Quote from FMPONEgot a golden retriever puppeh.
[Blocked Image: http://i.imgur.com/18wAB1K.jpg]
[Blocked Image: http://i.imgur.com/gV70EMW.jpg]
I want to double like this!!!~
Quote from FMPONEgot a golden retriever puppeh.
[Blocked Image: http://i.imgur.com/18wAB1K.jpg]
[Blocked Image: http://i.imgur.com/gV70EMW.jpg]
I want to double like this!!!~
Started watching Halt and Catch Fire. Wasn't entirely sold after the first episode, but I'm really liking this show more and more with each episode, now I've caught up and waiting for next week's episode ![]()
It also has probably one of the coolest intros around
Quote from SenturaDisplay MoreFinished Transistor.
It's interesting in terms of gameplay. It feels like they hit the nail on the spot with regards to the design of skills and how they work with each other. It's amazing to just sit and try to find out what the best combination of skills is. Towards the end it does get a bit too easy, being that you can unlock way too much goodness. I rarely died or lost anything, and so the challenge level isn't really there. Unless you try the challenge rooms themselves, which are pretty damn good too. It's like playing a puzzle game with multiple solutions to each puzzle.
On the other hand, the narrative suffers immensely. There's a talking sword that accompanies you throughout the game, and about 10% in I just had to mute it simply because it becomes too annoying. I don't need to get told every little thing about what color the walls are or being reminded verbally that I am transitioning between level segments when I am, indeed, transitioning between level segments. It's like having a kid running around you constantly asking, "HEY! WHATCHA DOING? OH YOU DOING THAT? COOL CAN I JOIN?" It absolutely ruins the mood of the game, which is a huge shame because the environmental storytelling of a collapsing city is beautiful and inspiring.
The dialogue in general also suffers from trying to hard to convey something in a different tone than usual. I assume it's an attempt to make the characters more believable, but it's like everyone in future talks like a hipster would talk if they were in a game. This ties into the narrative as well, and it quickly brings the game down from its lofty game design heights.
On the other hand, the soundtrack is excellent. Not as good as the Guacamelee one I'd say, but still very fitting dark ambient electronica mixed with some pop here and there. It definitely helps level the mood just a little bit.
In summary: Game is awesome, art is awesome, but feel free to play it with muted voices as they will bring down the atmosphere. You lose some of the story/narrative, but from I glanced it really isn't that important. Most of the good stuff is conveyed well enough through environmental storytelling. Soundtrack is good too.
Initially I really liked how they incentivize mixing the different skills together and using them all as attacks/upgrades/passives to get more backstory, but at one point it just started feeling a bit too messy for me when there were too many to choose from and I feel it made the combat less fun in the last 1/3 of the game. At least I think I would've enjoyed a lot more if I'd been less of a completionist and just stuck to the combos that I liked, rather than experimenting as much as I did. Also I kinda lost interest in the story as the game progressed.
But yeah, I agree that their narrative style fell somewhat flat for me as well. Somewhat reminiscent of Bastion, but they delivered much better with Bastion's style of narration.
Anyway, was okay, no way near as good as Bastion (not that you can really compare the two), tho they get big props for creating a pretty fresh style of turn-based/real time combat and with a really unique presentation.
That is some seriously grown up shit right there, respect!
Screw the haters, I think it looks great~
Finally managed to drag myself through it. I respect what they've tried to do, and you can see that a lot of effort and hard work went into it, but it just didn't come together for me at all. If it wasn't for their fast travel mechanic then I'd never have finished it, the driving mechanics are so insanely bad that it boggles the mind that this was really the best they could ship with. If they were improving the driving mechanics with that dev extension that they got then I don't even wanna know what it used to be like.
The player progression feel completely flat, and since you're able to unlock the important stuff within the first 2 hours, then it just stops feeling worthwhile to take on side missions, especially because they're mainly just the same copy/paste stuff over and over. Considering that a large hook for them was that this was an open world with depth, then it feels surprisingly empty and devoid of interesting content to explore.
Really didn't care for the way they handle music either, where there's no radio stations and you have to go in and put together your own playlists with a clunky UI. It's fine they're trying something else, but the convinence of just having a radio station where you can just switch to whatever type of music you're in the mood for seems like a really clever idea after having played this for a couple of hours.
The story is also makes no sense at all, and feels like they've stretched a paper thin plot to fill an entire 12 hour game, reeks of having been rewritten a hundred times.
And then it just doesn't look particularly great most of the time, I'd say something like 6 year old GTA IV gives it a good run for it's money, and I'm playing this on a PS4. The water looks excellent tho ![]()
Anyway, I hope they're able to craft a much more complete and interesting package with a sequel, because this pretty much disappointed across the board for me.
TL;DR, meh, better luck next time.
I'm not the biggest football fan either, but for the first time I've been watching a lot of the matches with this WC and it's been really good entertainment, loads of goals~~
How Crytek has managed to stay in business for this long seems like something of a mystery to me. With so many subsidiaries and sales of boxed copies that, from where I'm sitting, only seem at best to be slightly above break even, then it seems pretty weird that they've been able to stay in business for this long. Sure there's also some engine licensing here and there and something like Warface that's started to gain some success, but I find it surprising that this can keep that entire company running.
Watched World War Z, way better than I expected (but I also expected utter poop).
Aye, I've played through it twice on 360 already and I won't mind going through the SP again a third time a in a couple of months, at least when the visuals have been updated.
And I'm one of the few people that love GTAO, put more time into GTAO than the SP, and close to a week in playing it....as in like 150+ hours, so having that progress carry over probably the most important bit for me.
(¦)~~~superb shit Minos!~~~~~
Well based on that demo then Snake is pretty much a mute in Phantom Pain, seems really awkward how it's basically Revolver Ocelot monologue the entire way through. I wonder if he's too expensive or they're waiting with recording until they've locked shit down properly.
Anyway, I wasn't completely opposed to the idea of changing David Hayter at first, since he sounds completely ridiculous, but after Ground Zeroes then it doesn't really feel like Metal Gear without him. Hopefully they'll turn this around and go back to Hayter and this is just a big Kojima ruse.
I'll go with my usual routine this year; I only buy stuff in Steam sales that I know I'll play and probably finish straight away. Bought way too much stuff in the past that I'll never get around to playing.
Good GOT~
Grats~~~also, we need to get Mapcore babby shirts ![]()
Like, 95% ![]()
That Splatoon thing looked fun~~
Uncharted 4, FarCry 4 and GTA V fpfpfpfpfp, the rest was a bit so-so ![]()
I need sleep now O_O
Sure they might be scripted as hell, but I'm pretty excited for nearly everything they showed (except for the motion controlled junk)