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  3. FrieChamp

Posts by FrieChamp

  • Silicon Knights sues Epic Games

    • FrieChamp
    • August 10, 2007 at 9:51 AM

    The Epic strikes back:

    Quote

    Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases," the counter-motion reads. "Having exploited Epic's intellectual property to its advantage, Silicon Knights now seeks to renege on its payment obligations under the License Agreement. It is Silicon Knights, not Epic, that has engaged in deceit, infringement of Epic's intellectual property rights, breach of contract, and unfair business practices

    http://www.shacknews.com/onearticle.x/48371

  • F.E.A.R. : The Perseus Mandate

    • FrieChamp
    • August 10, 2007 at 9:03 AM

    Heh busted...

  • The "piss-screen"

    • FrieChamp
    • August 9, 2007 at 9:32 PM

    The question is - what happens when you take a crap in the urinal - instawin?

    I think somebody will have to try this out. For science! :science:

  • WIP in WIP, post your level screenshots!

    • FrieChamp
    • August 9, 2007 at 9:27 PM

    Gotta agree with Defrag, I just wish you would release more final versions so there would be something to put in the spotlight galery

  • The "piss-screen"

    • FrieChamp
    • August 9, 2007 at 11:49 AM
    Quote

    “The Piss-Screen - a pressure-sensitive inlay set within urinals, enabling users to play while they pee. We installed this newfangled creation in male restrooms across Frankfurt, teaming up with a variety of bars, clubs and cafés. The game itself was displayed on a screen above each urinal, and would automatically start as soon as someone began to pee. The player could then control the car whilst relieving himself – if they wanted the car to go right, they simply peed to the right (and visa versa).”

    http://www.piss-screen.de/

    I think I know the bar in the video, might give it a try at the weekend..

  • WIP in WIP, post your level screenshots!

    • FrieChamp
    • August 9, 2007 at 11:29 AM

    Getting there! Now add more dirt decals

    One minor thing - the lights cast on the ground are...greenish?

  • Post your desktop 2007!~

    • FrieChamp
    • August 8, 2007 at 9:03 PM
    Quote from Pericolos0

    its jesus weeping for the pain and suffering in our world

    MOMS is Mr. Oizo - M-Seq (great album!)

    I confused our lord and savior with an astronaut.

    Fuck, no heaven for me

  • Post your desktop 2007!~

    • FrieChamp
    • August 8, 2007 at 7:52 PM

    Peris: Is that a crying astronaut as your desktop background? MOMS.rar?

  • WIP in WIP, post your level screenshots!

    • FrieChamp
    • August 8, 2007 at 4:55 PM

    I think the radius of the lights that shine on the curved walls next to the tracks is still too big, looks wrong, but overall much better

  • TV4 Sweden's "Virtual Grand Prix"

    • FrieChamp
    • August 8, 2007 at 4:52 PM

  • WIP in WIP, post your level screenshots!

    • FrieChamp
    • August 8, 2007 at 12:34 PM
    Quote from Hourences

    I agree with Rick, too many colors. The very ugly yellowish greenish color of the floor and some walls isnt helping either. You should pick a number of texture and lighting colors that would fit the theme and stick to them.Geometry is cool.

    Yes - also too many lights, every surface is lit and glows, even the ceiling which is "above" the lamps. I think some more gloomy areas would make it look better.

  • I am making a DoD:s map.

    • FrieChamp
    • August 8, 2007 at 11:37 AM
    Quote from Psycho

    Who unlocked this?

    \/ \/ \/

    Quote

    If you had read the thread you would have found out yourself

  • Dallas, TX i'm a coming!!!

    • FrieChamp
    • August 7, 2007 at 7:02 PM

    We have to be happy for every sunny day here in Western europe this summer

    People from southern europe might have a slightly different story..

  • Mapping - A Process

    • FrieChamp
    • August 6, 2007 at 2:38 PM

    I think someone needs a hug!

  • Bad Ass Weapon poll

    • FrieChamp
    • August 6, 2007 at 2:36 PM

    Voted for Quakis - putting a big eye on a hammer is as absurd as brilliant

  • ID Tech 5 & "Rage" presentation

    • FrieChamp
    • August 6, 2007 at 12:36 PM
    Quote from Rick_D

    that's not particularly new or anything tho..

    ...but a big advantage over its competitors such as UE3 and CE2...

  • ID Tech 5 & "Rage" presentation

    • FrieChamp
    • August 6, 2007 at 9:29 AM

    I think it hasn't been mentioned before that the engine runs on all platforms, without any modifications and adaptions. They do changes, compile their code and it runs on PC as well as on PS3.

    That's a huge bonus.

  • ID Tech 5 & "Rage" presentation

    • FrieChamp
    • August 5, 2007 at 9:58 PM
    Quote from Bl1tz

    If you look past the fact that their sales have gone steadily down over time and that they are developing Rage without a publisher...

    I don't think development without a publisher is such a terrible thing if you have the means. There are a few really successful companies who can do it (like Pandemic for example)

    Oh snap - I didn't know Dallas can be so frosty

    I agree with Bl1tz that this is not necessarily a bad sign, it might as well show that they got the funds to take the time to find the right business partner to publish the game, instead of winding up in a deal they might not be happy with later on in development (intellectual property and marketing money are two buzzwords that come to my mind).

    EDIT: Come on KFS, don't leave us hanging here!

  • ID Tech 5 & "Rage" presentation

    • FrieChamp
    • August 5, 2007 at 4:07 PM
    Quote from e-freak

    sucks.Seriously. The editor looks like Battlecraft 42 with "Ultra-New-Next-Gen-Shader" and placing Prefabs everythere. Look at the part there Carmack places those stones and bones. It seems it is all texture and seriously - even Half-Life 1 had modelled gibs and didn't need parallax-shaders for a single stone.

    On the other hand I like the idea of painting alot on one surface with different "texture"-Brushes and then have it rendered down to one database but I'm not sure if it works. At the moment it is just "Put a 4096² Plane with plain rock and Decal it to death". And his statement about it would be so easy to create good looking maps with it is the most dumb thing I can think of. Ofcourse you can work easy and fast with it but you don't come around doing good work with photoshop before.

    ..but at least you don't have to worry about blowing your texture memory budget

    After being somewhat left behind by UE3 and well, CE2 I guess as well, it seems ID finally heard the wake up call and managed to take the leap from engines that are optimized for interiors to something that supports large, detailed, open environments.

    As Carmack said - they have also adjusted their company structure to nowadays standards, with a bigger staff and invest a fair share of their time and resources to make the technology attractive to licensees and easier to work with for their own artists and designers.

    I'm not sure if this is THE BIG leap, but I am sure ID is on consumers as well competitors radar again.

    Also interesting: Web browser based Quake, ID games on Steam and no publishing deal for "Rage" has been signed yet.

  • ID Tech 5 & "Rage" presentation

    • FrieChamp
    • August 5, 2007 at 12:58 PM

    http://www.gametrailers.com/game/4440.html

    Can't believe nobody created a thread for this yet

    Looks like ID is in da biz again.

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