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  3. FrieChamp

Posts by FrieChamp

  • Summer is coming - maybe MapCore T-Shirts?

    • FrieChamp
    • April 12, 2007 at 8:45 AM

    We could donate the money to GSC to say that we are sorry

    Or we give it to Mike who pays the bills for hosting for god knows how long?

  • MapCore Job Census

    • FrieChamp
    • April 11, 2007 at 2:38 PM

    Another François from Ubisoft France! Welcome

  • dod_zutzendorf

    • FrieChamp
    • April 11, 2007 at 1:07 PM

    Lots of nice DoD maps being posted here

    "Zutzdendorf" sounds German, is it a French town? Maybe somewhere in the Elsas...just curious

  • Halo 3 Multiplayer behind the scenes

    • FrieChamp
    • April 11, 2007 at 9:20 AM

    Never been a big fan of FPS on consoles and I'm afraid I never will be. I've gotten less opposed to the idea, but I've only played Halo on PC. I finished it and enjoyed it for the most part.

    I tried to get through Halo 2 two times but had to stop from pain. I don't know, it just bored me to death. Even the nice twist of playing an Elite couldn't keep me going.

    I've never played it in multiplayer, so I can't really tell.

    The footage I've seen of Halo 3 so far is quite underwhelming to me. I can't get excited about swapping teleporters for jump pads err excuse me I mean "man cannoning" in 2007. The visuals also look pretty weak to me.

    I'm somehow sure they will make it an enjoyable experience for the masses though.

    I need to stop making so many line breaks when writing.

  • [WIP] DoD_Nightingale

    • FrieChamp
    • April 10, 2007 at 8:19 AM

  • S.T.A.L.K.E.R uses Doom3 assets

    • FrieChamp
    • April 8, 2007 at 4:57 PM

    I don't think they wanted to do any harm or were aware of the consequences that could result from using placeholder material "borrowed" from other games.

    If you are too casual about it, stuff like this gets into a build, maybe slightly modified later on, possibly by somebody else who doesn't even know that it is placeholder and where it comes from, the files are forgotten, the game ships, somebody with a sharp eye finds it and you get fubar like this.

  • S.T.A.L.K.E.R uses Doom3 assets

    • FrieChamp
    • April 7, 2007 at 2:49 PM

    MapCowned

    Interested to hear what the outcome of this will be!

  • Insurgency Media Release

    • FrieChamp
    • April 5, 2007 at 8:45 AM

    Requesting combat footage!

  • Awesome site for a horror movie

    • FrieChamp
    • April 4, 2007 at 1:11 PM

    Nice

  • WIP in WIP, post your level screenshots!

    • FrieChamp
    • April 3, 2007 at 4:11 PM

    Looks amazing, keep it up!

  • S.T.A.L.K.E.R uses Doom3 assets

    • FrieChamp
    • April 1, 2007 at 6:26 PM

    Whoopsy!

  • Level designer vs Environment designer

    • FrieChamp
    • April 1, 2007 at 12:07 PM
    Quote from IR

    leveldesigner: does the scripting, ai, gameplay , layout level-artist: dresses up the map with assets and textures, zone's , portals, debug memory usages etc

    at my next job ( if all goes well) i would be a environment artist however the job discription is similair or exactly the same as Level-artist.

    We seperate strictly between Level-Designer and Environment Artist, the later only touches the editor to test his assets (created in a 3D modeling package) in the engine.

    Everything else is done by the Level-Design team whose members don't differentiate by their titles (except for Junior, Senior etc. of course heh ) but in their strengths and tasks. If you are good at making the levels pretty and you enjoy it - you will get to do that a lot. If fiddling with flowgraphs or AI is your thing then the majority of your tasks will reflect this.

    To throw in another job position I want to mention that we do have one or two "technical designers" who support the other designers with scripting entities or assistance in setting up more complex stuff in flowgraph ^^ He's the connection between designers and coders.

  • Level designer vs Environment designer

    • FrieChamp
    • April 1, 2007 at 11:16 AM

    I would be careful listening to advise by someone who comes up with new positions on the spot. To my knowledge there are "level designers" and "environment artists" (Patrick explained the differences between the two vey well me thinks).

    Either that guy is on the bleeding edge of game development/is well informed about new, emerging jobs in studios or he doesn't know what he's talking about. Or you mis phrased him

    Anyway - I think you should ask yourself what you want to do and where your skills are - Art or Design. Following demand blindly isn't an advice I would give unless chances to be hired in a specific job field are so slim that sending out applications would most likely be a waste of time...and I can't really see that for either of the two.

  • Thrik

    • FrieChamp
    • March 31, 2007 at 5:05 PM

    E-Mail notification works pretty good for me.

  • Nordic Game 2007

    • FrieChamp
    • March 31, 2007 at 12:33 PM
    Quote

    This year's Nordic Game 2007 has confirmed more than 40 speakers, including developers behind hit titles Guitar Hero, SingStar, Eve Online, Battlefield, LocoRoco and Crysis. (...)Nordic Game 2007 takes place in Malmo, Sweden, on May 15 – 16.

    http://gamesindustry.biz/content_page.php?aid=23915

    Sounds like a cool event, especially for European developers. First time that I hear about it. I won't be there though..anybody else here going?

  • Thrik

    • FrieChamp
    • March 31, 2007 at 12:23 PM

    PM guys...

  • gta4 soon

    • FrieChamp
    • March 30, 2007 at 10:54 PM
    Quote from Steppenwolf

    Someone in another forum had the idea that it could not just be New York (Liberty City). Like in San Andreas it could be a few more citys with countryside between them (Chicago, Detroit, Washington or Boston for example). Sounds logic to me.

    I think Mazy was onto something similar a few posts before yours...

    Quote from Mazy

    I still think it's gonna be the East coast with a circle forming New York, Chicago and Washington with country sides in between, or something like that.

  • dm_Monstar

    • FrieChamp
    • March 30, 2007 at 1:14 PM
    Quote from teeluu

    Looking nice there. Can't say anything what haven't been said already, except the spray in the last shot, paint has drained.. how?

    Clearly by a fan on the right that is not visible on this picture D'OH! :roll:

    Looks fun!

  • Recoil Games looking for Level Designer

    • FrieChamp
    • March 30, 2007 at 9:27 AM

    Just came across this press release on Shacknews:

    Quote

    Samuli Syvähuoko, co-founder and former managing director of Max Payne creator Remedy Entertainment, has announced the formation of Recoil Games Ltd., a new studio dedicated to console and PC game development. Joining Syvähuoko are other former Remedy staffers as well as developers hailing from studios such as Electronic Arts, Ubisoft, Guerrilla Games, Codemasters, Treyarch, Bugbear, and Housemarque.

    I had a look on their site and there is a job posting for a level-designer position. The requirements don't seem to be too harsh and I thought some of you guys (especially the folks from Scandinavia..if you haven't been hired by Grin yet - Zing!) might be interested:

    http://www.recoilgames.com/jobs_lvl_dsgn.html

    The studio is located in Helsinki by the way..

  • gta4 soon

    • FrieChamp
    • March 30, 2007 at 9:16 AM

    Love the "Getalife" tower by the way

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