Posts by OL
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[Blocked Image: http://beancitynights.org/gamedev/2side.jpg]
The cylinder on the left is unmodified, the one on the right I converted to editable poly and deleted the top face. Notice how faces that don't exist are showing up as solid?
This happens with all materials and I seriously cannot figure out why. This is a fresh install of max and it's never happened before.
suggestions?
edit: force 2-sided is definitely off in the viewport options
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heres the wmv file, open it in a media player directly
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I added a box thing, without any major optimizing lod0 is 5065 polys total
[Blocked Image: http://beancitynights.org/gamedev/microscope.jpg]
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I time-lapse recorded myself modeling a thing maybe it's interesting
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yeah, I don't know if you haven't gotten around to it yet but even some simple cartoony shadows could add a lot to the graphics quality. Especially in the screenshots of your desert level, the cacti and buildings, not to mention the karts, are kind of just floating there.
regardless, loving it so far
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a random thing to go in a tf2 map, just wanted to give the style a try
[Blocked Image: http://beancitynights.org/gamedev/models/bench2.jpg]
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will you be hiring
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This theme is terrible argh change it back
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looks v. cool
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Quote from seir
got the same and i also hate 'create' at 'editable poly / poly select'
oh and 'tool remember' thing 
your avatar is almost 2 megs
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I havn't read most of this but is there a black rider? if not i'm going to have to file suit.
here use this skin:
[Blocked Image: http://www.beancitynights.org/pics/chocolate.jpg]
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not much man, have you seen my tortoises? they hatched like last month
[Blocked Image: http://beancitynights.org/pics/tortoise/tortoise3sm.jpg]
they're cuties huh
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so whats up? hows the family?
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oh i didnt read curmans thing thanks curman
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what do the UVs look like for the road sections? does every road quad use the same piece of the skin?
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how many of those thousand triangles are in the ropes