Posts by OL
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I remember this from the contest
was fun
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trek would win easy
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if you dont use antivirus you have viruses on your computer.
trust me
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omg double post! for shame


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i dont wanna map for that! id go crazy!!!!




























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it doesnt crash anymore. i was young back then, i didnt know what i know today
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why wouldnt you??!!@$@!$!@
its nice to see your visgroups in 2d view
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/me slaps zaphod with glove
I DEMAND SATISFACTION
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i dont see you writing any, ASS!
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i wrote this for another forum and i figured id post it here
First download:
http://www.the650.org/SMD-Exporter-for-Max6.zip
for 3dsmax6, for other versions, use google.
then you make your model, apply a texture (be sure you do this or itll crash)
export 2 SMD files, a reference and a sequence
create a QC file
base qc file for a model named "test" with SMD files named "reference" and "sequence"
Code
Display More// Output .MDL $modelname "F:\Documents and Settings\ol\Desktop\test.mdl" // Directory of .SMD $cd "\Documents and Settings\ol\Desktop\" // Directory of .BMP $cdtexture "\Documents and Settings\ol\Desktop\" $cliptotextures // Write textures into a ???T.mdl //$externaltextures $scale 1.0 // bodygroups: use relative path from $cd $bodygroup body { studio "./reference" } // sequences: all sequences are in $cd $sequence seq-name "sequence" loop fps 30 ACT_IDLE 1you shouldnt have to change anything except the paths.be sure your texture is bmp format, 256 colors (like half life uses)sometimes the smd exporter renames your texture to null.bmp in the smd file, so open reference.smd in notepad and change the name if you need tothen just go to a dos promt and
i dont think there are any problems and its clear enough
/me bows
coming soon: hl2 model tutorial
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falcon northwest has nice laptops that go from low range to uber
google the name
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i dont think you have to if youre using the max smd exporter
but in milkshape you do
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seems what valve is doing with steam could be a good thing
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step 1: add a bone and tie to all vertices
step 2: export reference and sequence smd
step 3: generate a .qc file with correct paths and filenames
step 4: use studiomdl with the qc file
make sure all your textures are bmp format and 256 colors
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this looks keen
orange leaves?
maybe bamboo
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ban duffy again please