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Posts by OL

  • map concept pictures

    • OL
    • January 14, 2005 at 8:27 PM

    could be fun, i like the art style

  • Looking for a program to change mp3 quality

    • OL
    • January 14, 2005 at 8:24 PM

    Of course you can change mp3 quality. easiest way if youre ripping from a cd is just to rip at that quality but after that there are alot of programs that can do it (alot with easy-searchable names like "MP3 QUALITY CONVERTER SOFTWARE.") some might be spyware but i'v had overall good experiences. I got a program somewhere that adds into the menu when i right click mp3s that does this kind of stuff. i have no idea whats its called right now since im not at home but ill look it up.

    just search google in the meantime]

    by the way spellbinder, 320 is higher quality than 128

  • more spyware-virus shit.

    • OL
    • January 14, 2005 at 8:21 PM
    Quote from DUFFY

    ...must resist urge to flame....rising....RISING

  • Bake a cake.

    • OL
    • January 14, 2005 at 3:00 AM

    whats perlsugar in american?

    powdered?

  • Bake a cake.

    • OL
    • January 14, 2005 at 1:36 AM

    [censored]balls? serious? ok then, i wont argue

  • Bake a cake.

    • OL
    • January 14, 2005 at 1:31 AM

    get this post the fuck out of general

  • My first 3d work [its not final.. i think :)]

    • OL
    • January 13, 2005 at 11:49 PM

    cinema 4d? weird. ill just tell you straight out that its probably not the best thing to get into the habit of using for game models, especially support and plugin wise.

    anyway the model looks good, like you know what youre doing. i second the request for a wireframe.

  • CTF_EXPORT: First original ctf map for HL2DM

    • OL
    • January 11, 2005 at 8:53 PM

    it looks alot black but that might be the monitor here at school. but what i can see looks super

  • dm_Island17. Playtesters requested.

    • OL
    • January 11, 2005 at 6:19 AM

    oh this is real neat looking, i want to playtest!

  • tercel!

    • OL
    • January 11, 2005 at 6:09 AM

    lol 2 month bumpathon

  • Doom3 can produce larger environments than Source?

    • OL
    • January 11, 2005 at 4:16 AM

    too bad they didnt use that huge size in tribes 3, its rediculous how small those maps are

  • de_go_nuke

    • OL
    • January 11, 2005 at 4:15 AM

    well i like the design, i think the terrain is a little bland (texture wise, and it could use some rock models or something to break it up.) the bird in the first pic is floating. i like the lighting too, the color looks nice outside.

  • dm_resistance and a new user looking for help

    • OL
    • January 11, 2005 at 3:46 AM

    another super looking map, i would have to be the guy who has to choose the winner

    you also got d3 to make TWO serious posts, which is astounding

    bravo

  • de_go_nuke

    • OL
    • January 11, 2005 at 3:45 AM

    the site loads so slow theres no way im waiting, its common courtesy to just post up the images

  • de_go_nuke

    • OL
    • January 10, 2005 at 8:27 PM

    screens? description?

  • Seed9 (character model)

    • OL
    • January 10, 2005 at 8:19 PM

    yeah i noticed its just the angle, didnt see the stick

  • Seed9 (character model)

    • OL
    • January 10, 2005 at 7:17 PM
    Quote from Zeta

    cute

    the head looks tacked onto the model but it probably just needs textures

  • DM_Rebar Beta 6

    • OL
    • January 9, 2005 at 10:06 PM

    the von, lol

    this looks rockin sox though, i might have to download it which is something i never do.

    [Blocked Image: http://ol.the650.org/trekmacro/setphasers.jpg]

  • Mapcore Members

    • OL
    • January 9, 2005 at 10:04 PM

    ask usererror about it, its on his webspace

  • w.i.p texture(1)

    • OL
    • January 9, 2005 at 10:04 PM

    nm, picture just wasnt loading i guess. the maps look good, good job.

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