004 at 6:50 AM

    Ok man, I love you and everything but you REALLY need to stop smoking the hash.

  • Crop circles? .. well almost.

    • Zazi
    • April 4, 2004 at 3:38 AM

    I like pie.

  • another debate on story telling in shooter games

    • Zazi
    • April 3, 2004 at 8:20 AM

    I think if you're going to have first person dialogue outside of orders(eg. "follow me," "attack," etc.) then it should be carefully tested. Although it all depends on what sort of first person voice acting you're doing. If dialogue affects the actual story and can change how the game is gone through, then it should be tested to make sure that every sequence lines up and whatnot.

    First person voice acting, overall, is a great thing. It really is a shame that a lot of games don't take advantage of it. As Zaphod said, Vietcong uses great first person voice acting, but it does not go beyond the usual "cover me" and "attack" dialogues. Something more profound, like, "take your team east 200 meters and come north" instead of "go 100 meters west and head south" will undoubtingly affect not only the gameplay, but the story as well (if the team is needed in the story, and they get killed by following those orders, for example).

    Anyway, yeah. If a game can make some really good use of first person voice acting other than simple orders, I say go for it. It adds that much more depth and realism, and for a tactical game (such as your military game you mentioned), it'd be a VERY helpful feature to have and could assist the player in more ways than one.

  • TEXTURE CHALLENGE III : THE CRATE (mysterious music)

    • Zazi
    • March 30, 2004 at 1:56 AM

    Is that your final answer?

  • Texture Critique

    • Zazi
    • March 26, 2004 at 8:49 PM

    Size better now?

  • Texture Critique

    • Zazi
    • March 26, 2004 at 9:21 AM

    So yeah, I figured that I should start trying to make some textures and whatnot. Below are two textures, naturally... the first one tiles, and the second one is used as a sort of transition from the first... So yeah.

    [Blocked Image: http://thezazi.net/images/misc/tex/brickwetwall.jpg]

    [Blocked Image: http://thezazi.net/images/misc/tex/brickwetwall2.jpg]

  • TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

    • Zazi
    • January 21, 2004 at 6:18 AM

    Holy shit. Lets have sex right now.

  • HL1 map fence prop

    • Zazi
    • January 4, 2004 at 5:59 AM

    Neat. Now gimmie.

  • 512x512 Havana-ish wall contest.

    • Zazi
    • November 25, 2003 at 4:48 AM

    Lets have sex.

  • Texture request

    • Zazi
    • November 20, 2003 at 6:37 PM

    Yeah, but the stones should look more like... well... stones... not square... random roundish shapes and such...

  • Texture request

    • Zazi
    • November 20, 2003 at 7:39 AM

    I was wondering if someone could make a stone laid road texture for me. 256x256 at the largest... Grey stones... yeah.

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