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  3. OL

Posts by OL

  • low poly Bank of China building

    • OL
    • January 9, 2005 at 10:01 PM

    thats really all the detail you need for say a 3d skybox model. The only thing i can see is that at the very bottom you can weld one of the lines out to save 8 polys (it doesnt LOOK like its adding any detail, but it might be)

    like this:

    [Blocked Image: http://www.olhux.net/image/buildingfix.jpg]

  • ashlee simpson needs to stop singing, appearing in pub etc

    • OL
    • January 8, 2005 at 8:43 AM
    Quote from Uncle Ho

    Entertainment has reached an all time low, that's the bottom line. Nothing is real anymore. It all sucks. I'm gonna play some Hendrix songs to help myself forget the corruption that this bitch and so many others have brought to the art of music.

    btw, the reason her voice sucked so much at the orange bowl was because (and this wasnt in that video) the primary sound system went out, and things didnt start correctly. a sound guy actually came onstage as the music was playing and did a "mic check 1 2," then she started singing on the backup mic

    so really that was her real voice, without all the special sound effects and such.

    PS

    spellbinder, i hate you. stop typing each sentence on a new line.

  • Cuba~

    • OL
    • January 8, 2005 at 7:37 AM
    Quote from st0lve

    and an "hitler cross"

  • [Farcry] NickRock (singleplayer mission)

    • OL
    • January 7, 2005 at 1:11 AM

    neat-o, wish i had farcry installed

  • dm_void - ready to submit

    • OL
    • January 6, 2005 at 3:01 AM

    very cool

    i also like the blue alot, keep it. makes the whole thing feel very consistant

  • HL: Nightwatch Chapter 2

    • OL
    • January 5, 2005 at 7:10 AM

    youve grown up so much DD, im proud

  • Peter Molyneux gets it by the Queen!

    • OL
    • January 5, 2005 at 4:02 AM

    i played syndicate on my macintosh performa, i never really understood how to make my mans move though.

  • Doom3 can produce larger environments than Source?

    • OL
    • January 5, 2005 at 3:57 AM

    break it out duffy

  • HL2world - Dumber than I thought..

    • OL
    • January 4, 2005 at 9:08 PM

    map?

  • Maya vs 3dMax

    • OL
    • January 3, 2005 at 11:44 PM

    whats to hate!

  • Maya vs 3dMax

    • OL
    • January 2, 2005 at 11:39 PM

    for games? maya is dumb to use for games (or so iv heard from people who use it)

    lots of nurbs and highpoly tools for cinematics in maya

  • The trashdolls!

    • OL
    • January 2, 2005 at 11:19 AM

    what's a trashdoll?

  • ZAPHOD/MACMAN: Lighting in de_prodigy, reveal your secrats!?

    • OL
    • January 1, 2005 at 12:59 AM

    guys nems batch compiler has been updated for source if i remember correctly

  • XSI

    • OL
    • December 31, 2004 at 10:03 AM

    i think theres one in the steam SDK

  • WIP: VTOL model for HL2 mod Badge of Blood

    • OL
    • December 30, 2004 at 10:35 AM

    topic says its a VTOL (vertical take off and landing)

  • WIP: VTOL model for HL2 mod Badge of Blood

    • OL
    • December 30, 2004 at 9:51 AM

    looks good, id love to see it skinned

    how does it take off and land vertically? you should have nice swivels for the wing-jets

  • Exporting HL2 textures.

    • OL
    • December 30, 2004 at 7:15 AM

    i have an email address, icq number, aim address and msn name in my profile

    but just send to [email protected]

  • Exporting HL2 textures.

    • OL
    • December 30, 2004 at 3:14 AM

    send me that ^^^^^^

  • Release: de_kievpass

    • OL
    • December 30, 2004 at 2:31 AM

    and because im so nice...

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass01.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass02.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass03.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass04.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass05.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass06.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass07.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass08.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass09.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass10.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass11.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass12.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass13.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass14.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass15.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass16.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass17.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass18.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass19.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass20.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass_over.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass_real_1a.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass_real_1b.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass_real_2a.jpg]

    [Blocked Image: http://trupac.cs-mapping.com.ua/maps/de_kievpass/de_kievpass_real_2b.jpg]

  • Release: de_kievpass

    • OL
    • December 30, 2004 at 2:28 AM

    too much frontage! but i like the style and it looks well done

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