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  3. FrieChamp

Posts by FrieChamp

  • EA buys 20% of UbiSoft

    • FrieChamp
    • December 20, 2004 at 9:07 PM
    Quote from Fletch

    EA announces this right after they get unexpectedly blocked out of a buyout of Digital Illusions (DICE). Their initial stock purchase of DICE? 19 percent. hmmmmm

    ...and they just offered the DICE stockholders a completely redefined deal, this thing isn't over yet.

  • pulling all nighters

    • FrieChamp
    • December 20, 2004 at 8:29 PM

    I think the 2 biggest all nighters I pulled so far were related to school parties before and after the finals. Like on our last school day ever, we partied all the night before, walked through town in the morning (with whistles, signal horns, a trojan beer horse of which I posted photos here back then and other self built vehicles to transport beer to the school) while it was raining. At school we gave out candy and cakes to the pittiful students who still had to go to school (and made fun of them). Afterwards we got our report cards which certified that we are permitted to participate in the finals. And that procedure took like 2-3 boring hours. So I was pretty fucked when I came home around noon.

    The other 2 parties we had after the finals, we had to clean up the places after wards. Would have been easier if I didn't drink so much alcohol each time.

    But in general I need lots of sleep, so I don't do so much crazy stuff D:~

  • EA buys 20% of UbiSoft

    • FrieChamp
    • December 20, 2004 at 8:16 PM

    JOIN THE DARK SIDE AS LONG AS YOU CAN !!!

    Na seriously, I don't like what's happening there. If EA manages to buy out the entire competition, this would neither be a good thing for gamers nor a good thing for developers.

  • The role of the level-designer

    • FrieChamp
    • December 20, 2004 at 10:50 AM

    Levels for UT2k4 and now Guerilla games eh? Welcome again Hourences

  • Moderators?

    • FrieChamp
    • December 20, 2004 at 8:55 AM

    Or maybe other people here should get a moderator position *cough*

  • It's time to say good bye to the core...

    • FrieChamp
    • December 20, 2004 at 8:53 AM

    Ono mino, plz stay ;(~~!!1

    See you soon and good luck!!

  • The role of the level-designer

    • FrieChamp
    • December 20, 2004 at 8:46 AM
    Quote

    BSP will always be around, you need giant flat planes for walls/halls almost everywhere and it's great for optimization/culling

    There aren't "any" BSP brushes in FarCry. Floors, walls, ceilings are even modeled objects (in different sizes) you place in the map and align them to get a room. It really is annoying when you spent most of your time in hammer before you start mapping with Sandbox. Maybe I''ll manage to convince one of the senior programmers here to add BSP for the next game (step backwards? )

  • Official Halflife 2 Textures

    • FrieChamp
    • December 19, 2004 at 3:41 PM
    Quote from von*ferret

    none of these textures should be used in a mod unless you have tracked down the offer and got explicit permission from them. Mapcore is watching and we have hitman who will find you and murder your dog.

    He is called Mazy and we pay him with Pringles.

  • dm_curse

    • FrieChamp
    • December 19, 2004 at 3:35 PM

    I definately agree on the lighting, which is too yellowish right now. Also some information about the setting would be good, because judging from the screens it is kinda vague. Overall it looks like a real improvement from your last map though, keep it up buddy!

  • Remember the old days of Mapcore?

    • FrieChamp
    • December 19, 2004 at 3:22 PM

    RD was in charge of "Mission Ironfist"? :§

  • My Latest works - SOOPRdm

    • FrieChamp
    • December 17, 2004 at 8:35 AM
    Quote from SOOPRcow

    Actualy it was just me being lazy with displacement maps... its fixed now

    I'm not sure what exactly you fixed by now, but as previouly mentioned, the cliffs look too flat and that sewer entrance looks weird. Push it further back into the cliff.

    Looking cool though, keep it up!

  • Need a model...one time offer for cash by January 7, 2005

    • FrieChamp
    • December 17, 2004 at 8:33 AM

    Holy crap. I remember somebody asking in the chan for a disney world map with rollercoaster, carousels etc. for 60 $.

    That guy got banned faster than you can say "Space Mountain".

  • Remember the old days of Mapcore?

    • FrieChamp
    • December 17, 2004 at 8:30 AM

    He's a featured artist because his work is showcased in the spotlight gallery.

    (and because he slept with Mike)

  • No ism.........

    • FrieChamp
    • December 16, 2004 at 1:17 PM

    You want your swastika sign back? Fine, you can have it, we don't need it anymore.... :roll:

  • dm_fortress

    • FrieChamp
    • December 15, 2004 at 7:35 PM

    This thread is opened for like 15 minutes and it's already 2 pages long. It's all a hype guys, you've been tricked by Nexus.

    Only a 30x30 pic showing a dark corner could top it off.

  • Crytek looking for interns

    • FrieChamp
    • December 15, 2004 at 6:00 PM

    st0lve: Incorrect. You are fired.

    Fabi: An intern is somebody who makes coffee and operates the copier.

    j/k

    Quote

    "ok, look, this is what I can do and what I did so far. Can I come to your office and teach me tons of new stuff so I get really good at it and you give me the chance to work as a full time employee"

    describes it pretty well. The difference between being an intern and being an apprentice/trainee (at Crytek) is that you can't get fired out of fiscal reasons as an apprentice and you go to some weird school one week a month where they teach you how to design business cards on apple machines. And you get less money.

  • Flint's Bay

    • FrieChamp
    • December 15, 2004 at 9:08 AM

    Doesn't sound too bad, a fishing mod would've been cool though

    Quote

    Homicidal Clown Productions

    I like your team's name.

  • One football game to rule them all...

    • FrieChamp
    • December 15, 2004 at 8:57 AM

    Football games? Guys, I'm european, I couldn't care less.

  • Crytek looking for interns

    • FrieChamp
    • December 15, 2004 at 8:54 AM

    Yep, Chris keeps successfully resisting against the German language. He's like a natural antibody in a world full of German

  • dm_rebar

    • FrieChamp
    • December 14, 2004 at 3:29 PM

    That's about the amount of physicalized objects in one room of the hl2dm prison map

    It's not a problem, your map layout and the overall gameplay in the map is more old fashioned, more open spaced with not so many physicalized objects like in the official hl2dm maps. That doesn't mean it's bad, it's both fun, it's a matter of taste.

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