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Posts by OL

  • mapcore.net almost ready to open it's doors

    • OL
    • July 28, 2004 at 1:05 PM
    Quote from FrieChamp

    but when I visit the mainsite (being automatically logged in, hurray!) and enter the forums, the new posts aren't highlighted anymore (oh no!).

    yes i have been complaining to zap forever about this and he does nothing!!!

  • DMC: "Gods of the Machine"

    • OL
    • July 27, 2004 at 2:13 AM

    I remember this from the contest

    was fun

  • Episode 3

    • OL
    • July 27, 2004 at 2:07 AM

    trek would win easy

  • Anti-Virus

    • OL
    • July 27, 2004 at 2:07 AM

    if you dont use antivirus you have viruses on your computer.

    trust me

  • Act of Duty - Need teammembers

    • OL
    • July 26, 2004 at 5:11 AM

    [Blocked Image: http://www.mapcore.net/images/nuked.jpg]

  • Hi-res Unreal 3 engine demo video

    • OL
    • July 25, 2004 at 11:05 AM

    omg double post! for shame

  • Hi-res Unreal 3 engine demo video

    • OL
    • July 25, 2004 at 11:04 AM

    i dont wanna map for that! id go crazy!!!!

  • Max SMD exporter for Ver 6

    • OL
    • July 25, 2004 at 10:24 AM

    it doesnt crash anymore. i was young back then, i didnt know what i know today

  • Tutorial for getting models from max to hl1

    • OL
    • July 23, 2004 at 8:33 AM

    mines faster

  • dm_fairytale - a snarkpit contest entry

    • OL
    • July 23, 2004 at 7:57 AM

    why wouldnt you??!!@$@!$!@

    its nice to see your visgroups in 2d view

  • Tutorial for getting models from max to hl1

    • OL
    • July 23, 2004 at 6:01 AM

    /me slaps zaphod with glove

    I DEMAND SATISFACTION

  • Tutorial for getting models from max to hl1

    • OL
    • July 23, 2004 at 3:59 AM

    i dont see you writing any, ASS!

  • Tutorial for getting models from max to hl1

    • OL
    • July 23, 2004 at 3:13 AM

    i wrote this for another forum and i figured id post it here

    First download:

    http://www.the650.org/SMD-Exporter-for-Max6.zip

    for 3dsmax6, for other versions, use google.

    then you make your model, apply a texture (be sure you do this or itll crash)

    export 2 SMD files, a reference and a sequence

    create a QC file

    base qc file for a model named "test" with SMD files named "reference" and "sequence"

    Code
    // Output .MDL
    
    
    
    
    $modelname "F:\Documents and Settings\ol\Desktop\test.mdl"
    
    
    
    
    
    
    
    
    // Directory of .SMD
    
    
    
    
    $cd "\Documents and Settings\ol\Desktop\"
    
    
    
    
    
    
    
    
    // Directory of .BMP
    
    
    
    
    $cdtexture "\Documents and Settings\ol\Desktop\"
    
    
    
    
    $cliptotextures
    
    
    
    
    
    
    
    
    // Write textures into a ???T.mdl
    
    
    
    
    //$externaltextures
    
    
    
    
    
    
    
    
    $scale 1.0
    
    
    
    
    
    
    
    
    // bodygroups: use relative path from $cd
    
    
    
    
    $bodygroup body
    
    
    
    
    {
    
    
    
    
    studio "./reference"
    
    
    
    
    }
    
    
    
    
    
    
    
    
    // sequences: all sequences are in $cd
    
    
    
    
    $sequence seq-name "sequence" loop fps 30 ACT_IDLE 1
    Display More

    you shouldnt have to change anything except the paths.be sure your texture is bmp format, 256 colors (like half life uses)sometimes the smd exporter renames your texture to null.bmp in the smd file, so open reference.smd in notepad and change the name if you need tothen just go to a dos promt and

    Code
    studiomdl base.qc

    i dont think there are any problems and its clear enough

    /me bows

    coming soon: hl2 model tutorial

  • just when i thought i had everything

    • OL
    • July 23, 2004 at 2:59 AM

    falcon northwest has nice laptops that go from low range to uber

    google the name

  • Importing my Models into Hammer Editor?

    • OL
    • July 22, 2004 at 9:35 PM

    i dont think you have to if youre using the max smd exporter

    but in milkshape you do

  • Piracy Article

    • OL
    • July 22, 2004 at 9:33 PM

    seems what valve is doing with steam could be a good thing

  • Importing my Models into Hammer Editor?

    • OL
    • July 22, 2004 at 9:02 AM

    step 1: add a bone and tie to all vertices

    step 2: export reference and sequence smd

    step 3: generate a .qc file with correct paths and filenames

    step 4: use studiomdl with the qc file

    make sure all your textures are bmp format and 256 colors

  • ONS-Aminas

    • OL
    • July 22, 2004 at 8:39 AM

    this looks keen

    orange leaves?

    maybe bamboo

  • JOBS: Nihilistic Software looking for a level designer

    • OL
    • July 22, 2004 at 8:25 AM

    jynx youre wrong

  • hogibear's latest

    • OL
    • July 22, 2004 at 3:50 AM

    ban duffy again please

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