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Posts by FrieChamp

  • Texturing...

    • FrieChamp
    • May 7, 2004 at 9:43 AM

    Everybody is talking about not to use filters, so as a photoshop nub I am wondering what else there is to use. A few tutorials to get people like me started would actually help a lot.

  • Website

    • FrieChamp
    • May 6, 2004 at 10:48 PM
    Quote from Bic-B@ll

    youre styling is real cool, i wish i were creative like that, only problem i see is that if you click on computer art, the blocks on the right get a 1 px line through them

    I get that too, nice site tho!

  • Planning a map...

    • FrieChamp
    • May 6, 2004 at 10:45 PM
    Quote from Bic-B@ll

    i put ink on my penis and slap it around on a piece of paper for a while

    Bic-Ball si winnar!!~

  • Planning a map...

    • FrieChamp
    • May 6, 2004 at 8:36 AM

    Usually there are special key locations which come to my mind and which make me start the map. Then I think about what else to add and draw the layout.

    Sometimes I just build one area for fun and if I like it I decide to expand it and build another one...and another one...and have a complete map in the end without the planning stages (you have to make up your mind about a vague layout while mapping though). I don't recommend this method since it often results in layout changes during the beta phase of the map (as long as it isn't simple Deathmatch and you totally fuck it up), but sometimes it needs some time to get in the flow

  • The game of lust~~

    • FrieChamp
    • May 6, 2004 at 8:29 AM

    omg raep!~

    It's already out here in Germany, haven't played it yet though...

  • Moving mapcore along...

    • FrieChamp
    • May 5, 2004 at 9:28 PM

    A/S/L!??!?!???

  • Anyone tried UT2004 yet?

    • FrieChamp
    • May 4, 2004 at 8:19 PM

    I ordered UT2004 this weekend.

    More for its MODs, less than for the game itself.

  • tm_abandoned...ooooO!O~~~

    • FrieChamp
    • May 3, 2004 at 10:35 AM

    Cool shots!

    I'm wondering when you will finish/release a map for a change though :roll:

  • New screenies

    • FrieChamp
    • April 30, 2004 at 7:19 PM

    Sounds like Zaphod is relieved there is evidence now that not every HL2 map is looking far sexier than his creations for the same engine

  • New screenies

    • FrieChamp
    • April 29, 2004 at 6:39 PM
    Quote

    friechamp those are in splinter cell, in the movie theater.. unreal 2k3 tech

    Oh didn't know

  • New screenies

    • FrieChamp
    • April 29, 2004 at 1:06 PM

    Imagine a light source which displays an image on a wall or the like and which casts a shadow of you when you step into the beam, like a proejctor. That would be awesome

  • Iran Court Orders U.S. to Pay $600 Million!

    • FrieChamp
    • April 29, 2004 at 10:24 AM

    Since when does the US give a flying fuck on what courts say...

  • Moving mapcore along...

    • FrieChamp
    • April 29, 2004 at 10:22 AM

    Although I like the idea of doing more with "mapcore", a site would probably result in a dramatic increase of moronic people breaking our cycle of selected mapcorians, so better not...

  • TEXTURE CONTEST TECH CRATE OFF

    • FrieChamp
    • April 29, 2004 at 10:15 AM

    Very nice crate indeed ook!

  • New screenies

    • FrieChamp
    • April 29, 2004 at 10:14 AM

    Is this a projector in the back? http://www.aixgaming.com/archives/hl2-429-03.jpg

  • TEXTURE CONTEST TECH CRATE OFF

    • FrieChamp
    • April 28, 2004 at 11:21 AM

    Neato, but it looks more like a wall !?

  • !Request: Little objectives map for RO level

    • FrieChamp
    • April 28, 2004 at 11:02 AM

    If you feel like give it a try

  • Home theater

    • FrieChamp
    • April 27, 2004 at 6:05 PM

    The truth about Bic's TV:

    [Blocked Image: http://www.pakratz.com/ctc16_pix/pix3.jpg]

  • !Request: Little objectives map for RO level

    • FrieChamp
    • April 27, 2004 at 12:43 PM

    Thanks a lot bic

  • !Request: Little objectives map for RO level

    • FrieChamp
    • April 26, 2004 at 8:47 PM

    Not bad Bic, but the layout should be a tad more readable, making the lines thicker would prolly help.

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