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  3. FrieChamp

Posts by FrieChamp

  • Mapcore Introductions Thread

    • FrieChamp
    • December 7, 2016 at 3:47 PM
    Quote from GrimloreGames

    3 hours ago, GrimloreGames said: Hello,

    We are a development team in Munich, Germany that focuses on top down RPG and RTS games. At the moment we are in full production of SpellForce 3 but we are still hiring people. Some of our level designers mention this forum as a good place to meet designers/level designers and we would love to post our openings here.

    Thanks!

    Welcome! Feel free to post a thread in this section for better exposure (one of our moderators will approve it shortly after).

  • Game/Level Design books

    • FrieChamp
    • November 28, 2016 at 2:24 PM

    https://www.amazon.de/Universal-Prin…5879/ref=sr_1_1

    http://www.hourences.com/product/the-ho…level-design-2/

  • The Steam Sale Thread

    • FrieChamp
    • November 24, 2016 at 10:03 AM

    The Autumn Sale is live. Picked up Homeworld: Deserts of Kharak, Banished and Spelunky thus far. What are you getting?

  • What's going on with your life?

    • FrieChamp
    • November 22, 2016 at 11:57 AM
    Quote from Corwin

    21 hours ago, Corwin said: In the last couple months I sold my house, quit my job in Germany and moved back to France to try to solve my couple/family issues, am divorcing my wife after all and joining a game-dev startup, buying a car as my old one died after the drive back home, and searching for a flat to buy in my hometown. Lots of changes, I think for the better, looking forward to having more time for myself!

    I'm rooting for ya, Clem! Wishing you all the best even though I wish you would come back - the Swedes are getting brash ;)

  • Battlefield 1

    • FrieChamp
    • November 17, 2016 at 2:54 PM
    Quote from Vilham

    18 hours ago, Vilham said: Oi Dice people, when the hell are you going to fix this god damn medal bug where it shows you last weeks medals.


    Looks like it might be fixed, MIGHT.

    Pampers cannot hear you over the sound of 12 microwaves. http://www.dice.se/news/dice-swed…ng-office-2016/

  • What have you watched recently?

    • FrieChamp
    • November 15, 2016 at 6:48 PM

    The Lobster

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    F'ing weird lol

  • POTUS 2016

    • FrieChamp
    • November 15, 2016 at 8:35 AM
    Quote from blackdog

    9 hours ago, blackdog said: This guy point is basically the concept that lead in Italy to the incredible rise of an alternative, "indie" if you like, party (they call themselves movement) that has a third of the parliament seats and a mayor in the capital… in something like 8 years, when they started by simply meeting up in local groups to discuss change and politics, organising via Meetup.

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    This might be a call to change and get people active

    This guy got some strange analogies but there is truth in his message. I am hoping for the American political system and people that now parties beyond the Democrats and Republicans finally begin to gain traction and voters get more choice than the two established parties (without throwing their vote away).

  • Sr. Level Designer - Foundry 42 (Star Citizen)

    • FrieChamp
    • November 14, 2016 at 9:33 AM

    Hi all,

    we are looking for an additional Level Designer for our team in Frankfurt, Germany. Preferably someone with enough experience for a Senior position. We are working on space stations, satellites, planetary outposts, cities and other exciting locations in the persistent universe of Star Citizen. Have a read through the job posting and post questions below or send me a PM. Send a mail to friedrich.bode at cloudimperiumgames.com if you decide to apply and I will forward the documents to the right people.

    https://cloudimperiumgames.com/jobs/266-Senior-Level-Designer

    Quote

    Quote Foundry 42 in Frankfurt, Germany is looking for a talented Senior Level Designer to work with the Design Director, Lead Level Designer and Systems Designers on crafting unique and fun gameplay and story experiences for Star Citizen.

    Responsibility:[/b]

    Design and develop layouts for space stations and planetary locations for the Persistent Universe (PU) under the directions of the Lead Level Designer and Design Director. Designing and creating fun, exciting, sandbox gameplay environments from paper designs/concepts to final quality using given tools of the engine. Be a leader within the department for cleanly implementing content with our designer tools and scripting language. Working close with the Lead Level Designer, Design Director, and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters. Use expert data analysis skills to plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience. Routinely collect feedback from testing, the development team and design management. Working close with Environment Art to ensure a perfect balance between gameplay layout and visual direction. Working close with narrative design to ensure the story is carried well throughout the level. Contribute to design discussions and help solving complex design challenges within the games’ setting. Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow. [/list] Requirements:[/b]

    4+ years of professional game production experience – in a Level Designer capacity. Previous experience creating high quality Levels for AAA games. Thorough knowledge of the game development process. Shipped (from pre-production to release) 1-2+ large scale, 3D title (PC, current/next-gen consoles). Experience with next generation AAA game engines. Excellent sense for design and creating outstanding user experiences. Focused, motivated and effective on all tasks through completion. Keep a positive team-oriented attitude. Be proactive and self-motivated, work without direct supervision. Ability to complete tasks within given time constraints. Excellent English communication and written skills. Willing to relocate to Frankfurt am Main, Germany. [/list] Pluses:[/b]

    Knowledge with CryENGINE, especially the Sandbox toolset. FPS Experience. Strong interest in science fiction based themes. Interest in architecture and the layout of functional spaces. [/list]

  • POTUS 2016

    • FrieChamp
    • November 11, 2016 at 1:30 PM

    http://imgur.com/gallery/47h4y

    http://i.imgur.com/PALJ4oz.gifv

  • POTUS 2016

    • FrieChamp
    • November 9, 2016 at 1:23 PM
    Quote from blackdog

    1 hour ago, blackdog said: Chill out, now he got the votes with his crazy declamations, he'll fold and do what the pentagon and lobbies tell him to do.

    There's a very convincing method: showing the Kennedy assassination… from a differently positioned camera ?

    I know, Godwin's law and all that, but this is pretty much what Hindenburg and the other politicians thought of Hitler when he came to power. That he will listen to them, that he can be controlled.

    I was shocked this morning but now I am just tired of the endless arguing. We have had enough of this the past months. At best it's an interesting lesson on how pundit predictions and our own social environments can act like echochambers. At worst it is the end of human civilization...But let's not jump to conclusions. The people have spoken. Let's see how much Trump can actually improve the lives of Americans :)

  • What's going on with your life?

    • FrieChamp
    • November 8, 2016 at 12:01 PM

    So far I've never spotted a Vivi in the wild. Bumped into @e-freak at a local game dev meet-up in Frankfurt a couple of weeks ago tho :)

  • POTUS 2016

    • FrieChamp
    • November 3, 2016 at 8:49 AM

    It probably won't sway your opinion if you are an unemployed coal miner from Kentucky, but I found this podcast episode ("The Lesser Evil") by Sam Harris quite interesting: https://www.samharris.org/podcast/item/the-lesser-evil He discusses the candidates with another intellectual and they explain why one of them is the less bad option.

    I also read an article by a writer living in NYC who went to his hometown in rural America and explains at this example why there are a lot of people voting for Trump. I cannot find it right now but that was refreshing to see someone put themselves in the other side's shoes instead of plain bashing...

  • Hello Neighbour

    • FrieChamp
    • October 27, 2016 at 8:22 AM
    Quote from blackdog

    3 hours ago, blackdog said:

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    Scary!

    Is that basement procedurally generated?

  • Doom (4)

    • FrieChamp
    • October 26, 2016 at 9:01 AM

    I finished the campaign the other day - good fun. It's a game I didn't enjoy for the storyline and epic set-pieces but for the sheer fun of clearing one arena after the next. Cycling through your arsenal, timing the use of power-ups, using the layout of the room to your advantage - it felt like clearing the stages of a puzzle game that comes in an extremely visceral packaging (and with a shotgun). I got my money's worth without having played the MP. Disclaimer: I bought the game when it was 50% off, because I am a cheap cunt.

  • What movie is this?

    • FrieChamp
    • October 24, 2016 at 4:05 PM

  • What movie is this?

    • FrieChamp
    • October 23, 2016 at 11:41 AM
    Quote from Sprony

    19 hours ago, Sprony said: [Blocked Image: http://filmsack.com/wp-content/uploads/2014/03/congo-images.jpg]

    Congo?

  • Nintendo Switch

    • FrieChamp
    • October 21, 2016 at 8:24 AM

    Nice. Now just make it a phone, too, and people will be buying :P

  • What movie is this?

    • FrieChamp
    • October 20, 2016 at 8:41 AM
    Quote from Sprony

    14 hours ago, Sprony said: Snowpiercer right?

    Yes :)

  • Mapcore Introductions Thread

    • FrieChamp
    • October 17, 2016 at 8:20 AM
    Quote from Harley Wilson

    On 14/10/2016 at 3:07 PM, Harley Wilson said: Hi,

    Long-time lurker here, also 2+ years and counting AAA experience as an Environment Artist, I've worked on The Division, and the Underground DLC. For the curious, I'm self-taught, so to the hopefuls - yeah it can be done, just be good at what you do and never stop bugging studios for jobs :)

    You can check out some of my work @ Artstation

    Welcome! :)

  • Star Citizen

    • FrieChamp
    • October 17, 2016 at 8:10 AM
    Quote from blackdog

    23 hours ago, blackdog said: Very impressed by the gameplay demo, artistically impressive and majestic in size.

    It seemed boring though, guess these games are just too big for me to actually play them; AI seemed non-existent :/

    This is a pre-alpha build showing off new features and is not representative of the final gameplay. There is still a lot of work to be done especially on AI.

    EDIT: Here is an honest behind-the-scenes video of the days leading up to Citizencon including info on why the Squadron 42 demo was postponed last-minute:

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