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  3. FrieChamp

Posts by FrieChamp

  • insta grins

    • FrieChamp
    • September 19, 2006 at 2:42 PM

    Awesome insta! You've been around for a while, congrats

  • Insurgency Weapon Showcase

    • FrieChamp
    • September 19, 2006 at 8:21 AM
    Quote from Bic-B@ll

    that's a thickass stop sign

    Hurry Marines, take cover behind the stop sign!!

  • CS Source: de_tropea

    • FrieChamp
    • September 18, 2006 at 1:10 PM

    That is looking very very good! I agree with Zacker on the lighting in the cellar, looks very bland atm

  • Level Designer at IO Interactive? Yes sir!

    • FrieChamp
    • September 16, 2006 at 2:50 PM

    Sounds like you got the real interview still ahead of you though! Good luck!

  • Japanese Wii preview, from TGS

    • FrieChamp
    • September 15, 2006 at 4:57 PM
    Quote

    That means you literally have to get another to have some real fun.

    Isn't it the same with many other games

    Frickin' controllers, that's what they earn extra with!!

  • Japanese Wii preview, from TGS

    • FrieChamp
    • September 15, 2006 at 12:55 PM

    http://www.eurogamer.net/article.php?article_id=67637

    For Live ticker.

  • warby presents: de_wanda 100% custom map for cs-source

    • FrieChamp
    • September 11, 2006 at 8:41 AM

    That's looking tight warby!

  • PM Popup doesnt work

    • FrieChamp
    • September 10, 2006 at 8:44 PM
    Quote from Fletch

    Tell your friend to stop using Mapcore as a way to send important messages.

    Fletch <3

  • HESSI SPOTTED (no, really)

    • FrieChamp
    • September 10, 2006 at 8:43 PM

    Hessi visited Carny (one of my coworkers) over the weekend here in Frankfurt and we got to hang out together Saturday night! 3rd person I meet from the internets (and one of the guys who spits out the most awesome levels around here nowadays too!)

    Pictures:

    The man, the legend, the hessi eating his gulasch soup and carny in the back:

    [Blocked Image: http://www.friechamp.net/images/hessi_hanno.JPG]

    Herr Hessi and me in a posh house club after dinner:

    [Blocked Image: http://www.friechamp.net/images/hessi_frie.JPG]

    Me again, on this photo with Zeljka my charming female company:

    [Blocked Image: http://www.friechamp.net/images/zeljka2.JPG]

    Happy faces all around, working the dance floor:

    [Blocked Image: http://www.friechamp.net/images/hessi_hanno2.JPG]

    hessi: Hope you had a good time and that you got to see a little bit more of Frankfurt the following day! See you either again here or in Cologne

    MapCore represent!

  • The random model thread!

    • FrieChamp
    • September 8, 2006 at 2:01 PM

    Awesomeness Jon, looks great!

  • PK01 - Quake IV / Source Texture Set

    • FrieChamp
    • September 8, 2006 at 9:02 AM

    Agreed, time for spotlight

  • Zaphod's new web project: devbump

    • FrieChamp
    • September 8, 2006 at 8:48 AM

    Very cool, this what the Mapcore news system should have been!

  • Games Convention - Leipzig 2006

    • FrieChamp
    • September 8, 2006 at 8:40 AM
    Quote from narby

    Friedrich is banned.I SEE EVERYTHING, I HEAR EVERYTHING.

    Hi desk buddy

    PS: CRYSIS MP BLOWZ LOLol!11

  • 2 Day party adventure [56k Beware!!] (Continued!)

    • FrieChamp
    • September 6, 2006 at 2:12 PM

    I think with these 2 threads you delivered so much material for photoshop tombfoolery that EOT has to open up a seperate branch just for that.

    Anyway, looks like you guys are hardcore (on the drinking side), but I guess you made it home fine after all.

  • Multiverse MMO engine

    • FrieChamp
    • September 6, 2006 at 8:44 AM

    Oh and all the lies SOE told us about Star Wars Galaxies...man I was really looking forward to that title, building guild towns on different planets and all that

  • warby presents: de_wanda 100% custom map for cs-source

    • FrieChamp
    • September 4, 2006 at 4:08 PM

    I can't really wrap my head around the style of the map, it doesn't look like a real world representation but is also not stylized enough to get instantly the message across that it is a fictional place.

    Thus it is kind of hard to critique it because everything looks very arbitrary. You do create your own assets (as usual) and design the level though so I give you kudos for that

  • Steve Irwin

    • FrieChamp
    • September 4, 2006 at 9:56 AM

    This is really sad news

  • WIP in WIP, post your level screenshots!

    • FrieChamp
    • September 3, 2006 at 9:21 PM

    Well, Sandbox features scaling of models. Sounds like not too much to ask for

    As for the mentioned example of natural props such as rocks, trees etc. there are plenty of other neat features to quickly place, replace and scale sets of vegetation. There are also max. min. scale values to assign a random scale to the placed prop to achieve scale variation without having to edit it on an individual basis.

  • Multiverse MMO engine

    • FrieChamp
    • September 3, 2006 at 12:54 PM

    I'm also getting 404's all over the site, the business model does sound interesting though.

    Any MMO that doesn't involve orcs and elves is interesting to me, especially when it involves colonizing!

  • WIP in WIP, post your level screenshots!

    • FrieChamp
    • September 3, 2006 at 12:47 PM

    Yep looks promising!

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