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  3. FrieChamp

Posts by FrieChamp

  • Kakariko Village

    • FrieChamp
    • October 5, 2004 at 4:45 PM

    Good luck with the map, keep us updated!

  • pc gamer hl2 review

    • FrieChamp
    • October 5, 2004 at 4:37 PM

    I think it's worse with trailers about movies :-?

  • co_last

    • FrieChamp
    • October 2, 2004 at 6:07 PM

    Your signature is interesting Nexus

    Quote

    Build My face Lights. Level-Designer. Legend.

  • My simulation of Debate Numero Uno

    • FrieChamp
    • October 2, 2004 at 6:04 PM
    Quote

    It seems to me that he intends to use the same foriegn policy (Reagan, Clinten) model that triggered the current problems.

    Are you kidding me? If I recall it was Bush and his buddies who started off the 2nd Iraq war, which represents without doubt the major concern of the US right now.

  • Doom...TEH MOVIE!!

    • FrieChamp
    • October 2, 2004 at 6:01 PM

    Yea, too bad he doesn't play the role of the marine in the D3 movie.

  • So I just ordered my new PC...

    • FrieChamp
    • October 2, 2004 at 11:09 AM

    Weee hot machine Klein

  • My simulation of Debate Numero Uno

    • FrieChamp
    • October 2, 2004 at 11:07 AM

    I request a TV debate between OL and Duffy for the election of the EOT idiot king.

  • pc gamer hl2 review

    • FrieChamp
    • October 1, 2004 at 3:21 PM

    Thanks a lot UKchaos!

  • Quick 3dsmax question

    • FrieChamp
    • October 1, 2004 at 1:17 PM

    lol I asked exactly the same question

    I think it isn't as important to align your vertices on the grid while doing character modeling as when you model architecture. The snap to grid function works perfectly fine to me in 3dsmax (you just have to switch between the different snap functions depending on the direction you want to move the vertex or you get really odd results).

    As a level-designer one of the most important things you learn while mapping is that you want to keep your brushwork clean in every situation(and that means keeping it on a reasonable sized grid) or you'll get into trouble. I'm a n00b to 3dsmax, you are more experienced and hey, maybe I will change my opinion in a few weeks/months, but from the level-designer's point of view, working with the grid is a good thing for the start.

    For example when you build a wall, move some vertices and don't stay "exactly" on the grid (using the snap function) and you want to toextrude, you'll get messed up architecture depending on the length of the extrusion and the amount of units your are off the grid.

    If one of you more experienced modelers got some spare time and is willing to contribute a tutorial, I would really appreciate a well written document about cutting down vertices. I know, it's supposed to be simple, but when I model more complex structures and start to remove edges and vertices, the model sometimes significantly deforms and gets messy. Removing polygons helps at times but it's rather elaborate.

  • "upgraded" webby

    • FrieChamp
    • October 1, 2004 at 10:33 AM

    I gotta deactive my firewall to view your site.

  • pc gamer hl2 review

    • FrieChamp
    • October 1, 2004 at 10:31 AM

    omgomgomg awesome :-o

    http://www.hl2world.com/bbs/album_page.php?pic_id=205

  • Bike Photos Round One

    • FrieChamp
    • September 30, 2004 at 5:30 PM

    And I thought that every part of the US looks like Florida all year long

  • pc gamer hl2 review

    • FrieChamp
    • September 30, 2004 at 5:26 PM

    Any scans yet?

  • Small Insurgency Update

    • FrieChamp
    • September 30, 2004 at 2:58 PM

  • Some of Work - Feel Free To Comment/Crit :D

    • FrieChamp
    • September 30, 2004 at 11:26 AM

    Welcome! Your textures look really good!

  • Mizuaki

    • FrieChamp
    • September 30, 2004 at 11:23 AM
    Quote from Taylor

    It is snow. On IRC he said it's supposedly it's the first snow in autumn or something, but yeah it does look a little off.

    People who can read are clearly in advantage here :roll:

  • Art Challenge for October! Make your input count!

    • FrieChamp
    • September 29, 2004 at 5:05 PM

    Oh, Campaignjunkie pwned you. Well, your map was spiffy too, I think you are all winners!

  • Remake HL textures

    • FrieChamp
    • September 29, 2004 at 5:00 PM

    Good idea fetter

  • Unfinished business

    • FrieChamp
    • September 29, 2004 at 12:05 PM

    Hey, who are you, lovely textures, bye!

  • Tell us about your horrible job

    • FrieChamp
    • September 29, 2004 at 11:50 AM

    Not much time for anything D:~~

    *cough* workaholic *cough*

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