Cheers guys!! ![]()
Posts by FrieChamp
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Quote from Skacky
Since Kotick's here.
Oh you mean since 1991?

http://en.wikipedia.org/wiki/Robert_Kotick
I started to like him better after watching his speech at DICE ( http://g4tv.com/videos/44281/DICE-2010- ... sentation/), but that might be all part of the masquerade. However it seems silly to me to blame one person for the direction the whole industry has been going.
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UPDATE 12:02 AM: Double Fine's Tim Schafer, who had his own troubles with Activision over the release of Brutal Legend recently commented on Twitter about what's happening between Infinity Ward and Activision."Getting mad at Activision for this kind of thing is like getting mad at an ape for throwing feces," said Schafer. "It's just how the beast communicates."
Actiblizz better have a good explanation for this.
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Much love for favela!
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Quote from Taylor
And Espgaluda 2 is here.
While the standard edition of Espgaluda 2 is region free, rather unsurprisingly there wasn't many import sales of Mushihime-sama Futari and it's likely future releases will be region locked again. Though Deathsmiles is getting a US release courtesy of Arksys.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Skjalg, Me, Warby (from left to right, Feb 24th, Hamburg)
*SMILE*

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I've spent half the day watching presentations/talks from DICE 2010 (find them here: http://g4tv.com/dice2010 ), many interesting speakers and topics.
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That looks cool!

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Nerds have feelings too! Stop playing with our feelings dammit!!

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heh I held a presentation about digital distribution at uni recently, which sums up my view on this. Even without the talk, you get the idea from the slides: http://prezi.com/qfit53elhrsv/
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I don't criticize the fact that they cancelled the PC version, I criticize their PR work around it.
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Maybe they screwed up on the planning and ran out of cash? Wouldn't be surprising after 5 (?) years of development. Hence they need to get the 360 version out of the door and I don't see any reason why Microsoft would complain about a 360 exclusive.
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So that is Microsoft's strategy to calm the PC crowd over the announcement that the PC version is cancelled: a blatant lie? Smooth Microsoft. Very smooth.
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Not too many people with animation experience around here! Welcome!

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Looks like a rent...maybe...

P.S. Q4 this year? I'll keep my fingers crossed!
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An art pass is more than adding detail. It is meant to make the whole composition of the scene work. To make it "look good". The question is what looks good, that is not such an easy one
I don't know what kind of racing you are building - Mario Kart or Colin Mc Rae Rally? Assumingly the later, that means realistic, which fits the art direction of Crysis. So you have to ask yourself - what looks realistic/does a landscape really look like this? I'm not the best designer around to teach you about this, there many people on this board who probably have a better eye for this than me, but there are some pretty obvious things that are wrong with your scene.- First and foremost the textures. Adding variation to the ground textures is still on your todo list, so I won't comment further on this. Decals will help, make sure everything isn't super cut off and textures fade into each other. It looks like you use one grass texture, one rock texture, one road texture, that's it. That makes it look very repetitive and unnatural, make sure the scaling looks right.
- The lighting. Hard to judge from 2 screenshots, but I believe that needs work too.
- A few specific things in your screenshot (see attachment).
1. No river looks like this. Rivers are sometimes more wider and sometimes less wider. Add typical riverside vegetation, work on the rock placements. This bright blue of the water looks unnatural too.
2. What is that equally narrow line of green there? Looks artifical.
3. A bush here and there and then emptyness. I know stuff fades out (view distance ratio), but that's the thing. Needs more vegetation overall.
4. Use rocks to hide the transition from rock to grass at slopes like this.
These are just a few things you can apply to other scenes too though. I know where you've been, believe me. You sketch out a layout to get the gameplay down, then you quickly need to finish it up, so you try to make it pretty by adding a rock here and a bush there, but it doesn't work that way. Be careful not to mess with the gameplay of the level/racetrack, but expect to make changes to make the scene work visually.
Lucky you, you can use the Crysis assets, which look really nice mostly, so that's one thing you don't have to worry about. Performance however is something to keep in mind, any (fps) requirements from your tutors on this?
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I'd give you some slack if I knew that you'd only have to use self made assets (no Crysis assets) but those rocks look strangely familiar...overall I think you've still got a long way to go and that doesn't like a soon-to-be finished artpass at all. This is an artpass.
Keep your head up though, it takes a while until you've learnt how to create beautiful sceneries. I speak from experience

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You can do both with different results. It depends on what you exactlyh ave in mind, open an official map and see how it's done there. I remember that it was tried to do everything in voxels, but you don't get the visual fidelity and detail that models can give you. For instance the gorges that open up when the sphere opens, those are models.