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  3. FrieChamp

Posts by FrieChamp

  • Manhunt - Unabomber

    • FrieChamp
    • December 30, 2017 at 11:23 AM

    I can second this, good watch (note: I knew close to nothing about the Unabomber before watching)!

  • Where'd Sprony go?

    • FrieChamp
    • December 21, 2017 at 8:36 AM

    Sad to hear, Sprony :( All the best to you for the future!

    I see @FMPONE deleted a bunch of posts. Dunno if they were his or sb else's? Shawn?

  • Star Wars

    • FrieChamp
    • December 17, 2017 at 9:51 PM
    Quote from Izuno

    4 hours ago, Izuno said: http://# Hide contents I dunno...did they really kill him off from episode IX? We saw Yoda come back in this movie.

    Spoiler Well, I guess he could have another appearance as a „dead“ Jedi who drops by to say hi - like Yoda - but technically Luke is not amongst the living anymore. At least that‘s how I interpret his body disappearing into thin air (like old Obiwan).

  • Star Wars

    • FrieChamp
    • December 17, 2017 at 4:28 PM

    Quite enjoyed it! It had one big WTF moment for me though:

    Spoiler Why kill off Luke after the plot twist about the jedi mind trick he played on Kylo Ren? Just so he didn't die a painful death at the hands of the Sith? Felt strange to me.

    8/10

  • Private Division - A new publishing label by 2K

    • FrieChamp
    • December 15, 2017 at 10:03 AM

    Interesting. Was already wondering who is funding The Outsiders.

  • DETONATE - Warning Highly Explosive! FREE GAME

    • FrieChamp
    • December 8, 2017 at 8:48 AM
    Quote from Ben Jones

    3 hours ago, Ben Jones said: What can solo developers do to make it in the gaming industry! any advice?

    Download free now: https://www.gameworld3d.co.uk Feed back much appreciated

    Watch trailer:

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    Step 1: Techno music

    Step 2: Explosions

    Step 3: Profit

    Looks like you are on track.

  • Level Designer - Star Citizen

    • FrieChamp
    • November 27, 2017 at 1:37 PM

    We have an open spot for a (regular) Level Designer on the team that is working on the persistent universe part of Star Citizen. Have a read through the job posting and post any questions below or send me a PM.

    https://cloudimperiumgames.com/jobs/265-Level-Designer

    Quote

    Quote Foundry 42 and Cloud Imperium Games is looking for a Level Designer to join our team in Frankfurt, Germany. Under the directions of the Lead Level Designer you will be working with the other Level Designers and the Environment team to create modular and bespoke locations for the Star Citizen Persistent Universe (PU).

    Responsibilities

    [*] Under the directions of the Live Game Director and Lead Level Designer you will be working closely with the Environment team to design and whitebox layouts for our bespoke space/surface locations. [*] Designing layouts for rooms and components to be used with our procedural tech as well as using said tech to generate layouts for both space and surface locations. [*] Working with the Lead Level Designer and the Environment team to whitebox prototypes for modular components and common elements for our locations. [*] Working with the Environment team to ensure a balance between gameplay requirements and visual direction. [*] Contribute to design discussions and help solving various design challenges within the games’ setting. [*] Address feedback from user-testing, the development team and design management. [*] Implement location markup (E.g. room systems). [/list] Requirements

    [*] 3+ years of professional game production experience. [*] Good knowledge of the game development process. [*] Previous experience creating realistic and believable locations for AAA games. [*] Experience working on at least 1 large scale, 3D title. [*] Excellent English communication skills (verbal & written). [*] Ability to create design proposals for peer reviews. [*] Focused, motivated and effective on all tasks through completion. [*] Positive team-oriented attitude. [*] Proactive and self-motivated with a good organizational and problem-solving skill. [*] Ability to complete tasks within given time constraints. [*] Experience with current 3D game engines. [*] Interest in Science Fiction based genres/themes (games, books, movies). [*] Willing to relocate to Frankfurt am Main, Germany. [*] International Travel may be required as part of the role. [/list] Pluses

    [*] Good knowledge of Lumberyard and/or CryEngine. [*] Knowledge of architectural and spatial design for building believable environments. [*] Experience from multi studio development. [*] Knowledge of Confluence or other documentation systems. [*] Shipped (from pre-production to release) 1 large scale, 3D title (PC, current/next-gen consoles) [/list]

  • Wolfenstein 2: The New Colossus

    • FrieChamp
    • November 24, 2017 at 8:26 AM
    Quote from blackdog

    13 hours ago, blackdog said: BTW it's 50% off on Humble if interested

    https://www.humblebundle.com/store/wolfenst…tent=Grid_Image

    (guess on Steam too)

    Yep, on Steam, too. I wouldn't hold it against players who bought it on day 1 to be salty about a 50% discount one month after launch.

  • Battlefront 2

    • FrieChamp
    • November 17, 2017 at 8:02 AM
    Quote from dux

    6 hours ago, dux said: Pretty buggy release it seems. EA content to rush this out the door ontop of everything else.

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    Yeah agreed on Blizzard/Activision - pretty pot kettle stuff there. The loot box stuff in Overwatch isn't great and It's why I never bought it. It's the same old story though, developers dicking over good talented teams with dumb ideas.

    No offense mate, but I think throwing loot boxes that contain skins (Overwatch) and loot boxes that contain characters, abilities among other things (SW:BF2) into the same pot is an extremist view and not really constructive. There are big differences between the systems and the differences in the public's reaction to them is proving that.

    EDIT: Just saw this thread by another designer that explains in more detail what I am alluding to:

  • Star Citizen

    • FrieChamp
    • October 28, 2017 at 2:07 PM

    Yesterday we offered a first look at the procedural cities we are building on top of some the planets. It is basically handcrafted gameplay spaces + surroundings built with a new editor that allows you to quickly plot down streets, high buildings, industrial buildings, trenches etc. + object scattering. There is a quick look at the city editor plus procedural layouts for e.g. space stations during the QT travel in the middle if you are interested in the tech. I was sitting in the audience biting my nails and praying for no crashes. It has been a couple of stressful weeks but it is nice to see everything come together in the end (even though there is still work left to do) :) Gameplay starts at 11:30:

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  • The Witcher 3

    • FrieChamp
    • October 19, 2017 at 10:15 AM
    Quote from Zarsky

    13 hours ago, Zarsky said: Makes me sad, but not really surprised.

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    Good on him for giving these developers a voice!

  • What movie is this?

    • FrieChamp
    • October 11, 2017 at 9:06 AM
    Quote from Sigma

    16 hours ago, Sigma said: Scream ??


    Oh, and the one that no one was getting is "Charlie Wilson's War" starring Tom Hanks as Congressman Charlie Wilson in the 1980's. I hadn't looked at the thread in a while, got it on the first pic. :(

    But...I got it?! Anyway, Scream is correct. Your turn.

  • What movie is this?

    • FrieChamp
    • October 10, 2017 at 1:25 PM

    [Blocked Image: https://i.imgur.com/pxsnrgW.jpg]

  • What movie is this?

    • FrieChamp
    • October 9, 2017 at 9:18 AM
    Quote from Squad

    15 hours ago, Squad said: Noone?

    [Blocked Image: http://www3.images.coolspotters.com/photos/88108/tom-hanks-and-charlie-wilsons-war-gallery.png]

    Charlie Wilson's War?

  • Fortnite (new game by Epic Games)

    • FrieChamp
    • October 5, 2017 at 8:45 AM
    Quote from [HP]

    1 hour ago, [HP] said: Tried that battle royal mode everyone's talking about, had to give it a go, this shit will turn into the next phenomenon for sure.

    Have you tried PUBG?

  • Mapcore Job Census

    • FrieChamp
    • October 5, 2017 at 8:40 AM
    Quote from Vilham

    14 hours ago, Vilham said: Can change me to lead level designer at Splash Damage :)

    [Blocked Image: https://i.imgur.com/wAPBDe1.png]

    [Blocked Image: http://images.huffingtonpost.com/2015-09-02-1441219323-5165548-ifyouwanttochangetheworldstartbychangingyourselfhuffpo.jpg]

    Congrats! ;)

  • What's going on with your life?

    • FrieChamp
    • September 28, 2017 at 7:50 AM
    Quote from dux

    12 hours ago, dux said: Got the old crushed heart treatment from a girl. So driving around taking pictures of the only girl that doesn't give me BS. Developing a smoking habit again too, need to get that back in check soon.

    [Blocked Image: https://scontent-lhr3-1.xx.fbcdn.net/v/t31.0-8/22041941_10156638706589745_6712207204402015736_o.jpg?oh=e2fe4b58e7160b567db3dd0dac2da5d4&oe=5A416667]

    Great. Now I want a Welsh sequel to 'Drive' starring dux and his car.

  • Looking for a Mapmaker to help in 2017 Dota Custom Game competition

    • FrieChamp
    • September 27, 2017 at 1:37 PM
    Quote from Curtis Dubois

    1 hour ago, Curtis Dubois said: If anybody is willing to help, I could either pay directly for work done, or include you in a share of the winnings, if we win (we will probably not win).

    I can appreciate the honesty and recommend anybody considering this opportunity to opt for the 'pay directly' scheme then..

  • Tips on guiding the player with level design

    • FrieChamp
    • September 25, 2017 at 8:10 AM

    Prof. Clem wrote a paper on the subject: http://www.clement-melendez.com/portfolio/arti…l/introduction/

  • Overwatch

    • FrieChamp
    • September 8, 2017 at 10:22 AM

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