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Posts by Mazy

  • What have you purchased recently?

    • Mazy
    • August 7, 2011 at 2:45 PM
    Quote from Minotauro

    I didn't play much of Super Mario Galaxy 2 (lost the CD) but although it's really really good, I wasn't as motivated to play it as I was when I played Mario 64.

    Aight, that's a shame. It's definitely the pinnacle of platform games for me, some absolutely stunning and inspiring level and game design in that game~

  • Roman City - First UDK Project

    • Mazy
    • August 6, 2011 at 10:32 PM

    The detailing on the roof makes a huge difference, looks a lot better. Before the roofs looked like something from a CS 1.6 map

  • QuakeCon - Carmack Keynote

    • Mazy
    • August 6, 2011 at 5:36 PM
    Quote from Warby

    i cant help but feel that between the lines carmeck wants to tell us mega textures were a horrible idea they are a complete clusterfuck workflow and data wise and no game artist is gonna get used to this method so recruiting people to work with this is pretty much impossible ! so it wont have a future !/edit super interesting and entertaining all around though !

    Hehe yeah, I kinda got that feeling as well

    Started reading Masters of Doom again, best evahr~

  • QuakeCon - Carmack Keynote

    • Mazy
    • August 5, 2011 at 11:26 PM

    Like I've said before, love that he has this kind forum to just blabber on about what he wants, and that he isn't having his arm twisted by some PR drone when he goes on about the shortcomings of the console versions of Rage.

  • l4d_yama

    • Mazy
    • August 5, 2011 at 7:53 PM

    Been going through the entire thread now, absolutely stunning work, can't wait to try it out. Without a doubt the best custom content I've seen for L4D. Totally love the setting~

    And mad props for sticking with it through all these years~

  • Dishonored

    • Mazy
    • August 5, 2011 at 12:12 PM

    http://www.rockpapershotgun.com/2011/08 ... -concepts/

  • Game of Thrones RPG!!!!

    • Mazy
    • August 5, 2011 at 11:41 AM

    I'd play it!

  • [TF2] koth_nerve

    • Mazy
    • August 4, 2011 at 9:52 AM

    Yeah, I am trying to control the range in general and add more stuff to block vision. Started out as a snipers paradise with very little cover when you entered the arena area but I think it's at a pretty good spot now where it's quite easy for players to flank and get up on snipers. You might be right about it being overwhelming with too many directions to keep track of while on the CP, but that's also kinda the point, though not too much of that either

    From a performance standpoint then I think it'll be fine, though I can't completely remember the proper way of of placing hint brushes. Guess getting that nailed down will result in some minor layout changes as well.

  • [TF2] koth_nerve

    • Mazy
    • August 3, 2011 at 8:15 PM

    I kinda tried that, instead of having 4 corners I had 3 and then had some larger gaps between them. Didn't feel right, but that might be more to do with the theme I had going with some kind of large weird cage, was trying to avoid having plays stand on top of it and shooting down and I wanted players to be able to orient themselves when they're on the CP. But I agree, it's a bit boring having it completely symmetrical as well.

    No testing yet but I'm gonna rush to get the spawn areas mocked up so I can get a better idea of how it plays. I am still slightly worried that having the CP below everything else in a KOTH map might be a huge mistake, even with the cover in the middle.

    Images

    • koth_nerve_b1_01.webp
      • 82.12 kB
      • 1,280 × 800
  • [TF2] koth_nerve

    • Mazy
    • August 3, 2011 at 7:54 PM

    Been playing lots of TF2 lately, so I finally found the motivation to actually do a map myself (and find out just how rusty I am in Hammer). It's a KOTH styled map where the capture point is under a rocket in a launch pad (Very original, I know )

    Still some way to go, haven't really started detailing or optimizing it, but the main arena is finally coming together so I figured I'd see what folks thought of it. The covers around the actual capture point have gone through like 5 completely different iterations already and I'm still not completely satisfied, so if anyone has any ideas then I'm all ears.

    *UPDATE*

    Download: http://%7boption%7d

    [Blocked Image: http://www.mazy.net/images/screens…th_nerve_01.jpg]

    [Blocked Image: http://www.mazy.net/images/screens…th_nerve_02.jpg]

    [Blocked Image: http://www.mazy.net/images/screens…th_nerve_03.jpg]

    [Blocked Image: http://www.mazy.net/images/screens…th_nerve_04.jpg]

    [Blocked Image: http://www.mazy.net/images/screens…th_nerve_05.jpg]

    [Blocked Image: http://www.mazy.net/images/screens…th_nerve_06.jpg]

  • What have you purchased recently?

    • Mazy
    • August 3, 2011 at 12:50 AM
    Quote

    ":30elzpo3][Blocked Image: http://www.crunchbase.com/assets/images/original/0000/6394/6394v1.png]That's right, I'm finnaly gonna be able to play the famous Metroid Prime, Mario Galaxy and play GC classics like MGS twin snakes! :santahurg:

    Remember to play both Super Mario Galaxy 1 & 2. Though 2 is better, then they're both reason enough to own a Wii (Well actually they're more or less the only reason to own a Wii)

  • [HP] ~ 3D Sketchbook Thread

    • Mazy
    • August 2, 2011 at 10:57 PM

    Fuckin pimp HP~~~

    I'd love to know how long it took you as well

  • Holy shit ! Rendering with atoms !

    • Mazy
    • August 1, 2011 at 10:59 PM

    I dont buy it either, but I want to

    And yeah, they really ought to get some super talented artists working on this stuff, plus upload their videos in HD

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Mazy
    • August 1, 2011 at 4:47 PM

    Agreed that it would be kickass for a shirt, not so sure for a logo tho.

  • What have you watched recently?

    • Mazy
    • August 1, 2011 at 3:54 PM

    Looked like a mix of BHD and District 9, which could be pretty cool, but everyone I know that's seen it has said to steer clear from it :G

  • What have you watched recently?

    • Mazy
    • August 1, 2011 at 10:27 AM
    Quote from 2d-chris

    Well the majority is animatronics, so it would look better Although some of the CG scenes are still golden, such a great movie ...

    Oh definitely, but its the restraint and knowing your limits that creates effects such as these where it all blends and you're not actively thinking about it most of the time (Well, I was, but that's beside the point ). To me the LOTR movies still stand as having some of the best effects in movies because they did whatever was required to make it look the best, be it miniatures or CGI. Most movies today are just smothered in CGI and it just feels flimsy and weak as a result.

  • Space program coming to an end

    • Mazy
    • August 1, 2011 at 12:25 AM

    http://www.boston.com/bigpicture/2011/0 ... th_at.html

  • What have you watched recently?

    • Mazy
    • July 31, 2011 at 10:45 PM

    Saw Jurassic Park again for the first time in ages. Pretty incredible that it's nearly 20 years old now, looks as good as most big movies released today. Plus its still a good dumb fun movie~

  • Deus Ex 3

    • Mazy
    • July 30, 2011 at 8:22 PM

    http://kotaku.com/5826026/my-tour-of-de ... e-bathroom

    Some pretty cool stuff thar

  • The random model thread!

    • Mazy
    • July 29, 2011 at 9:45 PM

    Looks sweet Koko!~

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