Good luck with the map, keep us updated!
Posts by FrieChamp
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I think it's worse with trailers about movies :-?
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Your signature is interesting Nexus
QuoteBuild My face Lights. Level-Designer. Legend.
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It seems to me that he intends to use the same foriegn policy (Reagan, Clinten) model that triggered the current problems.
Are you kidding me? If I recall it was Bush and his buddies who started off the 2nd Iraq war, which represents without doubt the major concern of the US right now.
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Yea, too bad he doesn't play the role of the marine in the D3 movie.
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Weee hot machine Klein

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I request a TV debate between OL and Duffy for the election of the EOT idiot king.
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Thanks a lot UKchaos!
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lol I asked exactly the same question
I think it isn't as important to align your vertices on the grid while doing character modeling as when you model architecture. The snap to grid function works perfectly fine to me in 3dsmax (you just have to switch between the different snap functions depending on the direction you want to move the vertex or you get really odd results).
As a level-designer one of the most important things you learn while mapping is that you want to keep your brushwork clean in every situation(and that means keeping it on a reasonable sized grid) or you'll get into trouble. I'm a n00b to 3dsmax, you are more experienced and hey, maybe I will change my opinion in a few weeks/months, but from the level-designer's point of view, working with the grid is a good thing for the start.
For example when you build a wall, move some vertices and don't stay "exactly" on the grid (using the snap function) and you want to toextrude, you'll get messed up architecture depending on the length of the extrusion and the amount of units your are off the grid.
If one of you more experienced modelers got some spare time and is willing to contribute a tutorial, I would really appreciate a well written document about cutting down vertices. I know, it's supposed to be simple, but when I model more complex structures and start to remove edges and vertices, the model sometimes significantly deforms and gets messy. Removing polygons helps at times but it's rather elaborate.
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I gotta deactive my firewall to view your site.
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And I thought that every part of the US looks like Florida all year long

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Any scans yet?

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Welcome! Your textures look really good!
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Oh, Campaignjunkie pwned you. Well, your map was spiffy too, I think you are all winners!
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Good idea fetter
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Hey, who are you, lovely textures, bye!
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Not much time for anything D:~~
*cough* workaholic *cough*