Aye, like I said on FB, your Zest stuff is absolutely gorgeous, the making of it thing is a really cool thing to not only share the knowledge but also show how you work. Dig the site structure as well, my only comment would be that the "Return" button on the portfolio pieces is pretty easy to miss. Most people use the browsers back function anyway, but still thought I'd mention it.
Posts by Mazy
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Long arm is long
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http://www.vgchartz.com/weekly.php
Hardly mind boggling numbers but definitely not bad either. Hopefully it'll stay high on the charts the next couple of weeks. Then again it can be disputed how precise these numbers actually are (for better or worse). With a production like this then I'm assuming you guys need to be well above 2 million copies to break even.
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Ah, hair!
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Quote from PogoP
Oh God, pun wasn't intended hahaha. But seriously, it looks just like any other generic rubble pile I've seen in games before. I'm not trolling, I'm generally interested in what you guys think is so good about it.
When I'm playing good looking games I find myself stopping up and checking out stuff like this quite often. Most of the time it's just professional curiosity I guess, checking out how its done, if there's something not quite that polished about it
. I just remember this particular pile of rubble because it reminded me a lot of 9/11 and the exterior of the WTC. -
Haha yeah, I stopped up and checked it out as well

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You just need the right tools

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My kinda mech gameExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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I think they could've made those screenshots just a tad darker tho.
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Hah, nice Rick, grats.
Next up, DICE Core?

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Discussed this today with a couple of colleagues, but I am very intrigued with the precise release date of BF3. My guess is that they'll definitely release it in early to mid October, more or less the same time as when Medal of Honor was released last year. However, as I think most people here will agree that EA actually has the superior multiplayer experience, so what if they actually went completely head to head with COD, releasing on the same day in the regular November slot? If they really want to try and dethrone them that would be a very strong message to send, and if most shooter fans are drooling more over BF than COD then they might just steal enough to deflate their launch significantly, especially if it comes out with weak scores compared to BF. Even then it goes without saying that there is absolutely zero chance that BF3 will outsell the next COD, but still.
I seriously doubt that EA would do this though, but I'm just very interested in seeing how they're actually handling this. This has got to be the thing that they're most focused on for this entire year.
[/rambling]
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Damn you! I held my breath while I scrolled down

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Mmmmm love their sound work~~~~from the vent shaking to the little bird firing~
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Ace channie, grats. Poke Luka and make him work harder on the game instead of all this silly music stuff

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Good stuff again gang~and grats Mino

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http://www.news.com.au/world/japan-360
D:
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":1s3fixsd]
I'm having fun with Soldier (2/4) difficulty setting on the XBox360. Almost finishing it, feels good to play it on your living room with proper sound set-up, sound makes all the difference!

Hehe, it is a pretty weird feeling to finally play something at home that you've worked on for years at work.
Tried playing some of the first chapters with human AI on a harder difficulty. It's better, but I still can't shake the feeling that the actual levels are awesome but the fights leave something to be desired. Haven't played the multiplayer in the full game yet, but I bet these work great as MP maps.
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Just crank that shit to Extreme and play the damn thing

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Quote from Skjalg
[Blocked Image: http://dl.dropbox.com/u/1972432/recent_is_recent.png]
Ouch.