Quote from duxWhat annoys me the most is teams presenting the mod as nothing short of a professional development project with 'official media releases' public relations managers (lol?) and all that other nonsense. They Hunger was the last true mod in my eyes as it felt sloppy and rough in places yet still totally brilliant for a mod. And I think that's what comes down to it now with this newer tech. Everyone tries so hard to make their mod look super awesome and professional they forget what the term mod means.
That's the feeling i'm also getting Dux. Why does everyone wish to be seen as professional so early on, i understand the feeling of power and being the big nob who owns a cool mod...but not before it's made. I find it strange how you could once just nip into an irc room and say hi to the guys making the mod. They would always show images of things being worked on or start random playtests.
Now i hear of people being kicked from mods teams for "leaking" images. I think i've even seen some mods spending more time creating a beta reporting system then actually designing the mod.
This is where i think the lines are kind of merging or bluring. Why do people want to call them self a mod when it's actually more indie game design. Is it because if a mod flops then "hey it's just another mod", but if an indie game dies on it's ass then there questions to be answered.
*edit*
Sorry i seem to be asking questions with more questions
. Just trying to get a sense of understanding on how the land lies these days.