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Posts by Mazy

  • MapCore CS:GO Playtesting 2.0

    • Mazy
    • April 26, 2013 at 1:07 PM

    Fucking night and day between the first versions and this Puddy, you got a great map on your hands. Can't wait to see it with art~hopefully it will only get better

  • Introduction: what's up muthvuckes

    • Mazy
    • April 26, 2013 at 8:44 AM

    Hey again man~~welcome to our little dirty corner of the interwebses~

  • GTA V

    • Mazy
    • April 26, 2013 at 8:19 AM

    But L.A. Noire actually didn't use the RAGE engine, so that might be the reason.

  • Monaco: What's Yours Is Mine

    • Mazy
    • April 25, 2013 at 9:44 PM

    Aye been looking forward to this one. Already sealed the deal on getting it for 360 and playing it with a bunch of friends tho~

  • Call of Duty: Ghosts

    • Mazy
    • April 25, 2013 at 7:04 PM

    I'd like to make snarky comments too, but I'm probably gonna get suckered into buying it...again

  • Xbox One

    • Mazy
    • April 25, 2013 at 7:03 PM

    Not expecting much from this event in terms of games TBH. Sounds like they aren't gonna be showing that much in terms of games, and are saving all that stuff for their E3 presser. Guess it's just gonna be multimedia hub kinect connectivity herpa derp focused shizzle, with maybe a single game shown.

  • GTA V

    • Mazy
    • April 25, 2013 at 6:58 PM

    OEMGFE!!

    http://www.rockstargames.com/V/

  • Oblivion

    • Mazy
    • April 24, 2013 at 3:11 PM

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  • MapCore CS:GO Playtesting 2.0

    • Mazy
    • April 24, 2013 at 9:12 AM
    Quote from PogoP

    It's so cool to see so many awesome maps coming from Mapcore. Great job guys.

    Yeah, loads of kickass levels being pumped out right now. GJ dudes~

  • MapCore CS:GO Playtesting 2.0

    • Mazy
    • April 23, 2013 at 9:22 PM

    Really dig de_italian, already feels like a pretty tight layout. The area between in the top A and B is a bit confusing tho, I think it could benefit from being streamlined a bit (ex. shortening the route the stairs behind B), and A possibly has too few entrances.

    cs_siege is cool as well, but I do agree with the comments about it being confusing. Especially the sewers feel like they could really benefit from having some clear landmarks or sections to differentiate them better (lighting, coloured materials or something to differentiate the entrances better).

  • Metal Gear Solid 5

    • Mazy
    • April 22, 2013 at 3:28 PM

    Please don't be Hayter!

  • What have you watched recently?

    • Mazy
    • April 22, 2013 at 9:49 AM

    I so wish HBO would do it like Netflix and just release the entire season at once. This wait for new Game of Thrones episodes is killing me~~love this show~

  • Oculus Rift

    • Mazy
    • April 19, 2013 at 7:10 PM

    The future of gaming

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  • Among the Sleep

    • Mazy
    • April 18, 2013 at 9:17 PM

    Backed~~

  • Leviathan: Warships

    • Mazy
    • April 18, 2013 at 7:36 AM

    Aye, and the game actually looks pretty neat as well~

  • Breaking Bad

    • Mazy
    • April 17, 2013 at 7:22 PM

    Final 8 episodes will be back on August 11th

    http://www.slashfilm.com/breaking-bad-a…ow/#more-171932

  • MapCore CS:GO Playtesting 2.0

    • Mazy
    • April 16, 2013 at 9:58 PM

    Just some quick thoughts

    cs_agency:

    Love it. Only thing that felt perhaps slightly off was the placement of the tables w. monitors thats just up the stairs to the left of the CTs start. Felt like there were a few awkward fights around those. Otherwise I love this layout, great job dude. Polish polish polish!

    de_ruins:

    I like a lot of the areas, but overall it's a bit too complicated. The centre of the map is way too busy for my liking, but I guess that's kinda the point, being exposed there. Like the last time I tried it, then it feels just a tad too large. Getting from A to B felt like it took a bit too long, but maybe I missed a route.

    Then there's obviously also the fact that CTs are camouflaged way too well on this level

    de_print:

    I sucked horribly on this map, but it has some nice things going on. Really like the area around B, but it felt a tad too busy with long sightlines. Everytime I went there I pretty much got insta killed from some random dude on the other end of the map. A is nice, and the de_nuke style vents from A to B are really cool (surprised 3Dnj with them at one point ).

  • Star Trek Into Darkness

    • Mazy
    • April 16, 2013 at 6:48 PM

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  • MapCore CS:GO Playtesting 2.0

    • Mazy
    • April 16, 2013 at 3:50 PM

    I'm there~

  • Oculus Rift

    • Mazy
    • April 15, 2013 at 4:55 PM

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