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Posts by OL

  • Photos of mine from the summer...

    • OL
    • September 17, 2004 at 12:46 AM

    a PIPER???

    neat pics

  • Remake HL textures

    • OL
    • September 16, 2004 at 10:53 PM

    spiffy

  • So, how many of you...

    • OL
    • September 16, 2004 at 10:49 PM

    you might be the only one

  • Remake HL textures

    • OL
    • September 16, 2004 at 2:56 PM

    400th reply!!!!!

    i make a special texture later just for this occasion

  • 1st Attempts At Textures (oh oh...) ;)

    • OL
    • September 16, 2004 at 2:56 PM

    lux like photos with colors changed

    but maybe thats a good thing

  • CONGRATULATIONS TO DD, MOJO, and TOMWITHWEATHER

    • OL
    • September 16, 2004 at 5:12 AM

    too many of you here, its like a boxocracy or something

  • Post funny things your parents have said to you about games

    • OL
    • September 15, 2004 at 11:29 PM

    my hero!

  • Colonial house

    • OL
    • September 15, 2004 at 5:55 PM

    i was kidding

  • Remake HL textures

    • OL
    • September 15, 2004 at 2:56 PM

    DD you are an aweful person

  • Colonial house

    • OL
    • September 15, 2004 at 2:53 PM

    u changed teh colors of my words

  • Portfolio Question

    • OL
    • September 15, 2004 at 2:51 PM

    http://ol.the650.org

    study and learn.

  • 3DMARK05

    • OL
    • September 15, 2004 at 2:51 PM

    of course its realtime, its 3dmark... duh!

    looks slick, i doubt ill score very high tho

  • Remake HL textures

    • OL
    • September 15, 2004 at 5:19 AM

    omg u rock

  • wip dm_hellway666 new version of dm_hellway (d'oh!)

    • OL
    • September 15, 2004 at 2:03 AM

    neat-o sweet-o

  • Colonial house

    • OL
    • September 15, 2004 at 2:00 AM

    [Blocked Image: http://ol.the650.org/image/optimize.jpg]

  • Door

    • OL
    • September 15, 2004 at 1:55 AM

    ur crazy stolve

  • How to keep your model nice and clean?

    • OL
    • September 14, 2004 at 10:47 PM

    dont try and align your vertices to a grid when modeling, only the ones that need to line up with the floor or other walls in your map.

    that was the first barrier i had to get over when learning to model, to disreguard the grid. its evil.

  • TEXTURE CHALLENGE III : THE CRATE (mysterious music)

    • OL
    • September 14, 2004 at 10:45 PM

    whats with all new newbies reviving topics from months past :X

  • Colonial house

    • OL
    • September 14, 2004 at 10:43 PM

    frie, select the edges with edge sub object, then press backspace (not delete)

    it will delete the edge but not change your geometry. then do the same to the vertices. that way you dont have all those extra subdivisions on at flat plane.

    also if you have something selected, press J to turn that stupidass bounding box off.. very useful

    looks good i think, although for mapping things are usually more broken up than that, say a piller is one model, the roof is another (or even sections of it)

    keep going

  • Remake HL textures

    • OL
    • September 14, 2004 at 5:48 AM

    i duno gman, looks weird overall.

    especially where it looks like you just used a plain airbrush tool with pure yellow to add details or something

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