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Posts by OL

  • Regarding Meatwad/MrH2o‏

    • OL
    • May 25, 2009 at 7:05 PM

    rip

  • Max viewports showing two-sided faces?

    • OL
    • April 11, 2008 at 10:44 PM
    Quote from ctswin

    customize > preferences > viewports then backface cull on object creation?

    cool, that worked... unfortunately it doesn't affect models i've already made

    thanks guy

  • Max viewports showing two-sided faces?

    • OL
    • April 10, 2008 at 11:47 PM

    [Blocked Image: http://beancitynights.org/gamedev/2side.jpg]

    The cylinder on the left is unmodified, the one on the right I converted to editable poly and deleted the top face. Notice how faces that don't exist are showing up as solid?

    This happens with all materials and I seriously cannot figure out why. This is a fresh install of max and it's never happened before.

    suggestions?

    edit: force 2-sided is definitely off in the viewport options

  • The random model thread!

    • OL
    • February 24, 2008 at 12:23 AM

    heres the wmv file, open it in a media player directly

    http://beancitynights.org/gamedev/Micro ... oscope.wmv

  • The random model thread!

    • OL
    • February 23, 2008 at 9:17 PM

    I added a box thing, without any major optimizing lod0 is 5065 polys total

    [Blocked Image: http://beancitynights.org/gamedev/microscope.jpg]

  • The random model thread!

    • OL
    • February 22, 2008 at 6:45 PM

    I time-lapse recorded myself modeling a thing maybe it's interesting

    http://beancitynights.org/gamedev/Micro ... scope.html

  • go-kart model

    • OL
    • February 10, 2008 at 7:46 AM

    yeah, I don't know if you haven't gotten around to it yet but even some simple cartoony shadows could add a lot to the graphics quality. Especially in the screenshots of your desert level, the cacti and buildings, not to mention the karts, are kind of just floating there.

    regardless, loving it so far

  • [WIP]Me, myself and I

    • OL
    • January 28, 2008 at 6:03 AM
    Quote from hessi

    btw your head seems to have wrong proportions. eyers are too high up in the air.

    you suck he probably really looks that way

  • The random model thread!

    • OL
    • January 28, 2008 at 6:01 AM

    a random thing to go in a tf2 map, just wanted to give the style a try

    [Blocked Image: http://beancitynights.org/gamedev/models/bench2.jpg]

  • go-kart model

    • OL
    • January 28, 2008 at 5:58 AM

    will you be hiring

  • Welcome to the New Forums!!

    • OL
    • December 17, 2007 at 11:24 AM

    This theme is terrible argh change it back

  • go-kart model

    • OL
    • December 1, 2007 at 9:52 PM

    looks v. cool

  • [Need HALP!] 3dsmax 2008 flatten mapping.

    • OL
    • November 10, 2007 at 6:09 AM
    Quote from seir

    got the same and i also hate 'create' at 'editable poly / poly select' :/ oh and 'tool remember' thing

    your avatar is almost 2 megs

  • go-kart model

    • OL
    • October 22, 2007 at 2:21 AM

    I havn't read most of this but is there a black rider? if not i'm going to have to file suit.

    here use this skin:

    [Blocked Image: http://www.beancitynights.org/pics/chocolate.jpg]

  • Portal - secret code/area? *spoiler?*

    • OL
    • October 12, 2007 at 12:41 AM

    not much man, have you seen my tortoises? they hatched like last month

    [Blocked Image: http://beancitynights.org/pics/tortoise/tortoise3sm.jpg]

    they're cuties huh

  • Portal - secret code/area? *spoiler?*

    • OL
    • October 11, 2007 at 10:00 PM

    so whats up? hows the family?

  • Portal - secret code/area? *spoiler?*

    • OL
    • October 11, 2007 at 7:43 PM

    oh i didnt read curmans thing thanks curman

  • Portal - secret code/area? *spoiler?*

    • OL
    • October 11, 2007 at 7:32 PM

    the login is for http://www.aperturescience.com

  • go-kart model

    • OL
    • August 27, 2007 at 1:22 AM

    what do the UVs look like for the road sections? does every road quad use the same piece of the skin?

  • The random model thread!

    • OL
    • July 27, 2007 at 6:40 AM

    how many of those thousand triangles are in the ropes

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